speedrun.com speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter Speedrun Shop
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
Castlevania Chronicles
Castlevania Chronicles (2001)
Castlevania series
PS2, PS1, PS3, PSP, X68000, PSTV
Leaderboards
    Full Game Leaderboard
News Guides Resources Streams Forum Statistics Boosters
Castlevania Chronicles Forum  /  Save Glitch runs are possible

KrayzarKrayzar

(He/Him)

United States

  KrayzarKrayzar
13 Apr 2021, 19:56

So after hearing about some arbitrary code execution possibilities in Castlevania Chronicles via the Tonyhax research, I took a look at some possibilities! (if you're wondering what Tonyhax is, look here: https://orca.pet/tonyhax/)

Chronicles allows you to name your save and it turns out that the game doesn't actually have any checks for that field. You could potentially write whatever you'd want there and have it call code to warp you Dracula.

Unfortunately, there's no way to go beyond the character limit in the save name that I can find from within the game, and thus there's no way to do anything cool beyond manually writing save exploits with external tools. That's just plain hacking, and if we're going to do that, we might as well take a look at how the save system is structured and try to exploit it instead.

Turns out, the save system is extremely basic. There's no checksums like in other PS1 games, and absolutely no sanity checks, so you can use some hardware quirks and other games to doctor a glitched save that warps you to Dracula, all from within a PS1 or PS2, like so:

Make no mistake - this is a parlor trick or meme run at best, and a poor consolation prize to the fact that this game could have easily had arbitrary code execution zaniness with a bit longer of a name option!

I don't think it needs a category or anything as I doubt anyone would ever be seriously interested in running the game this way - but it is possible.

 

Aceearly1993Aceearly1993

China

  Aceearly1993Aceearly1993
1 May 2021, 12:11

Arrrrgh this is something groundbreaking. If not for the fact that I knew nothing about save editing I'd probably check it further...

 
Latest News
View all
No news
Recent Threads
View all
Thread Author
PS1 Classic
Last post 26 Oct 2022
ThriftBytesThriftBytes
2 replies
Title Screen before Run?
Last post 1 Mar 2022
TheBelmontSteaksTheBelmontSteaks
1 replies
USA/JAP versions
Last post 24 Feb 2022
LunatixLunatix
8 replies
Save Glitch runs are possible
Last post 1 May 2021
KrayzarKrayzar
1 replies
Differences PS1 & X68000
Last post 8 Aug 2017
LunatixLunatix
0 replies
Moderators
DragondarchDragondarch  kmackmac  LunatixLunatix  dittohunterdittohunter 
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Speedrun Shop Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2023
Elo Entertainment Inc.