Forum posts

Forum: Blasto

Thread: PS2 Compatibility - Question

Started by: colincolin

I typically like to run true Any% categories so I was going to start off with that, then depending on how I feel at that point I was going to dive into Warpless.

I will probably just watch the WR and everyone's PB at first for an idea on routing, I will def tune in if you stream some runs though.

EDIT: I wanted to ask, what is your twitch btw? Because it goes to a error page when I try to view it (here on SRC).

 

Forum: Blasto

Thread: PS2 Compatibility - Question

Started by: colincolin

Thank you very much, I had intentions of running the game soon, I have unfortunately lost my cables for my PS1, and currently don't have a PS2 (it died) but have been considering buying a new one so I think I very likely might do so.

There is just very little information about the game, (in terms of speedrunning) and the rules so I wasn't too sure about what to do or where to ask it. If you guys have a discord, or some type of platform where you discuss strats/discoveries I would love to join it.

Thank you again ~

 

Forum: Blasto

Thread: PS2 Compatibility - Question

Started by: colincolin

Well the question is simple, is Blasto playable on any versions of the PS2, also is it banned from being ran on PS2 on the SRC leaderboards?

 

Forum: Castlevania: Rondo of Blood

Thread: Which "version" to use

Started by: KomradeKomrade

Yea sorry if that was a silly question, I wasn't sure if you meant it had to specifically be the add-on or if the Duo was allowed.

 

Forum: Castlevania: Rondo of Blood

Thread: Which "version" to use

Started by: KomradeKomrade

I use the PC Engine Duo, which is what I am confused about I guess sorry

 

Forum: Castlevania: Rondo of Blood

Thread: Which "version" to use

Started by: KomradeKomrade

You mentioned the super cd rom^2, but does that mean that just regular PC Engine/Turbo Duo runs are banned then??

 

Forum: Final Fantasy VII

Thread: Wall Market Skip

Started by: McGilla_McGilla_

wow, this is going to be such a massive game changer lol very good stuff though guys. Not that I personally doubted it, but I will admit I wasn't entirely sure it would work on console, it is great to see how you guys don't just give up and assume its "fake" or something in this community though.

 

Forum: Final Fantasy VII

Thread: Wall Market Skip

Started by: McGilla_McGilla_

I really don't want to download random files. If you actually did this, upload it to youtube and show inputs. Or better yet live stream it.

Also would like to know more details... Are you loading from a save state? Have you tried it in a full run RTA or are you just using a TAS?
From what I heard is brutalspeed looked into it for the disc version at least, and the collision is always there. Of course I guess anything could be possible and maybe even different under certain circumstances.

 

Forum: Super Mario Bros.

Thread: My Minus World Ending run was rejected?

Started by: RT_1RT_1

I have a lot of opinions but have personally avoiding adding any comments (In regards to a lot of these recent posts on SMB forum and also SM in particular, also would rather avoid adding to further possible conflict and I feel others exply roopert have been doing a great job of handling the situation) but I really wanted to add to the discussion of verifying all runs and progression.

I agree with roopert, I also want to add to the fact that encase of potential cheaters (which hopefully won't be the case, but unfortunately there are a lot in the speedrunning community) I think being able to look at older runs/activity is extremely important. If I ever had a suspicion about someone, this is one of the first places I will look.

 

Forum: Quest 64

Thread: Category and Variable Change Discussion

Started by: kirkqkirkq

It's so frustrating because of how arbitrary speedrunning and specific category's for each run are, although to a large extent I agree with what hobo has said. I am still personally quiet on the fence about what a true Low% or 100% run should be defined as, because I kind of believe that no additional items should be grabbed (in absolutely any given video game) unless absolutely necessary or vise versa for a 100% run. So this would include (but not limited to) any key items, armor, weapons, or even perishable items/items you would use in your inventory.

However I also kind of think it should be the opposite for what he mentioned (one side of my mind anyways). If what I had mentioned earlier were to be true, would that mean you only need one of each item, or the max amount you are allowed to hold? It wouldn't make sense to have only one of each... as you are not completely filling your inventory as much as possible, but then it would make the point of whether or not you need to have the highest in game level relevant which I think is pretty silly.

I have actually been thinking about this a lot myself as I would like to make my own Low% category for a game but have been on the fence as to what I define the category by, this conversation has however made me lean much further towards the idea of only defining key items/armor and other stuff as an actual percentage of completion.

This could of course bring into play the idea of additional bosses and side quests and stuff, but as long as they don't reward the player with some type of bonus like an additional power-up or piece of a equipment, I don't think it really matters in terms of game completion personally.

Of course every community is different, this is my outlook however, in terms of gaming and speedrunning as a whole.

EDIT: This would of course possibly make certain things like skipping chests or exploring certain area's of the game irrelevant (100% map completion) and not to say I don't think they deserve their own place in speedrunning... Maybe just in a different (again arbitrary) category.

You could always of course, define it TRUE 100% or TRUE Low%.
For example, there are many communities that choose to use the term Any% for their main category, I personally find Any% to be the most easily defined category in all of speedrunning how ever... Just the fastest way possible of beating the game, of course there a lot of communities that don't like this.

I hope that my input has shed some good light on the topic, I really like the discussion and how well this community works together. Hopefully one day I will get my N64 running or a new one, as well as find or get a new copy of Quest.

 

Forum: Quest 64

Thread: Category and Variable Change Discussion

Started by: kirkqkirkq

I can't really give much feedback because I don't run Quest and haven't honestly played in since I was probably like 5 or 10 or something when it was new, but I really like the suggestions, and from a speedrun stand point, what you are saying about the leader-boards in terms of organization I think that you bring up very valid points.

I had thought hard about No2 for a bit, and I feel that myself personally like the idea of knowing more detail of the run, but I can see someone outside of the community Spectators, viewers, or just who ever is watching without the intent of running, or maybe even potentially new runners liking the idea of a glitchless vs True Any% run.

As I said again... I don't want to act like I know a lot about the game but I think that you have some very good points.

 

Forum: E.V.O.: Search for Eden

Thread: Reasoning Behind Order of Categories on Leaderboards

Started by: GreenMixTapeGreenMixTape

I would think you would want the most popularly ran category to be the main category, as it is typically with leader boards. Also you could just make one Any% category and then list the evolution route in the PB time (like how the show console, version ext...)

I think I understand the reasoning, but this is my input on the subject.

 

Forum: Final Fantasy VII

Thread: Any% PC Yuffie warp question

Started by: wexler_wexler_

I don't know too much about the Category but as far as I know all you have to do is play up to Rocket town where you can find Yuffie. I am not 100% sure about this though, and perhaps I am not understanding your question entirely... If you mean do you have to beat the game first in order to unlock the warp though, the answer is no.

You use save files and the recruitment of Yuffie to warp around by causing game overs in encounters... I am not completely sure how it works as I have stated, but hopefully this helps you answer your question.

 

Forum: Super Mario RPG: Legend of the Seven Stars

Thread: How was timing decided for this run/game?

Started by: junkyard_davejunkyard_dave

I am not 100% sure about the answer to this question so I apologize if I give you wrong information... but since no one has answered you yet I am responding to give you an idea of why (to the best of my abilities/understanding) and its because we time it through game timing, not RTA (meaning the start of the game Power On all the way to the end being the credits) rather than timing it from first input/last input. Anyways hopefully this helps ~

matthewrealitymatthewreality likes this. 

Forum: Super Mario Bros.

Thread: console why bother?

Started by: 2a03man2a03man

Also a lot of more serious speed runners want to play on console because of the authenticity. Also if you submit runs to certain marathons, only console submissions are accepted.

2a03man2a03man and Ribb95Ribb95 like this. 

Forum: Super Mario Bros.

Thread: Can A Mod Verify Their Own Run?

Started by: AkruaAkrua

Although the SMB1 community is pretty large and well respected, there are a few games with very small communities, or just one runner where the only mod verify's his run and on the occasion I have seen some sketchy runs... I don't think its really a problem in a community like SMB1 but I still think people should never verify their own runs.

People should just wait for their run to be viewed and verified by someone else, just like everyone else... but that is my opinion.

EDIT: People should also put more effort into verifying self verified runs, but I can't act like I really do much myself.

bogdan_mkdbogdan_mkd, KlagarnKlagarn and MusicCrocMusicCroc like this. 

Forum: Super Mario Bros.

Thread: Why Do Speedrunners Not Do Glitches For SNES Version?

Started by: Mars02Mars02

It means the game freezes up and you cannot do anything/progress. Like infinite warping, or being stuck in some other type of loop.

KlagarnKlagarn, DarpeyDarpey and xx_420_blazit_xxxx_420_blazit_xx like this. 

Forum: The Legend of Zelda: Ocarina of Time

Thread: Oot Item Randomizer [beta]

Started by: finap13finap13

@Z4T0X
"@JdkzGlitchmaster Generally in randomizers for any game, yes glitches are required to complete the game. You could potentially get really lucky with the items you receive and complete the game without using glitches but generally you must use glitches to progress at particular points. its kinda the point of playing a randomizer. OOT randomizers are no exception"

"Saying that you generally need glitches to progress in randmomizers (or that the point of playing a randomizer is to use glitches) is not entirely accurate or correct. Plenty of randomizers have logic that prevent you from needing glitches to progress. ALTTP has such logic (and they also have one that does require major glitches for those who know them) and I've even beaten many Beta Quest seeds without glitches.

While glitches can help, plenty of randomizers are designed with logic options to ensure that glitches/major glitches aren't required. Obviously I don't know what kind of logic existed (or is planned to exist) in this randomizer, but if the right logic is put in place, glitches won't always be needed."

Glitches are def not the point of a randomizer lololol.... any point of them other than the one random that u utitlize oob on alttp I guess, but Idek anyone who runs all dung category atm even, glitched runs are dead (Rn anyways)

Anyways, judging by the previous conversation I would say glitches are needed, but its not really clear. The creator of the rom would have to come back to the thread/project obviously.

 

Forum: Super Mario Bros.

Thread: Weird Clip In 4-2

Started by: youtubeman06youtubeman06

def doesnt look easy, you couldnt even get into the wall lol tbh I think just about all clips are a pain... Would be really cool to see someone throw it in a run, does it actually save frames tho?

 

Forum: Super Mario Bros.

Thread: potential skip (probably nothing)

Started by: terminator666999terminator666999

^^^^ If he was making a TAS it wouldn't be a hardware issue, could be an issue with the emulation I suppose? Probably highly unlikely. Anyways, I am curious... if you were making a TAS, shouldnt you have the history of inputs?

coolesttocoolestto and NathanAlmightyNathanAlmighty like this.