Forum: Hanna Barbera's Turbo Toons Thread: Full cup or full game category? Started by: JkLoserJkLoser |
Yeah I wish I knew when I made the board. |
Forum: Destruction Derby 2 Thread: Seperate Emulation from Console request Started by: |
could just add all the in game times together. like they do with punch out |
Forum: Destruction Derby 2 Thread: Emulator settings being used for runs? Started by: |
No idea. I was using a ps2 I believe |
Forum: Final Fantasy IV Thread: Font Swap for FF4PR Started by: |
Looks like a majority of the people want to allow the font swap. I'll give it another day or two to let people chime in, then go from there. |
Forum: Godzilla 2: War of the Monsters Thread: Trying to TAS this game Started by: juefjuef |
i havent sat and watched the whole thing but it looks great i am super happy you put a lot of work into this game! |
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Forum: Final Fantasy IV Thread: Font Swap for FF4PR Started by: |
I have had one person come to me privately and say they like the idea of separate categories for anything modded, and they prefer no custom fonts ie... No wingdings. |
Forum: Final Fantasy IV Thread: Font Swap for FF4PR Started by: |
Should we allow the EN-JA swap for FF4PR Speedruns? My testing has concluded that Original Japanese is fastest when it comes to fonts and speed. Followed by Simplified Chinese. English and the JA-EN font swap are both very similar time wise. Any font mods outside of that were significantly slower including a very tiny, thin font. So the question is... Do you guys want to allow the font switch mod for Speedruns? Do you want to allow Custom fonts? Please leave your thoughts here or you can message me on discord privately and I will anonymously weigh in for you. I am not voting personally. Either way is fine by me. I just want to get the whole thing settled and behind us. |
Forum: Godzilla 2: War of the Monsters Thread: Trying to TAS this game Started by: juefjuef |
yeah the reels and the battle screen are independant. it could be possible but extremely unlikely to teach yourself with 3 frame perfect inputs per battle to always hit trips, but the rhythm would be different from the first set to the second etc... it just uhhhhhhh would be extremely difficult to carry through such a long run. or even 1 scenario in that matter. i am like 85% sure the manual is wrong about what the reels that you hit are supposed to do. a lot of the time red seems to benefit you. because of this i dont know about the weapons being totally accurate either. some stuff checks out but some doesnt. the information in the manual and in the game feels like it's very much in the air. i think it might be possible to pull the same enemy map inputs if you do the same map movements every time too. ive only tested it through like the first 2 or 3 moves in a map. |
Forum: Family Dog Thread: 100% category? Started by: KjorteoKjorteo |
it all just depends on what the moderators want. |
Forum: Sid Meier's Pirates! (NES) Thread: New Category? Started by: timbone666timbone666 |
It's been discussed a couple times before. It would be really nice to see actual game play but I knew zero of the actual game when I made the board. |
Forum: Family Dog Thread: 100% category? Started by: KjorteoKjorteo |
All very valid questions that need deeper thought. Basically how most new runs are come up with on the site is 1. If the plan is to add bonus stages to make a 100% category it only makes sense to me that you have to be successful in completing them. |
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Forum: Family Dog Thread: Timing clarifications Started by: KjorteoKjorteo |
Sounds accurate. No idea why the rules were never set. |
Forum: Tag Team Wrestling Thread: Continue Option Started by: LadyEriannaLadyErianna |
Yeah you are more than welcome to continue after you lose. |
Forum: Final Fantasy Thread: Pixel remaster rules Started by: IceblueIceblue |
I can tell you right now that larger fonts do create more windows of text. Will smaller fonts do the opposite? I say it's possible. |
Forum: Family Dog Thread: Tree Video Started by: |
Kjorteo did a video dealing with the tree level at the end. |
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Forum: Final Fantasy Thread: Pixel remaster rules Started by: IceblueIceblue |
they just updated the games to have a better font fyi |
Forum: Final Fantasy Thread: pixel remaster 15 puzzle glitch Started by: |
How does it work? i want to try out a glitched run at some point in time. |
Forum: Final Fantasy VI Thread: Emulators? Started by: DOLZERODOLZERO |
Yo thanks for figuring it out dyne! A+ work. |
Forum: Final Fantasy VI Thread: Emulators? Started by: DOLZERODOLZERO |
i am too lazy to set my seed. i also sometimes play on hardware. i am pretty sure everyone uses seed 110. try walking a different direction when you walk for your final step see if it changes then. pretty sure that if you follow things properly then that is the encounter you are supposed to get, but idk. |
Forum: Final Fantasy VI Thread: Emulators? Started by: DOLZERODOLZERO (edited: ) |
ok i just looked at the 2 videos. the monster pack he is fighting is also quicker than the one you ended up with. Greasemonks have 5 more speed than Rhodoxes do. thats probably most of it right there. |
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