Forum: Exit Path
Thread: New trick on non-flow levels
Started by: chronondecaychronondecay(edited: )
It seems well-known among the community that on Level 1, hopping at the start of the level consistently saves 1 frame (4.17) compared to simply holding right (4.20). After staring at the source code for 3 days last month, I figured out why this works.
The bug: this comes from the code that handles speed limiting. When not burning flow, if you're not at max speed at the start of a jump, then you can accelerate up to 10% faster than the intended max speed while in the air. (This does not work when burning flow, so I don't expect this to be useful outside of Levels 1, 2, and 17.)
The execution: jumping at the start of a level, or slowing down right before a jump. This GIF shows (afaik) the first recorded 4.13 on Level 1, using this trick: https://gfycat.com/barrenunfoldedgnu
The time savings: after learning this trick, it is fairly easy to get 4.10 or 4.13 consistently on Level 1. It is possible, but rare, to get a 4.07.
|SubOptimalSubOptimal likes this.|