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carb_rtacarb_rta
(She/Her)

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Forum: Celeste

Thread: is 30 fps acceptable?

Started by: theresnoendtheresnoend

11 Oct 2022, 01:06

30fps is the standard of most internet video and the mods will easily be able to make out the motion of your character's actions at that framerate. it's completely ok. 60fps is ideal but also expensive resource-wise to record and store so it's not required. the quality requirement is there to ban extremely low framerates, resolutions, and camera angles that make it legitimately difficult to make out gameplay footage

theresnoendtheresnoend likes this. 

Forum: Steamed Hams

Thread: can i have mod

Started by: carb_rtacarb_rta

17 Sep 2022, 02:59

i would love to verify for this game 🙂

 

Forum: Deltarune

Thread: Lets make a kill Berdly category

Started by: Bendy1Bendy1

28 Apr 2022, 17:33 (edited: 28 Apr 2022, 17:33)

if you feel like he deserves it, just play snowgrave???

 

Forum: Deltarune

Thread: Lets make a kill Berdly category

Started by: Bendy1Bendy1

23 Apr 2022, 03:47

why?????????????????

 

Forum: The Site

Thread: Subscriptions are coming to speedrun.com

Started by: YUMmy_Bacon5YUMmy_Bacon5

14 Apr 2022, 02:16 (edited: 14 Apr 2022, 02:16)

i wouldnt pay for this but i'd pay to have the old layout back /hj

discranoladiscranola, WrapWrap and 3 others
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Forum: Unpacking

Thread: IL Board?

Started by: danejerusdanejerus

2 Apr 2022, 04:24

i dont know, i dont mod any games so i dont know what the interface looks like

 

Forum: Unpacking

Thread: IL Board?

Started by: danejerusdanejerus

30 Mar 2022, 01:08

old thread but it would be nice for this to be addressed so my upcoming IL runs could show up on my IL tab 🙏

 

Forum: CELESTE Classic 2

Thread: More Categories?

Started by: GUSE0GUSE0

23 Mar 2022, 03:04

by nature of being a short pico-8 game with limited collectibles, there is going to be a small number of categories. this is fine

 

Forum: CELESTE Classic

Thread: A romhack I made

Started by: seckswrecksseckswrecks

2 Mar 2022, 19:47

ancient thread lmao

 

Forum: Shovel Knight

Thread: why's disabling vsync banned?

Started by: carb_rtacarb_rta

21 Feb 2022, 01:22

old thread but it's important to me because i want to run this game,, both disabled and enabled vsync seem to cap it properly on 144hz for me. maybe something changed in a patch?

 

Forum: Celeste

Thread: NG+ IL's

Started by: rb_astronomyrb_astronomy

17 Feb 2022, 20:16

not me forgetting to check if im necroing :despair:

 

Forum: Celeste

Thread: NG+ IL's

Started by: rb_astronomyrb_astronomy

8 Feb 2022, 23:16

i dont know if category extensions would ever add an IL leaderboard, but this is probably something that would be more likely to go there

 

Forum: Celeste

Thread: Input lag on OpenGL

Started by: RemapThemAllRemapThemAll

8 Feb 2022, 22:44

Sorry to necro, but i think this is important. The OpenGL/FNA version definitely has lag and up until recently it wasn't possible to fully mitigate. that has changed. The main sources of latency from the FNA version are windowed fullscreen (on Windows) and the (decade old!!!) FNA sleep bug, both of which are possible to fix.

how to fix:
1. Install Everest
2. Add "--vanilla --graphics Vulkan" to your Steam launch options. If you don't have the Steam version, use a shortcut or something, idk. If your graphics card is too old to work with Vulkan, use OpenGL in place of Vulkan
3. Optionally, use something like RTSS to verify that you are not running on Direct3D11
4. complain to the devs to update FNA and FNA3D, compile a 64-bit Windows version, make corner correction work on spikes for the invincibility assist, add Celeste Classic 2, make Huge Mess skippable, and release Chapter 10

After following the first two steps, your input lag should be the same or better than you get on XNA. The variance should be sub-frame if there is any. I think some rendering APIs draw slightly faster than others maybe. idk i dont program this shit lolol

Explanation of the problems for mildly nerdy people:

-the default DirectX11 renderer for FNA doesn't work with real fullscreen mode, and essentially just draws a big window on the screen. Windows 10/11, like the piece of shit crap it is, has a forced compositor (think Windows 7 aero but you cant turn it off) that adds input lag and microstutter on windowed games but doesn't affect properly fullscreen games. the OpenGL renderer (which used to be the default, hence the "opengl" branch name) and Vulkan renderer dont have this issue and properly work with real fullscreen

-FNA, for ages, had a bug in it that added a frame of lag to every game that uses a fixed timestep. as of writing vanilla still ships with a version of FNA that has this bug, but installing Everest overwrites it with a newer version of FNA that has it fixed (even on vanilla). XNA never had this bug

anyway, sorry for my crappy writing style. i just wanted to make the celeste community more aware that FNA doesn't have to be suboptimal anymore and if you put in the effort it can be preferable

kivovkivov, Orion_1Orion_1 and 4 others
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Forum: Celeste Category Extensions

Thread: NG+ subcategories

Started by: ThetristanBearThetristanBear

8 Feb 2022, 22:03

a lot of cats that are technically faster than any% can lag behind when not given much attention because the any% wr is highly competitive

 

Forum: Ultimate Doom

Thread: Crispy-Doom autosplitter

Started by: keyboardcrashkeyboardcrash

18 Jan 2022, 03:14 (edited: 18 Jan 2022, 03:14)

it would be great if this could be rewritten to use the actual IGT instead of a load remover that seemingly doesn't work properly.

i might make this myself honestly...

 

Forum: Deltarune

Thread: Is using x+c to skip text allowed?

Started by: JamesBobJamesBob

2 Dec 2021, 17:44

yeah, you can use ctrl or c to automash. you are even allowed (and encouraged) to use a weight to hold down a ctrl key so you always automash

TadymanTadyman and JamesBobJamesBob like this. 

Forum: Deltarune

Thread: Shouldn't a chapter 2 run end after interacting with the sink?

Started by: Very_VeryVery_Very

21 Sep 2021, 02:14

dont quote me on this but i believe it's theoretically possible to mash faster than the wrist protector and get a better dialogue time, so there is time to be saved after the sink even if nobody actually ends up doing it except the TAS

 

Forum: Quake Remastered

Thread: should probably change game name

Started by: carb_rtacarb_rta

21 Aug 2021, 21:43

the game isn't officially called Quake Remastered (just Quake without a subtitle), so the name on SRC should probably reflect that by calling it "Quake (Kex Engine)" or "Quake (Kex Port)" or something like the Doom ports did. probably just a nitpick but it's still good to use the official title with the differentiation from the original in parenthesis

AlexoAlexo, edivatoredivator and zSult2nzSult2n like this. 

Forum: CELESTE Classic

Thread: 3DS

Started by: choccy_speedrunschoccy_speedruns

1 Aug 2021, 07:07

no. you have to use the PICO-8 version, one of the PICO-8 exports, or the Newleste port

choccy_speedrunschoccy_speedruns likes this. 

Forum: Shovel Knight

Thread: why's disabling vsync banned?

Started by: carb_rtacarb_rta

24 Jun 2021, 04:02

i get banning legacy vsync, but why is disabling vsync banned? shouldn't disabling vsync cap the framerate at 60 and thus make runs on any refresh rate viable?

 
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