New "Any%" strategy.
2 years ago

Formally, if we start game with no pre-writed scripts in it's folder, but with instant-win code somewhere in non-game folder, and after game start copy code from non-game folder to game, save it, and launch it to win game.

If we take Rules-As-Written, it is "Any%" run, because "if you use scripts, must written during the game" - what is true, because instant-win code was copied from other folder during the game.

If we take Rules-As-Intended, this is obviously a "NG+", because it still uses pre-made code, even if it was written before loading it into game.

I think what this strategy deletes most of diffrences between "Any%" and "NG+", and is just RAW-paradox.

The real new category could be "Low%" (complete game with no coding at all) - but there is no active speedrunners on it, and it has same tactics as normal "Any%", but more slow, tedious and boring then normal playthrough, as it forces you to move all units manually, even if they could move by their own (example: in last mission, you will be forced to manually control both Phazer Shooter and Shielder, what makes "assault" slower).

HexTree likes this
Thailand

I think it could be argued that you wrote those scripts 'out-of-the-game' and copied them in, so not technically adhering to the rules. Factorio for instance also does not allow copying in blueprint strings in Any%. Rather, if you wrote the instant-win code into the in-game editor, during the run, then that seems like it should qualify for Any%.

I agree though, that there should be some other category that maintains the more interesting route to run. 'Low%' is maybe too far in the other direction, but maybe something like 'Missions%' or 'Glitchless%' which specifically requires all missions to be beaten.

Was considering speedrunning the game myself, but I get the impression that using the time speedup/slowdown isn't permitted. Which, for me feels anti-Any% because these are after all buttons you can use in the game.

Basically, "Missions%" is same "NG+" run, like PracticeBot13 did - winning every level by insta-win code separately. "Glitchless%" is just "ANY%" category. And "Low%", as you said, is too boring and tedious.

So it leaves us with "Cheat%" (where using cheats is allowed) and "Any%" runs with speeding.

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