Forum: BPM: Bullets Per Minute Thread: BPM Seeded Save Generator Started by: ch1psetch1pset (edited: ) |
ContentsFeedback and IssuesPlease give me your feedback and report issues here. You can also @ch1psetch1pset in the discord server. Changelogv0.1.9Huge refactor update. I feel the codebase is in a more streamlined state, and will be a lot easier to work on for the future. There were no feature updates, and behavior/output should still be the same as previous updates. v0.1.8Added Tooltips and fixed some styling so tooltips are better supported. v0.1.7• FIXED CHANGELOG NOT SHOWING! It turns out that using pastebin as the repo for the changelog was a bad idea because pastes are not given CORS headers on api requests for FREE account users. You need a PRO account, which they happen to be... uh... sold out of. You can't make this crap up. So I moved the changelog to github gist, which is completely free and does attach CORS headers to api responses. All that means is... it works. v0.1.6Code improvements and some changes regarding room spawns and weapon pools! v0.1.5The version at the bottom of the page is now clickable and opens the changelog! There are no other changes for this update. v0.1.4• General code improvements and optimization I understand that the values I'm choosing are relatively arbitrary, but my concern isn't getting the spawn rates exactly correct, but getting the implementation right. This should produce saves that feel less "cheesy" and closer to what the game would give you. v0.1.3STYLING UPDATE v0.1.2• You can now generate a random 20 character alpha-numeric seed Initial Launch Sep 12 2021I'm super excited to announce something I've been working on for the past 3 weeks is finally available for everyone to use! I present to this community, a working seeded save generator: https://ch1pset.github.io/bpm-ssg-web-ui/ I'm going to need people to use this and report back any problems. Some notable things about how saves are generated with this tool: • Well Rooms are always guaranteed and have more/better items that can appear there This tool will enable us to have races in the near future. Of course, if we get another patch from the devs, this will likely need to be updated to be compatible with any changes they make. |
r3d_tvr3d_tv and |
Forum: BPM: Bullets Per Minute Thread: Discord community Started by: MacNDMacND |
Nice, I was doing a discord server, but yours is already more established. I'm a bit late here, and I am surprised I was approved for super mod. |
IkxiIkxi likes this. |
Forum: The Site Thread: High Scores - what shall we do? Started by: PacPac |
My opinion is such that, option 1 should be implemented, but option 3 should be striven for. Definitely, adding High Scores to SRC is a good way to expand upon what's been built here. I think, for sure, securing the highscore domain would be a best case scenario, as you could functionally tie both sites together. I think, there will be resistance coming from the highscore community as the hierarchical structure of moderators is(I'm guessing) significantly more distributed here at SRC. So that's another issue to be mindful of. |
|
Forum: Yooka-Laylee Thread: Category Extensions is Live Started by: ch1psetch1pset |
Forum: Yooka-Laylee Category Extensions Thread: Guidelines for New Categories Started by: ch1psetch1pset |
We won't take things too seriously here, but there are some general guidelines that you should keep in mind before we create your suggested category here, it should: 1) have a clear goal, If your run is basically a run that already exists, with just an alternate route, it may not belong here. That will be at the discretion of the mods to decide. If your run is basically any%, and it's competitive with the main category, we might ask that you submit your run there instead of creating a whole new category for it. Should anything become popular enough to warrant a separate category, we will do so, such as with Any% and Any% w/ Flight. Don't expect anything here to move to the main SRC. |
Forum: Yooka-Laylee Thread: Reverse Boss Order Started by: ch1psetch1pset (edited: ) |
So I've been working on routing RBO, and I've gotten it down to about 2h, though the route should be easily done in sub 2h. Since true RBO is possible, I figured it wouldn't make much sense to pursue the RBO without Cap B first which was how I ran it the first time. I don't know all of the technical information about the route yet, I've kind of just been wingin' it. Also, in my latest attempt, I forgot to grab a lot of pagies and I also recommend not picking up the Nimble 2 pagie, instead get the underwater pagie in TT. Here's the latest route with tons of mistakes: Here's an outline of the route, I may have missed some things: https://pastebin.com/4ay7vaLw Some notes: -You need a total 170 quills for the whole run to buy Sonar Shot(30), Slurp Shot(30), Buddy Slam(30) and Reptile Rush(80) -27 Pagies required to fight Planette, so the sooner you collect those, the faster you can get to her. -It is not necessary to waste pagies on expanding Moody Maze and Cashino -It is not necessary, nor advisable to expand Glitterglaze in your second visit as it would waste 5 pagies that you'd have to go through the palace to get prior to fighting Planette. -You might pickup 2-3 extra pagies as you defeat the bosses. There is 1 almost unavoidable on the way to Brrreeze |