Forums  /  Sailor Moon series  /  Bishoujo Senshi Sailor Moon R  /  Timing issues
  xenkaroshixenkaroshi

Co-op normal wr method ends timer too early, I estimate it roughly to a 19:32 after framecounting it in avidemux. I also am heavily criticizing the current start timer as its incredibly hard to determine the starting frame, even more so for co-op and specially for netplay emulation. I personally would suggest to change starting frame to first frame of seeing character spawn into game. If that's too much work to re-count for current submissions, I would at the very least like a determined starting frame by mods so I know from what frame the run actually should be framcounted from @Sm_IzumiSm_Izumi

Edit: Also while at it Izumi, feel free to throw in proper emulation rules for both this game and https://www.speedrun.com/sailor_moon to of which I ran earlier this week, made a forum thread without getting a response and took co-op WR for