Forum posts

Forum: Burnout Paradise Remastered

Thread: Clarification on IL rules

Started by: burninrubber0burninrubber0

A couple people have asked recently about how the rules apply to different glitches and mods. This is meant to clarify that.

Starting today, a new IL category has been added, tentatively named "Glitched". In short, this new category allows any and all glitches, regardless of how they affect gameplay. Please note this category does not allow mods, only the glitches available in the game.

Outside the Glitched category, the rules are simple: no mods or glitches that affect gameplay are allowed. The one exception is runs without traffic, which have a designated category.
On the issue of damaged vehicles, they are allowed, but please note that if you mod your damage, you cannot use values other than the default of 0.85. If you are found to be using non-default damage, your time will be removed.

When it comes to mods or glitches that don't affect gameplay, i.e. visual mods, they are allowed. These rules are not meant to stop you from using a neon purple car.

If you have any questions, please reply to this post or, even better, ping me on the Burnout Discord, available at the link in the sidebar.

 

Forum: Burnout Paradise Remastered

Thread: Categories revamped and expanding - share your ideas here!

Started by: burninrubber0burninrubber0

Hey everyone! After a good week of redoing things, the categories have been overhauled with a license-based structure, new names and clearer rules. You can see the exact changes by comparing the BP and BPR pages, and recommendations on further changes are always welcome.

With that done and new players starting to speedrun, now's a great time to create some new categories! A BSI "All Collectibles" category has already been added and I'll be doing a run soon; ILs have also been split into traffic/no traffic. We'd like to hear more of your suggestions - what's a category/ILs you think would be a great fit?

 

Forum: Burnout Paradise Remastered

Thread: Is Paradise city map the Sam as Paradise city remastered?

Started by: Gradytheman245Gradytheman245

Burnout Paradise Remastered is the same as Burnout Paradise V1.9, so yes. Earlier versions don't have the island, and going back even further there were changes to the airfield, but beyond that it's the same in all versions.

 

Forum: Burnout Paradise

Thread: New category?

Started by: Wagner1222Wagner1222

Nice run Wagner! Gonna have to try this category soon, get some competition going 😛

Also, if possible, I'd appreciate if you uploaded this non-windowboxed version of your run and submitted it instead: https://drive.google.com/file/d/1UUKB28sLGA-3ORNP6oR-sTB_GrYp1aAH/view?usp=sharing
No offence intended of course, windowboxing is just a pet peeve of mine.

 

Forum: Burnout Paradise Remastered

Thread: burninrubber : fastest cars

Started by: themorguethemorgue

Yes, every car has a speed cap. To use your example, the Cavalry is artificially limited to 120 MPH. By that time, however, it's running at ~4450 RPM in 5th gear - banging on the door of its 4500 RPM limit. It'll gain speed by going downhill for some time after hitting the max RPM, but at 150 MPH, you'll run into a wall - and it'll be difficult to get past. That's what I called a cap, for lack of a better word. Different cars run at different RPMs and have different RPM limits, so it's hard to say when everything would hit the cap, but they do all have one somewhere.

As for the Cavalry Burning Route, it's a weird one. The Oval Champ 69 ended up being quicker for me despite the slower acceleration. Probably because it drifts straighter. I'd suggest improving your route (mine or Burnout_Psycho's would work well) and avoiding jumps as they slow you down.

Also, sorry about the late response, I don't check SR often. Discord's a good place to catch me if you wanna talk.

For anyone else reading this, the post he's referring to is here: https://www.reddit.com/r/Burnout/comments/8g6mt9/what_is_the_fastest_car_in_burnout_paradise/dy9pmbk/

 

Forum: Burnout Paradise Remastered

Thread: different paint type & finish = faster cars??

Started by: themorguethemorgue

Differences between finishes have not been fully explored, at least not in any accurate way. The only known major differences are with the Hippy Van and Tempesta Dream, which are both faster than the normal and Burning Route variants of their respective cars.

themorguethemorgue likes this. 

Forum: Burnout Paradise

Thread: Restructuring categories

Started by: burninrubber0burninrubber0

Quick post to touch on some little things that may not have been clear before:
-The only Burning Routes that benefit from 1.9 are the Cavalry's and SI-7's. The rest are comparable to 1.6-1.8.
-Unless you're using the Street Rod or Walmart WTR, Road Rules in 1.9 are comparable to 1.6-1.8.
-For vehicles in 1.0-1.5, the lower the stats, the faster than their updated counterparts they'll be. Vehicles after the Takedown Dirt Racer (except the Racing WTR/PCPD Special) are comparable to 1.6-1.9.

That should be all for ILs. I've thought about the main categories and don't think it's a good idea to add version subcategories to them. TARS mentioned adding it as a variable instead; that seems to be the best option.

TARSTARS likes this. 

Forum: Burnout Paradise

Thread: burning routes???

Started by: themorguethemorgue

I think that'd be overkill, the leaderboards don't have much activity as it is.

 

Forum: Burnout Paradise

Thread: Restructuring categories

Started by: burninrubber0burninrubber0

There's been a lot of talk in the Discord lately about 1.0 being cheating, so here's an "official" post asking for input on a new system that would satisfy everyone equally. I haven't thought about the main categories yet, so we'll stick to ILs for now.

First thing we need to do is actually understand what's wrong. The game has three major versions:
1.0 - Initial release
1.6 - ==The Ultimate Box. Nerfed vehicles to be more "noob-friendly". Made events easier. The PC game is this version.
1.9 - Current version. Allows online play, which enables lots of glitches. Added the Street Rod (best car for road rules by far). Increased the Cavalry's and SI-7's acceleration significantly.

With this in mind, we'll take the Cavalry Burning Route as an example. Say there are 3 runs - a 48s, 38s, and 45s. They were all near-perfect runs taking the same route, on the same platform, so how are they so different? Easy: the car is different, because of the game version.

In this situation, there are three options: make three cross-platform categories for each version and remove the PC/console categories, ban 1.0 and 1.6 from consoles and keep PC separate, or leave it and let people bicker in their disappointment.

Personally, I'd lean towards the first option. It would look something like this on each IL:
1.0-1.5
1.6-1.8 (PC)
1.9
Bikes

If possible, 1.9 would be added to all road rules but only the Cavalry and SI-7 Burning Routes. Not sure if speedrun.com allows for that kind of thing though.

Any thoughts? Ideas? Comments?

TARSTARS likes this. 

Forum: Burnout Paradise

Thread: New Category (?)

Started by: SOADassassinSOADassassin

Dunno about 8p, but I see four guys right here if you're up for it.

 

Forum: Burnout Paradise

Thread: New Category (?)

Started by: SOADassassinSOADassassin

(edited: )

Just curious, since time road rules were added, why not timed challenges? Or does the site not support more than one player name per submission? (Challs are cooperative, 2-8 players)