Forum posts

Forum: Galaga 88/90

Thread: Linear warps?

Started by: baldnatebaldnate

Ah, in that case my Second Dimension runs are invalid. I'll delete them.

 

Forum: Galaga 88/90

Thread: Linear warps?

Started by: baldnatebaldnate

Since I have accidentally stumbled into the Any% category, I have a question about the Any% rules. Specifically, what is a linear warp?

From the Any% rules (emphasis mine):
Can warp to any Dimension at anytime except for linear warps from stages 3, 7 and 15.

I searched around for more info about this but couldn't find anything. Anyone have more details?

 

Forum: Super Dodge Ball

Thread: Quick reset?

Started by: baldnatebaldnate

I was just curious what was going on, and that's why I asked. New runners (especially those as dedicated to the grind as DAIKON) sometimes find new techniques in games, and that's what I was curious about.

DAIKON: I hope you reconsider. This game has few active runners, and fewer that play at the level that you do.

Since this has turned into a rules discussion, I'd say that explicit is better than implicit. If save states have always been permitted, then say so in the rules so all can be aware.

 

Forum: Contra

Thread: Recommended way(s) to start timer

Started by: baldnatebaldnate

How do you setup your splits and start your timer from Contra? I thought I had something decent by copying what I saw in Toad's run (-9 seconds, start timer when you mash start), but over time I've noticed quite a bit of variance on when my timer hours zero versus gaining control in Jungle. Any tips? Should I just be manually starting at zero?

WolfMerrikWolfMerrik likes this. 

Forum: Super Dodge Ball

Thread: Quick reset?

Started by: baldnatebaldnate

I notice in DAIKON's run that he has some way of resetting very quickly to the beginning of the all-star match that seems to skip going through the initial menus. Is this a version difference or some sort of soft reset? It looks like it would make the early game reset grind that much smoother. Any ideas?

Chambers_NChambers_N and waxxowaxxo like this. 

Forum: Elevator Action

Thread: Arcade rules questions

Started by: baldnatebaldnate

Thanks! I started noting the number of lives in my submissions to help.

 

Forum: Elevator Action

Thread: Arcade rules questions

Started by: baldnatebaldnate

I've got two rules related questions, both related to things I noticed with Gallivanter's 9:29 arcade version run:
1. It appears that this run uses the bootleg romset. Does anyone know what gameplay differences there are between the bootleg and the non-bootleg set?
2. This run starts with 5 lives in reserve, whereas the default lives setting is to start with 2 lives in reserve. Is it acceptable to configure the dip switches for extra lives?

Note that there are opportunities to save time via death abuse, so additional lives would confer a speed advantage.

 

Forum: Time Pilot

Thread: Loop Discussion

Started by: rudyj2112rudyj2112

I went back and forth on this a while in my head, but yeah, I agree that the end of the first loop is the death of the mothership.

Related: I think death abuse in general should be permitted in the run, as it is one of the main speed techniques for this game.

 

Forum: Millipede

Thread: Video Evidence

Started by: Chambers_NChambers_N

Welp, my 1:07 appears to have been lost by Twitch. The video shows up in my video list and has a preview still... by playing it always gives a video error. Now I wonder how many other late December highlights I lost 🙁

WolfMerrikWolfMerrik likes this. 

Forum: Ice Trek

Thread: Intellivision Discord

Started by: baldnatebaldnate

Here is an all encompassing Intellivision discord where people can discuss highscoring, speedrunning, or just casually talk about their favorite Intellivision games:
https://discord.gg/jHh7TrV

You can talk about this game in the #ice_trek channel. Cheers!

 

Forum: Super Dodge Ball

Thread: SDB race for Retrothon

Started by: baldnatebaldnate

I'm planning to submit Super Dodge Ball to RGLtv's Retrothon. While I'm willing to submit it as a typical solo run, I thought it would be even more compelling as a 1v1 race.

As such... anyone here up for being my race competitor? I'd prefer the any% category both to increase awareness of it and because I think it would be a more dramatic race ending 🙂

Related note: if the idea of Retrothon has piqued your interest, then find out more at http://rgltv.com/

MarthSRMarthSR likes this. 

Forum: Strider (NES)

Thread: Intro text skip password

Started by: KregKreg

It was discussed in this thread: https://www.speedrun.com/stridernes/thread/kgmes

The answer from the community was that no password screen is allowed in the run, even if you are just accepting the password that is already entered.

ShuriBearShuriBear likes this. 

Forum: Strider (NES)

Thread: Australia Boss Double KO rule

Started by: jeffsledgejeffsledge

I can see the pros and cons of either direction, and wouldn't be unhappy with either result.

That said, I decided to give "password%" a spin just to see how it feels. Overall, I think the game flow is improved, and it makes getting the Africa Zain double-KO much more valuable.

Fooling around with password%:

 

Forum: Strider (NES)

Thread: Australia door (S-5?) clip?

Started by: Lazarus_DSLazarus_DS

Here is a mini-tutorial for just this trick. Hope it helps!

TheSheduTheShedu, MawthuMawthu and 2 others like this. 

Forum: Strider (NES)

Thread: Updated rules for Any%

Started by: baldnatebaldnate

I go for first fully black frame.

WolfMerrikWolfMerrik and Chambers_NChambers_N like this. 

Forum: Strider (NES)

Thread: Removing milliseconds from records concern

Started by: Mr_MagnificentMr_Magnificent

(mostly crossposted from the any% rules thread)

I like the idea of only "top runs" having ms. It seems like a decent compromise of mod work, runner work, and of leaderboard fidelity. Well, aside from whatever work there is to edit all the current "non-top" submissions; that sounds tedious and would perhaps cause just as much uproar as the initial change.

Anyhow, I'm curious if that idea would satisfy the concerns of others here.

That said, I've never frame counted any run either as a runner or a mod. The closest I've done is examine Twitch highlights and YouTube videos to make sure the run submission time is not patently off from the time I observe.

 

Forum: Strider (NES)

Thread: Updated rules for Any%

Started by: baldnatebaldnate

I like Kirua's idea. It seems like a decent compromise of mod work, runner work, and of leaderboard fidelity. Well, aside from whatever work there is to edit all the current "non-top" submissions; that sounds tedious and would perhaps cause just as much uproar as the initial change.

Anyhow, I'm curious if Kirua's suggestion would satisfy the concerns of others here.

That said, I've never frame counted any run either as a runner or a mod. The closest I've done is examine Twitch highlights and YouTube videos to make sure the run submission time is not patently off from the time I observe.

 

Forum: Strider (NES)

Thread: Updated rules for Any%

Started by: baldnatebaldnate

Glad to see the healthy debate in here. Since ms have been dropped from the leaderboard, I deleted the reminder post about it and removed the mention of ms from the rules.

 

Forum: Strider (NES)

Thread: Updated rules for Any%

Started by: baldnatebaldnate

Honestly, I'd support a move to drop milliseconds. I didn't create this board, I was just the last active runner before GDQ blew Strider up and got modded to help validate all the runs coming in.

Anyhow, yes, I don't think any of the runs have been frame counted because I don't believe any of the runs are that close to each other to warrant it.

 

Forum: Strider (NES)

Thread: Updated rules for Any%

Started by: baldnatebaldnate

Hi everybody! Everybody is many more people for this community than it was a few days ago, which has already led to a new Red Dragon segment and a new WR!

However, this has also brought extra validation traffic, as well as many relative newcomers to speedrunning. It has also shined a light on the lack of rules for any%.

As such, I worked with SubStylee to form some baseline rules for any%. They are based off of the rules for a much more popular NES game and are intended to keep things as fair as possible without making running or verification onerous.

You can find the new rules by clicking on the "View Rules" button at the top of the leaderboard. To introduce and explain the reasoning behind these rules, I'll run through them here.

> Beat the game as fast as possible. All glitches are permitted.
This is the typical definition of any%.

> Turbo/Autofire and left+right/up+down are banned.
This is usually assumed, but this makes it explicit. Neither turbo nor being able to hit opposite directions simultaneously were possible on the original NES controller, therefore it is prohibited to use either in a run.

> If using an emulator, please note which emulator was used in the comments.
This is important, as emulators vary in their fidelity to the original hardware. If a specific emulator is found to have an unfair advantage over others for this game, then knowing which runs may have been affected is required.

> Using savestates to the title screen is prohibited. Use the reset function on your emulator or console and the reset must be shown on the video.
This is to ensure that the run is happening from fair initial state.

> If you used a flash cart (like Powerpak or Everdrive) or some other way to play the game not on original cartridge, please add that in the comments as well.
Flash carts, like emulators, vary in their level of fidelity to the original carts. If you are using one, just note which one in your run comments.

> Time starts when you press start at the title screen.
That is, start your timer and press start at the same time. Having a good start time in your video makes it much easier to validate.

> Time ends on the first frame of the credits screen (i.e. when the screen turns black after the final boss kill).
This is a little harder to time exactly, but generally speaking, you should favor hitting late instead of early. Hitting late still allows you (and the validator) to look back at your recording and view the time at the transition more accurately than your ability to stop the timer at just the right time.

> Timing must include milliseconds.
That means two things. First, your timer needs to be counting down to milliseconds. Second, when you submit your run, fill in the milliseconds part of the time.

> Due to the popularity of the game, times below 4:05.00 are treated with suspicion. To maximize your chances of having a run verified it is highly recommended that you stream all of your attempts.
This one deserves a little more explanation.

In short, not all runs get the same amount of scrutiny. Mods are volunteers, and have lives outside of validating runs. As such, we adjust our approach to validating a run based on how competitive the time is. 4:05 is where execution in the run needs to be pretty polished. Much farther below that will involve some of the trickier and less accessible tricks of the game. Being able to see your attempts (both successful and failed) becomes useful to build confidence that a your submission is genuine and not falsified.

Are these rules perfect? They are not. I hope they are a reasonable compromise, though. If you have any questions or concerns, please reply to this post or catch me on the Strider Discord: https://discord.gg/VWB4vru

Rmac524Rmac524, MattyAlanEstockMattyAlanEstock and 6 others like this.