Tracks should be split into 2 different types:
- Street Circuits
- Traditional Circuits
If the run is on a street circuit, the track limits should be the elevated pavements/sidewalks or dirt runoff. A car is allowed 2 wheels to go over a pavement/sidewalk or onto the dirt runoff.
If the run is on a traditional circuit, the kerbs, dirt and white lines should define the track limits. Dirt is not allowed to be touched. Kerbs are allowed to have 2 wheels on them. If there is no kerb, then the white lines are allowed to have 2 wheels over them. Kerbs: No Kerbs:
In addition to this, any run given a penalty in-game should be prohibited.
Let me know what you think about this proposed solution.
Penalty can be unreliable, i've had some moments where i had been given penalty by just being airborne a bit. But i agree with what you're explaining, your rules make sense and we've tried to come up with something similar ourselves. Pleas join the related discord server so you can connect with the rest of the playerbase https://discord.gg/RUjmsJwdkH
Hi everyone!
The moderator team has been working on simplifying the rules and fixing loopholes.
- Hotrod car is now highly regulated in the realistic category by a spec sheet
- Mods are allowed to be kept installed but you have to provide evidence you are not using them for your ru