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Cry of Fear
Cry of Fear (2013)
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Cry of Fear Forum  /  Speedrun rules

LestekLestek

Warmia-Masuria, Poland

  LestekLestek
10 Sep 2016, 09:50

Should we define any cof speedrun rules?

 

m3Lithm3Lith

Lithuania

  m3Lithm3Lith
10 Sep 2016, 10:46 (edited: 10 Sep 2016, 10:47)

We could, if there's a need. Currently there's not much activity so I guess having no rules isn't that big of a problem, but sure.

Do you have any proposals?

 

LestekLestek

Warmia-Masuria, Poland

  LestekLestek
10 Sep 2016, 13:51

I have some: End screen time is undisputed and it is official speedrun time, Don't modify skill.cfg file.

 

m3Lithm3Lith

Lithuania

  m3Lithm3Lith
10 Sep 2016, 14:30

Alright, added those two to all categories.

What about difficulty setting? I don't have the game right now, but I think it's an option for all categories?

 

LestekLestek

Warmia-Masuria, Poland

  LestekLestek
11 Sep 2016, 01:06

Difficulty setting can be free choice we don't have to change that.

 

Headshot2Headshot2

California, USA

  Headshot2Headshot2
6 Mar 2018, 01:06 (edited: 6 Mar 2018, 01:07)

A bump here, but I feel like this one should be necessary IMO (Up for discussion).

One (or two at max) save reload should be allowed for the speedruns, and that one save reload spot is whenever the speedrunner feels like they need to restart the game to continue on with the speedrun to prevent further memory corruption from the GoldSrc engine

(See here on my old speedrun with unlocks:

Otherwise, any other save-reload seen in the run should invalidate the run to prevent players from redoing areas if they died (unless it's a segmented run, but that's difficult to do specially when time is on IGT).

 

NyxieSheotNyxieSheot

Belarus

  NyxieSheotNyxieSheot
14 Mar 2018, 19:05

Ну такое

 
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