Forum: Subnautica: Below Zero Thread: Category Requirements: All Achievements, All Blueprints, 100% Started by: |
Check-lists and helpful info for everything belonging to All Achievements, All Blueprints, and All Databank Entries: https://docs.google.com/spreadsheets/d/1BOuzTdNZXeRDf2EubOUVtL0kel9CZfAy1GNZzkm4zTw/edit?usp=sharing All AA, AB, and 100% runs will be verified under these requirements. I recommend making a copy of the sheet for yourself to use while learning and practicing these categories. |
Forum: The Site Thread: Some Twitch Partners Can't Display Sub Badges Started by: |
I noticed that my sub badge wasn't next to my name about a week ago but did not think much of it, as there have been issues with badges before. I no longer have the choice of adding a Sub Badge in my profile settings, I can only do Custom. Eventually I thought to look at the profiles of any Partners I could think of, and found that most still have their badges while a few do not. I don't have a guess on why it's only affecting some people, but I figured I should post this as it could go mostly unnoticed. |
Forum: The Site Thread: Platform Requests / Tagging games to be part of a series / Adjusting game type or game title Started by: DangerlessDangerless |
I'm a series admin for Tomb Raider and would like to request a Category Extension tag for this board: |
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Forum: The Site Thread: Platform Requests / Tagging games to be part of a series / Adjusting game type or game title Started by: DangerlessDangerless (edited: ) |
I'm a series admin for Subnautica and would like to request a minor Game Title adjustment. |
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Forum: Little Nightmares Thread: Glitchless category? Started by: PabloDexterPabloDexter |
You could be right about Monkey Jump, I'll group that together with Sausage Skip and hopefully get more input on it. |
Forum: Little Nightmares Thread: Glitchless category? Started by: PabloDexterPabloDexter (edited: ) |
I'll start then. I've given some thought to glitchless runs so here's my take on all the significant strats. I'm confident that these would be banned: Depending on what the community thinks, I feel these strats could go either way: I would personally allow all of the following strats, but of course everything is up for discussion. It is a good idea not to ask too much of the mods with LN2 just coming out, but if some runners want a glitchless category then we need to agree on a rulebook and get some runs going. It would also set an example for LN2, because I see a glitchless run being very different from any% and it could get some attention. |
ChrisWickChrisWick, geerky42geerky42 and 7thSpecter7thSpecter like this. |
Forum: Rise of the Tomb Raider Thread: 100% Maps (Blank, Full, and Current Glitchless Route) Started by: |
I have an easier time learning some runs with visual references, so I made my own maps for 100%. Thanks to Leemyy for making half of the blank maps and filling out some of the larger areas before I started on this. While the glitchless route I provided doesn't easily explain the pathing, it's a good baseline for when and where we get each item. I don't have any intention on learning the glitched run but I would assume there are not many extreme differences compared to glitchless. If there are, I'll consider making images for the route if anyone is interested. |
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Forum: Tomb Raider: Underworld Thread: Glitchless Rules Discussion Started by: |
The Mexico slope is definitely weird but I would attribute that to bad level design. It does not behave like a normal slippery slope, the bottom allows you to stand on it normally unless you walk forward (instead of jumping to the wall pegs) and then it starts dragging you upwards. I do not see this as an issue. As for the red pillar jump, I would compare the weird locking animations to the Out of Time fast cycles or these "flailing" jumps that you can see here in Bhogavati and here in Jan Mayen. In my opinion these are not glitches because we are making use of Lara's auto-grab (existing mechanic) and bad level design, with the only "odd" thing being the look of the animations. I don't see any of these as a glitch either. |
Forum: Tomb Raider: Underworld Thread: Glitchless Rules Discussion Started by: |
I'd like to open this discussion to better define the glitchless category by evaluating any questionable or unique strats. 1 - Floating Grenade 2 - Slope Kick 3 - Major / Minor Clipping Issues Major: Minor: 4 - Thailand Statue Opening 5 - Jan Mayen Bike Fall I would highly appreciate any and all feedback, even if you just wanted to quickly list off the strats and a quick "Glitch / Not A Glitch" opinion. |
Forum: Subnautica Thread: Category Requirements: All Achievements, All Blueprints, 100% Started by: |
Check-lists and helpful info for everything belonging to All Achievements, All Blueprints, and All Databank Entries: Any new AA, AB, and 100% runs will be verified under these requirements. I recommend making a copy of the sheet for yourself to use while learning and practicing these categories. |
Forum: Tomb Raider: Anniversary Thread: Glitchless ruleset discussion Started by: CadarevCadarev (edited: ) |
I would like some help clarifying a strat for the glitchless run. Looking through the forum I couldn't find much discussion of the back handspring/left roll aside from the initial suggestions to ban them. Left roll zipping is banned (as it should be) while the back handspring is not and I would like to discuss it. I mention both of these strats because they were often listed with each other due to their similarities. |