Skip - [1.0] [0.91] [xengine] [MOD] - We've Got Hostiles skip
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Skip - [1.0] [0.91] [xengine] [MOD] - We've Got Hostiles skip
Updated 4 years ago by 2838

We've Got Hostiles skip skips the entirety of the We've Got Hostiles chapter. It saves around 2:30 to 3 minutes depending on how well you do the skip and how well you do the We've Got Hostiles chapter.

It was found by 2838 on June 26, 2018.

[section=How-to] ##Preparing for the clip

  • Do a chapter select when entering We've Got Hostiles to regain your health.
  • Run and pick up the traffic cone off the ground, then bring and drop it near the gate.
  • Keep running through the corridor around the corner and pick up the grenades near the turret ambush.
  • Turn back to the suit charger and charge until you have around 40 suit energy.

##Getting into position

  • Once done charging your suit, turn back and grab the cone previously placed near the gate.
  • Place the cone so that it is right under the closing gate, making sure the gate will crush the cone. At this point you should make a hard save.
  • Once the cone has lost it's collision and start going through the gate, immediately get back up and jump on the pile of metal crates near you.
  • Jump onto this ledge above the crates and above the singular crate like this.

https://i.imgur.com/SvLKJ7k.jpg [small]The cone is removed for more clarity[/small]

  • Crouch, look and walk into the wall, making sure the cone is inside you like this. Double tap E once the cone touches the wall to ensure that you don't drop the cone.

https://i.imgur.com/joCNBAz.png

  • Once the sirens of the door has ended, save/load once. You should now be inside the wall.

##Doing the clip

  • Once inside the wall, throw the cone away and throw a grenade anywhere within these tiles. Make sure that the grenade doesn't go too far and end up touching the wall opposite the one you're in.

https://i.imgur.com/yHoceiz.jpg

  • When it detonates, make sure that it's explosion increased your velocity. If so, save/load once, you should move down further into the wall. If you pop back out, reload your second-to-last save to retry.
  • Now throw 3 grenades sequentially, each one you hold and aim at angles 50 x and 175 y although you can deviate from that by a few degrees. It is recommended that you throw them at this wall to make grabbing easier.

https://i.imgur.com/BD1zrkS.jpg

  • Initiate a Voidclip with the speed you've gained until you're above the area behind the closed gate leading to the Blast Pit chapter like so.

https://i.imgur.com/U2tRCBb.png

  • Now clip directly down and you're done!

[section=Explanation] ##Why does the cone lose collision? The gate closing down on it has its Blocking damage property set to 50 and Force Closed set to True, meaning for every frame, the game will damage any prop or object blocking the door by 50 HP. So if you use any breakable prop (such as wooden crates) to block the door, it will break as normal. However, if you use an unbreakable prop like the cone, what the game will do is to temporarily disable collision for the prop, allowing us to get stuck in it and clip with it.

https://i.imgur.com/aKp9azV.png [small]Part of code executing this.[/small]

##Why do I need to throw the first grenade? When only a small of you is clipped into the wall, the game will automatically push you out the other way to un-stuck you. To counter this, we need to throw a grenade in such a way so that the speed gained from the knockback caused by its explosion will keep us inside the wall but not push us too far into the wall that we are entirely inside it. If that happens then you can't boost yourself to do the voidclip.

This is also why you shouldn't throw the nade too far that it ends up touching the leg of the opposite wall, as it's knockback would be too small to counteract the game's push.

[section=See also] Voidclipping

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