Clockwork Knight TAS
5 years ago
Michigan, USA

I made a TAS for this game that got published on TASVideos.

Alaska, USA

Interesting to see hard mode done. I had thought it would be faster as you could pick up a stunned can and just run with it to kill the rest, instead of pausing to kill each of them with the key, but it actually looks like some levels like 2-1 just have way better enemy placement too.

The load times look several second faster than real hardware, though :(

It's also quite strange you didn't get the one million point bonus on the train level, although I do not know if that exists in hard mode.

I would be curious to head how the infinite footballer glitch on the first transformer and the kitchen boss glitch actually work :)

Michigan, USA

Hard mode was selected because that’s the difficulty TASVideos requires you use as it can show off more content in the game. It’s also limits how many points you ear which is why it doesn’t get to 1 million at all.

As every TAS is played on an accurate enough emulator, it isn’t 100% perfect, but is close enough to be considered accurate in emulator standards.

The infinite footballer glitch works when you hit the boss at a specific angle, which is why i got many hits before it exploded. The times the robot flies away are RNG based so getting as many hits in was difficult to figure out.

As for the kitchen boss, it was difficult to figure out cycles, but you the pot in the back has to touch the left and right side before returning, so you can manipulate where it starts moving to get the longer cycle. And there’s about one frame where you can hit the boss and keep doing damage, however the hitbox for the pot doesn’t go away, which is why you see me jumping for what seems like no reason.

I am glad you enjoyed this run, you can check the video description for a more detailed explanation of the run, (I even gave you a shoutout). ;)

Alaska, USA

I saw, thanks for the shoutout! I had a feeling that you had seen my run, when I saw you doing the high-low attacks on the kitchen boss. That, and it seems like no one else ever used either of the warps in their runs.

That's very interesting that hard has fewer coins. At the first warp, you have to be careful not to pick up any coins to avoid that at the end of the first world, but because of the coins above the crane in 2-1 and some in the train level you can't really avoid it in the second world on up.

I didn't know that you could just sword the attic boss in the final phase. That would have saved a few runs.

It's also interesting that you don't need the invincibility to do the zip in the attic, I had thought that was needed. I'll have to try that out! That's why I didn't do the zip on the first falling ceiling in the route.

Michigan, USA

The zip in the attic only works when you have invincibility frames active. That clip if done in RTA is very risky as you will most likely have 1 health after you clip into the ceiling.

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