speedrun.com speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
Log in

Forgot password

 
Forgot password Cancel
Sign up
 
Cancel
clairebereclairebere

Texas, USA

Runs Info Forum posts
Forum posts

Forum: Resident Evil Village

Thread: NEW RULE: Ammo count must be shown

Started by: clairebereclairebere

14 Jun 2021, 04:15 (edited: 14 Jun 2021, 13:54)

Hello all, we have yet another unexpected rule addition. Due to a new cheat/exploit technique we just became aware of tonight, effective immediately we will require ammo count on the bottom right portion of the screen to be visible throughout the run. Yes, this is for both NG and NG+ runs, knife only too. If you have something transparent over that area, that is fine but nothing that completely obscures the ammo count. This new rule will be applied to all runs currently in the verification queue.

I'm sorry if this affects some of you who have your cameras bottom right and have runs already in the queue, but we unfortunately have to take this action now. Thanks for your cooperation and understanding!

Edit: you do not have to do anything special to turn on ammo count in game, just have visible that corner of the screen where you see your ammo totals after reloading a weapon.

 

Forum: Resident Evil Village

Thread: Category Extensions Discussion

Started by: maxylobesmaxylobes

13 Jun 2021, 05:19

I would really like a couple of meme categories like Hooligan % (fastest to bust all the breakable castle windows).

 

Forum: Resident Evil Village

Thread: Using a timer instead of in game time

Started by: YetzDarvaTTVYetzDarvaTTV

12 Jun 2021, 00:53

I'm not sure exactly what you're asking, but console runs must use in game time to keep things fair for everyone. PC runners must use livesplit with the LRT (load remove timer) activated. Using a real-time timer is not allowed in any category.

CursedToastCursedToast likes this. 

Forum: Resident Evil Village

Thread: A couple of general guestions

Started by: djragon_warriordjragon_warrior

11 Jun 2021, 04:47

You can also livestream to Twitch via Xbox One. Here's how:
https://help.twitch.tv/s/article/xbox-broadcasting-and-troubleshooting?language=en_US

Once you stream your run, make sure to create a highlight of the run and submit THAT, not the original twitch VOD. Twitch deletes vods after 14 days (or 30 if you have Prime), but highlight videos will stay on your twitch channel permanently.

SethLeSeptièmeSethLeSeptième likes this. 

Forum: Resident Evil Village

Thread: A couple of general guestions

Started by: djragon_warriordjragon_warrior

10 Jun 2021, 23:34

Basically NG is a brand new game starting from the main menu. New Game + is starting a new game by loading a completed game from your save list. New Game + has all your guns, ammo, etc that you've accumulated in previous runs on that save, while New Game is starting from scratch.

SethLeSeptièmeSethLeSeptième likes this. 

Forum: Resident Evil Village

Thread: A couple of general guestions

Started by: djragon_warriordjragon_warrior

10 Jun 2021, 20:23

Speed bonus is a must for NG+. It gives 8% increased speed which doesn't sound like much but it definitely makes a difference.

Rocket pistol will definitely help you get through the run faster, and it is especially good for factory where you can use it to blow up the lights on doors faster than with the grenade launcher, which is very slow to reload.

SethLeSeptièmeSethLeSeptième, Eva0123Eva0123 and 2 others
Liked by

SethLeSeptièmeSethLeSeptième

Eva0123Eva0123

deserteagle417deserteagle417

djragon_warriordjragon_warrior

Close
like this. 

Forum: Resident Evil Village

Thread: FOV Mod

Started by: LuxaflexjeLuxaflexje

10 Jun 2021, 20:17

No, the official mod is pinned in the #tools-development channel of the discord. It's made by one of our community members, Squirrelies, and does not require mod manager to install and use. There are no limitations that I'm aware of, but speaking for myself I'm not a huge fan of watching runs with the FOV turned up over 105ish--makes me a bit motion sick.

 

Forum: Resident Evil Village

Thread: Baby Skip?

Started by: djragon_warriordjragon_warrior

9 Jun 2021, 04:20

Best and most consistent method I know of which is also the fastest afaik:

 

Forum: Resident Evil Village

Thread: Proposed NG 100% Category Extension

Started by: clairebereclairebere

2 Jun 2021, 14:47

A couple of people in the discord have now run this route casually using my guide and "many mistakes" (their quote lol) and finished with an IGT of around 2hr30min. I am really hopeful we can maybe get this run down to sub 2hr with optimization and the LRT!!

 

Forum: Resident Evil Village

Thread: Merchantless Category?

Started by: FI3RYFI3RY

31 May 2021, 07:10

I think no merchant would be a great NG category!

FI3RYFI3RY and FreggelHousenFreggelHousen like this. 

Forum: Resident Evil Village

Thread: Proposed NG 100% Category Extension

Started by: clairebereclairebere

30 May 2021, 23:12

Just a note that I've updated the guide slightly. The new version changes some routing order. New route has you get broken slab after Beneviento, then proceed to Moreau. After you acquire Grenade Launcher and Wolfsbane, do East Old Town treasures, Lone Road Boat Rides, get the speed boost from Duke, THEN return the slab to Beneviento grave so that you have Wolfsbane to use on Axe guy. Also changed route slightly after getting ball and key mold to be more optimized use of time.

 

Forum: Resident Evil Village

Thread: 100% Requirements

Started by: KartiniKartini

30 May 2021, 23:06

Just a note, Cvnuck was actually looking for a guide to 100% all achievements for Playstation. We pointed them in the right direction in the discord. That said, please direct any other conversation about the 100% NG run to the thread I started a couple days ago instead of this one, so we don't confuse newcomers with two different discussions of requirements, different guides, etc. Thanks!

Thread can be found here: https://www.speedrun.com/re8/thread/azg6v

 

Forum: Resident Evil Village

Thread: Question about splits (new to this)

Started by: Light3201Light3201

29 May 2021, 19:07

See the rules on the leaderboards for the console categories. As far as I know you don't need livesplit as the console categories use the in game timer.

 

Forum: Resident Evil Village

Thread: No Standard Category?

Started by: Dante69Dante69

29 May 2021, 15:21

Your routing shouldn't change other than becoming easier because you can skip some ammo pickups.

 

Forum: Resident Evil Village

Thread: Proposed NG 100% Category Extension

Started by: clairebereclairebere

29 May 2021, 08:20

Hello! I've been working on an NG 100% guide for the last couple of weeks and finally finished it tonight. It includes proposed rules, a list of required items, and a full route include maps for those items. The guide was made after discussing proposed requirements with others in the 100% channel of the Discord. You can see it here: https://docs.google.com/document/d/1THtCUGD-9978SoZCms3zvYQJyJtdXFdFczUIacpPl4A/edit?usp=sharing

Requirements:
1 of each crystal type (environmental, those that drop from mobs, and those that you get after each boss)
All Unique Treasures
All Combinable Treasures
All Golden Treasure Chests
All Labyrinth Treasures
These 4 Key Items: Attic Treasure Map, 3 Hunting Photos
All Weapon Pickups and Weapon Attachment Pickups (not purchased)
All Recipes Cooked (requires 14 Fish, 12 Poultry, 12 Meat, 1 Juicy Game, 1 Quality Meat, 1 Finest Fish)

Please reply below with your thoughts on this being added as a CE under these proposed requirements. Need to gauge interest here if we want it added! Thanks!

kinsanitykinsanity, CannibalCanyonCannibalCanyon and 6 others
Liked by

kinsanitykinsanity

CannibalCanyonCannibalCanyon

SquirreliesSquirrelies

DiRayDiRay

XxciloXxcilo

LegacyGRLegacyGR

CursedToastCursedToast

savagesaskatchsavagesaskatch

Close
like this. 
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2022
Elo Entertainment Inc.