Approximate 100% Splits
7 years ago
Michigan, USA

I've now submitted a run with a time of 4:20.217, and using the new timer feature I decided to try to split up the run by section. The run has three intentional deaths and two unintentional ones, but fewer movement errors than the 4:23 run. I chose a cat at the end or start of each section to check the timer at, and here's what I got:

Overworld (white): 0:49 ("this way to more cat planet!") Forest (green): 1:52 ("factory!") Factory (grey): 2:47 ("wow, hot lava cave!") Lava (red): 3:28 ("solve the mystery of the gate!") Underworld (black): 4:20 ("good job!")

The sections took 49,63,55,41,52 seconds respectively. Then I re-watched the run and evaluated my mistakes. I don't think the overworld can be improved much, but the forest was awful and there are probably 5 seconds could be saved. The factory and lava sections were what made the run, so I think at most two seconds total between them could be saved realistically. Finally the only real mistake in the underworld was the death which lost almost 3 seconds. So, the best-case scenario splits would be something like:

Overworld: 0:49 (49) Forest: 1:47 (58) Factory: 2:41 (54) Lava: 3:21 (40) Underworld: 4:10 (49)

So while it would be a tough feat to actually achieve 4:10 or below, this does make me think that sub-4:15 could be in reach, and now I can check the timer during a run to see what pace I'm on. Adding more deaths to the route could save another second perhaps, so I do think that a human could someday get sub-4:10.

Edited by the author 7 years ago
Victoria, Australia

Thanks, that's awesome! Knowing what pace you're on during a run would certainly be helpful.

¤secretly hopes the WR will never drop below 4:20¤

Michigan, USA

I got a 4:18... and then I got the best run I can hope for: 4:14.250 (!). Three deaths, all intentional. There are about two seconds to save in the factory and two seconds to save in the underworld, but that's really just about it! So sub-4:10 still seems to be the best that would be realistic. I was really nervous in the crow section because I realized what a ridiculous pace I was on, which caused a couple small errors but also prevented me from trying anything stupid. This run was such a freak that I'm not sure I'm going to try to improve it though. I'm going to try to get a decent any% time and then I'll move on to learning the any% no OOB route.

Victoria, Australia

Nice man, 4:14.25 is an incredible time! Any% no OOB is pretty fun, also quite a bit easier than 100%. I reckon you'd get WR pretty quick after this insane 100% time. Death abuse setups are, for the most part, really easy in any% no OOB. The route is ridiculously easy to learn, especially for you who probably knows the entire map inside out by now.

Any% is literally just hoping you get lucky and get OOB quick. Since I doubt anyone will get OOB on the first jump, I'd say most of the time save would come from not jumping to align yourself when OOB.

Edited by the author 7 years ago
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