Credit Warp in Real Time
6 years ago
Italy

I agree with this..if koh keeps finding new stuff like he mentioned it will become way more complicated to justify which run belongs to which category. I would have waited a little more to move the game to a new category. But it's not up to me.

That ruleset in 11 Exit states this: *More specifically, no letting the instruction pointer hit anywhere but ROM, open bus, and the intended RAM area ($7F8000-$7F8182), and no modifying the intended RAM area."

Edited by the author 6 years ago

Thanks everyone for the Congratulation words!

WMaza likes this

I found that this depends on "00F4" ram address. Like glitched cutscene will send you to the credit screen only if there is anything, but not zero in "00F4". So if someone gonna practice this on emulator then you can watch that "00F4" memory address. Like if you got any changes in "00F4" that's biggest part of getting glitch even if glitched cutscene doesn't appear

edit: maybe there is a way to get changes in 00F4 even without scrolling the stage at all. Like right underneath those islands where peoples usually get skip to the ice stage.

Edited by the author 6 years ago
WMaza likes this