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Forum: Diablo II: Lord of Destruction

Thread: IGT oddities

Started by: IndrekIndrek

In-game time, or Time Without Loads was implemented because we collectively decided -ns was a bad idea, removing the enjoyment of playing and watching the game for many runners and fans of Diablo, and in the same breath we realized that save/quit times were very inconsistent between people's individual installs of diablo 2 - some people consistently had better save/quit times than others, and this was decidedly not fair to runners who had the slower load times and therefor could not effectively utilize the strats other runners were using to get faster times

As for comparing RTA to IGT times from one run to another, the whole purpose of IGT across speedruns as a whole is to see what the time would look like if you only consider segments of time that gameplay is able to happen. If you use a strat that makes you encounter more loading screens, of course there's going to be a larger difference between RTA/IGT than in a run that uses strats where you save/quit less. I'm not sure what exactly is the purpose of comparing this is.

Regarding TCP/IP load times to not be removed, this was decided because the majority felt that removing tcp/ip loading would be far too beneficial and we should leave it in as a sort of "price to pay" for using the strat.

We could discuss removing TCP/IP loads from IGT again and see where the majority of runners stand on it

Personally, I always thought it was weird that it was decided that an explicit loading screen was to remain in the "without loads" time, but I was not present for that particular discussion due to work. I've played a healthy handful of sorc jail grinds and my vote would definitely be that removing TCP/IP loads would make it far more enjoyable to grind, and remove any "picky choosy" of load time removal

 

Forum: Diablo II: Lord of Destruction

Thread: Category Layout and Definitions

Started by: muffineatermuffineater

Is it necessary to remove "Any%" for the titles for the sake of a slightly cleaner layout? I only worry about the possibility of 100% runs in the future which still occasionally has some interest, and the naming convention for speedruns determining the completion requirements has always been this way. we might not have a 100% category solidified but the nature of completing our runs falls in line with "Any%" like any other game

 

Forum: Diablo II: Lord of Destruction

Thread: Rules discussion March 28th 2021

Started by: blazer-flamewingblazer-flamewing

Hey all, the category and game rules have been cleaned up and clarified a bit (a bit overdue, sorry!)
please let me know if there needs to be any further clarification

 

Forum: Diablo II: Lord of Destruction

Thread: Rules discussion March 28th 2021

Started by: blazer-flamewingblazer-flamewing

Hey everyone, yesterday at 8:00 AM PST, ten of us met in discord to discuss the above points and decide if any changes to the current rules or way we verify runs needs to take place. The conclusions that we came to will be noted below:

You can now choose between RTA and IGT in your submissions. It's no longer a requirement to display both timing methods correctly to have a run verified. IGT is still recommended though, and if the timer is not working correctly runs will default to using RTA

Partially muted videos (such as muted sections in vods from playing copyrighted music) will no longer automatically be rejected, however fully muted vods will be rejected (-ns is still banned!)

Broken videos will always be rejected. Make sure you record your runs locally in case of disconnects etc!

We are changing to a 2-column leaderboard for timing methods. IGT will be default and runs that don't have IGT will have their IGT be RTA.

A trouble shooting guide for setting up the IGT timer will be made

more clear guidelines for video submissions will be made

Main categories (Any% Normal, Any% Hell) will be merged with P1/PX/P8 categories. The main categories will soon look like this:
Normal P1, Normal Px, Normal P8, Hell P1, Hell Px, Hell P8

---

Thank you to everyone who participated in the discussion. If you missed out on the conversation and would like to add your own input, feel free to discuss the topics further here, or reach out to one of the moderators with any questions or concerns. We will continue to have these sorts of discussions if and when required.

Happy running!

 

Forum: Diablo II: Lord of Destruction

Thread: Rules discussion March 28th 2021

Started by: blazer-flamewingblazer-flamewing

(edited: )

For reference, here are the pinned messages in question:

Hey all,

This is a draft of what I am able to gather are concerns that we can address. I present these minutes, in an order I think is most important/pressing, with which we can discuss and try to come up with a plan for a potential new set of rules to help the community come to an agreement and we can move forward with a new and better year of speedrunning D2:
1) Are we deterring new runners from getting involved in speedrunning D2?

2) Are we deterring current runners from continuing to be involved in speedrunning D2?

3) Should moderators be able to make exceptions to the main rules for verifying a run provided there is other circumstancial evidence supporting the run? To what extent should mods be able to exercise these exceptions? What other pieces of evidence can a mod use to help verify questionable or improperly recorded runs?

4) Should runners be able to appeal a rejected run? What should the process be?

5) Should In Game Time remain a requirement for run submissions? If so, should we start manually retiming top runs for IGT? If not, do we keep it as an option and only retime if times are close enough together?

6) Should we use stricter rules for top runs and more lax rules for regular runs?

7) Should we have more community involvement when it comes to verifying top runs? or, should a team of verifiers verify or reject a run instead of just one verifier?

8 ) should we "roll back to before all the rules changed" and work up from there?

9) Are we really at risk of cheaters attempting to submit cheated runs? Are the rules we have in place now enough, or too much? Are there enough instances of cheaters to justify strict rules? If we have the less strict rules and people do attempt to cheat, is leaving it up to the community to catch them enough?

10) What are some "video submission standards" that we can all agree on to improve the likelihood that runs won't be rejected due to improperly cut VODs?
----------------

Do not respond to these questions yet, this is more or less a draft of minutes before we start any additional discussion, and may yet need to add or change anything I missed or overlooked. That being said, are there any other issues that should be considered or I missed? I'll add more minutes if necessary. Then, we can create a more formal discussion going through each of the minutes as individually as practical, to prevent circling back to the same issues. The discussions will be held tentatively on a weekend after March 23rd, exact date and time to be announced. I'll keep 327's inital message pinned in the #general_d2_rules channel for those who wish to go back up and review all that had been discussed in here again when thinking about their input to the minutes.

Daz86Daz86 and Inv1veInv1ve like this. 

Forum: Diablo II: Lord of Destruction

Thread: Rules discussion March 28th 2021

Started by: blazer-flamewingblazer-flamewing

(edited: )

hey everyone!

This Sunday, March 28, 8:00 AM PST we'll be discussing some aspects of how we handle run submissions in this discord. https://discord.gg/rj7j8ZvBeB . The topics to discuss are pinned in the #discussion_lists channel

The discussion will be held in voice chat but you can discuss in both text and voice form, as long as you are able to listen in on the discussion. I will be recording/scribing the discussion to generate a solid set of minutes we can refer to if there are to be changes made.

Ideally, all mods and verifiers should be present, and as many active speedrunners as we can. If you can't make it but would still like to participate, let me know. if necessary we can schedule another meeting to include people that were not able to make it and/or if we could not come to a solid conclusion about a topic. Any questions prior to the meeting feel free to ask! - Blazer

Inv1veInv1ve likes this. 

Forum: Diablo II: Lord of Destruction

Thread: Does a map learning tool exist?

Started by: DrenRawrDrenRawr

for the moment I'd recommend taking a high level character and running them (not teleporting) through new normal maps (reset maps by changing difficulties) without the worry of monsters and training yourself to recognize the tiles as they are revealed

 

Forum: Diablo II: Lord of Destruction

Thread: Speedrunning Contest: -act5 Sorceress. Ends Feb 12th. PRIZES!

Started by: blazer-flamewingblazer-flamewing

Hey everyone! I have reviewed the winning entries and am happy to announce the winners of this contest! it was really fun watching everyone give this run a try and the different strategies everyone used.
The winners are:

Third place: 327 with a time of 5:38 .96

Second place: Mekalb with a time of 5:28 .06

First place: BokserKabaty with a time of 5:22 .07

It was really close as Mekalb and Bokser originally had very close times, I was afraid I'd have to take a magnifying glass to the VODs! But, Bokser put in some more effort after Mekalb's run and submitted a new time just before the deadline.

Very cool! I was delighted to see many different strats, each with their own pros and cons. My favorite strat I've seen I think is Bokser's Ancients fight, teleporting on Talic and alternating casting Orb and Static, making it a very quick and relatively safe fight.

Congratulations to those that placed, but more importantly thank you everyone who participated! I'll get in touch with the winners regarding their prizes shortly.

Daz86Daz86, sajkeesajkee and 2 others like this. 

Forum: Diablo II: Lord of Destruction

Thread: Speedrunning Contest: -act5 Sorceress. Ends Feb 12th. PRIZES!

Started by: blazer-flamewingblazer-flamewing

thank you to everyone who has participated! I'll be reviewing submissions this morning and will have results later today! I hope everyone had fun :3

 

Forum: Diablo II: Lord of Destruction

Thread: Speedrunning Contest: -act5 Sorceress. Ends Feb 12th. PRIZES!

Started by: blazer-flamewingblazer-flamewing

a soft reminder that the submission deadline is in just over 17 hours!

 

Forum: Diablo II: Lord of Destruction

Thread: Speedrunning Contest: -act5 Sorceress. Ends Feb 12th. PRIZES!

Started by: blazer-flamewingblazer-flamewing

I chose sorc because I thought it would be the most competitive and fun! I've played -act5 with the other classes and found they were a bit malancholy with even more rng in the drops you're trying to get to go the fastest. Teleport staff farming is not exactly ideal

if this is recieved well, perhaps there could be other classes/categories if I host more competitions

 

Forum: Diablo II: Lord of Destruction

Thread: Speedrunning Contest: -act5 Sorceress. Ends Feb 12th. PRIZES!

Started by: blazer-flamewingblazer-flamewing

d'oh! this is what happens when I change the dates. was originally going to announce this last week!

yeah the end date is the 12th not the 11th. will edit that!

91RelaX91RelaX likes this. 

Forum: Diablo II: Lord of Destruction

Thread: Speedrunning Contest: -act5 Sorceress. Ends Feb 12th. PRIZES!

Started by: blazer-flamewingblazer-flamewing

(edited: )

How fast can you kill Baal using -act5?

Hey everyone! I've decided to hold a mini speedrun competition in the Diablo 2 Speedrun Community. The Category: -act5 Sorceress. -act5 is not an official category, but can be fun and super competitive nonetheless. There are prizes involved, so get your mouse and keyboard ready! This contest runs from now until this friday at midnight, Pacific Standard Time.

About the Run
-act5 mode starts any newly made character at level 33 in Horogath in Act 5, with no gear and all stats/skills aren't spent yet (same goes for -act2, 3, and 4 in their respective acts, at different starting levels for each). It was probably there for quickly making new characters to test game content in development, but it was left in.
My current best -act5 time is 6:40, but I think a time getting close to 6 minutes is possible. This will be a heavy reset category if you're going for top prizes, but I recommend trying it out anyways even if you don't intend on grinding it out! It's really fun when you get the runs going. Some information I've gathered in my own runs and good-to-know stuff can be found here: https://www.speedrun.com/d2lod/thread/jye7j

The Rules
- End goal: Kill Baal in Normal difficulty
- Game must be launched with -act5 in the executable parameters (same place you'd put -w and -sndbkg)
- New character must be Sorceress
- No save/quit allowed
- No -ns, -seed, modifying drops with -txt, maphack programs, etc
- no use of /players (players 1 only)
- Must use the latest patch of Diablo 2 (1.14d)
- No difference between hardcore/softcore, up to your preference (I recommend softcore, dying at Baal isn't too uncommon but a well placed TP will only lose a few seconds on a death)
- Must be an Expansion character
- Time starts on character creation and ends on the Baal kill. Diablo Interface can autostart and stop the timer with -act5 characters. potentially-prize-qualifying runs will be re-timed if necessary on the first frame after the first loading screen (first frame you see the game) and on the frame Baal starts his dying animation (or ice breaking animation if he dies that way)
- Run must be attempted after February 8th at 15:00 and before February 12th at 23:59

The Prizes
First prize: $100 USD
Second prize: $50
Third prize: $25
In the event of there being multiple people placing in the same tier, down to the frame, prize will be increased by 50% per person and then split by the number of people who placed, unless it gets to a ridiculous number at my discretion 😉 For example, if 3 people placed 1st exactly, prize will be $200 (100+50+50) split 3 ways ($66.67 per person). I doubt this will happen but you never know! I just don’t want to break my bank /too/ much 😉
Prizes will be given in the form of Paypal payment, Amazon gift, Tier 1 Sub Donations to your/another channel (random gift subs only), or some other arrangement agreed upon between the winners and myself. If Gift Subs is chosen, any remainder will be sent to the channel in an equivalent amount of Bits, and may be sent during a time that streamer is live (for hype!)

Submissions
Standard run submission guidelines apply - No separate in-game timer is needed since there are no save-quits. Good quality video with minimal game screen covered by other stream objects, and game sound must be included. PM the run VOD to me on Discord or Speedrun.com
Submissions deadline is 23:59 PST February 12th

Submit your runs to:
Blazer-flamewing#6128 on discord
Or
DM me here
Include link to vod, time (include milliseconds: format : 6:40.38), your twitch username and your speedrun.com username

Good luck, go fast and have fun!

Any questions feel free to ask here

-Blazer

Daz86Daz86 and Inv1veInv1ve like this. 

Forum: Diablo II: Lord of Destruction

Thread: The (Not so) Great Marsh

Started by: FromeXoFromeXo

yeah act 3 maps are very weird. You can skip great marsh entirely, which is ideal for a speedrun. Flayer Jungle can be entered through Spider or Marsh, and could even connect through the "camps" in either of those areas. there are some guides out there regarding this but they still don't cover exactly how to best navigate them in a speedrun setting IMO, but the more you run it the more you'll understand it

 

Forum: Diablo II: Lord of Destruction

Thread: Run Resetting Tool

Started by: blazer-flamewingblazer-flamewing

(edited: )

Hey all! Some runners have been using this Run Resetting macro to help with resetting runs to get a top left town map. I've taken this script that Indrek was using and modified it to make a GUI to make it easy for everyone to use

This script is intended to automatically reset your timer, click Single Player, delete the most recent character, create a new character with the selected class, name, hardcore setting and expansion setting. It does nothing else beyond creating the character. The selected hotkey to activate the script needs to be pressed twice in quick succession, to help prevent accidentally using it during a run. Despite this safety mechanism, it is recommended you use a hotkey that you're not likely to hit during a run.

It's been compiled so it should run on any (Windows) system. It needs to be calibrated before use, you have to tell it where to click after all! Once it is calibrated, you shouldnt need to calibrate again unless you change anything to do with the window size (for example, if you started using Glide wrapper)

Editing this script to automate any inputs AFTER character creation, or activating this script accidentally during a run is against the rules, so please keep that in mind if you intend to modify the script.
This script automatically deletes characters. Keep that in mind if you have important characters in your save folder. Make backups of saves if necessary. Don't use it on battlenet. I won't be held responsible for accidentally deleted characters

Any questions, issues, or suggestions about the script can be discussed in this thread

Link to the tool: https://www.speedrun.com/tools/D2Speedrun_Autoreset_2.2_67cud.zip

LuckyLuciano_6LuckyLuciano_6 and FromeXoFromeXo like this. 

Forum: Diablo II: Lord of Destruction

Thread: 2 PCs Diablo interface question

Started by: SawalSawal

you can have Diablo Interface run in the background of the gaming PC and conntect it to diablo.run and you can view all the stats and stuff through there and people can view your profile on that site, which does update live including gear. diablo.run also has a twitch extension that can show your character's gear as a twitch overlay

 

Forum: Minecraft: Java Edition

Thread: Verification

Started by: Galaxy17Galaxy17

mods retime runs anyways AFAIK

 

Forum: Minecraft: Java Edition

Thread: How is game time measured?

Started by: the_xdudethe_xdude

game time is only time spent in the actual game. any time you're paused or in the main menu or the game is not launched at all like in those glitched runs, game time is not counting up

the_xdudethe_xdude and KingLavaCactusKingLavaCactus like this. 

Forum: Minecraft: Java Edition

Thread: New speedrun Idea

Started by: captntristancaptntristan

so.. spawn next to deepest possible ravine that lines up with a chunk to win

GundleGundle and GKMA_Tube_YTGKMA_Tube_YT like this.