Load times
2 years ago
Canada

So on most runs, there is about a 1 second wait when you enter the log, before going to the next level, but for some people, the load is longer, and therefore have slower times. A time without loads would be the best solution, but since beavus is a web game, you can't really make an script that can be used on livesplit to get rid of loadtimes. So I'm not really sure how to keep it fair.

United States

i was thinking about a program that would detect whether the game had been "loading" by checking for multiple stopped frames. basically if the program doesn't detect any new frames for like say 5 frames, it stops the timer. not entirely sure how feasible this would be but it could be a nice coding project for me. i'll post something on here if it ever gets off the ground

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