Forum posts

Forum: Anticipation

Thread: new category

Started by: aaron304aaron304

Here's my attempt at easy difficulty (now sub-8):

Still more to go.

 

Forum: SEGA Bass Fishing

Thread: Hello!

Started by: baldnatebaldnate

Just checking to see if the mods are still around. Cheers!

 

Forum: The Site

Thread: Password Resets (April 3, 2019)

Started by: kirkqkirkq

Thanks for dealing with this again. I'd welcome a 2FA requirement for super-mods and mods, given that they have the highest abuse potential.

 

Forum: Magical Chase GB

Thread: Regarding the title

Started by: LivLiv

For my reference when I submit future Japanese-only titles...

Is the standard on this site to translate non-English titles into English titles? Or is it worth me filing a bug report that the game title field doesn't seem to support anything beyond Latin-1 (even though the rest of the site seems to have good i18n)? If that were fixed, I could put the original Japanese title in untranslated and avoid a bespoke title translation.

 

Forum: Magical Chase GB

Thread: Regarding the title

Started by: LivLiv

Oh, I see you just summarily changed it. Given that the box and title screen do not parenthesize GB, it would be nice to get that back.

 

Forum: Magical Chase GB

Thread: Regarding the title

Started by: LivLiv

I tried putting the original Japanese characters into the game title, but that field does not properly handle that. Other fields I tried that with handled it correctly (category name and rules). Do you know where I can report this bug? If it were fixed I would gladly use the full original Japanese name.

That said, the majority of Google search hits for "Magical Chase GB" use the title I specified.

 

Forum: Vegas Stakes (SNES)

Thread: meh

Started by: Spiderweb__Spiderweb__

You could remove the bit about "no resets allowed during the run", but my suspicion is that the faster times will not include any save/reloads because of the craps seeds strats.

I'd call it No Event Preloading, since that seems to be the only technique we are looking to prohibit.

 

Forum: Vegas Stakes (SNES)

Thread: meh

Started by: Spiderweb__Spiderweb__

Here's my swing at rules:
"Your run must start from a power on or reset, which should be included in your video. During the attempt itself you may not reset or load from save."

I think those rules should effectively prohibit event preloading while still allowing craps seed exploits.

 

Forum: Ikaruga

Thread: Hello!

Started by: baldnatebaldnate

I didn't remove you. I think the admin removed you at the same time that they added me.

 

Forum: Vegas Stakes (SNES)

Thread: meh

Started by: Spiderweb__Spiderweb__

Sure, why not. Seems different enough.

 

Forum: The Site

Thread: Leaderboards moderation requests thread

Started by: GyooGyoo

The Ikaruga mods don't seem to be around anymore (or maybe just not interested in the game). I've had a run pending verification for 5 weeks (https://www.speedrun.com/Ikaruga/run/y92jkqnz).
The super mod only has their YT linked, and the verifier hasn't been logged in for around 9 months. I posted in the forum as well, but no replies.

 

Forum: Strider (NES)

Thread: 100%

Started by: baldnatebaldnate

I'd been kicking this idea around for a while, but this week I finally sat down to do it: Strider 100%.

That means:
- All boots
- All keys
- All disks
- Slide In and Plasma Arrow
- All the tricks
- Beat the game
- Otherwise, no limits. Zip, death abuse, etc. all allowed.

I was interested in this because I was looking for something longer than any%, but without the restrictions of the Zipless and TG categories. I thought it would be an interesting routing exercise, and that it would be different enough from the existing categories to stand on its own.

Here is my latest PB:

Here is what I've learned from the exercise so far:
1. Not all sequence breaks leave you in a state where you can still collect 100%. Ex: If you collect Disc 2 and kill the Zain in Kazakh in one trip, when you go to Egypt the Key 2 script trigger doesn't happen.
2. However, some sequence breaks are ok. My run above finishes China in a single visit, and afterwards I finish Kazakh in a single visit (in TG that would have been two visits for each).
3. You can skip the outdoors part of Africa since it is faster to go through Australia. As such, you visit Australia twice.
4. The glitched Yggdrasil kill is a little different. Namely, the top of Yggdrasil doesn't work quite the same way as in the any% route. I'm still working through that, but my muscle memory from any% results in me getting stuck on the top until I jump.

In terms of flavor, nearly every level has a zip in it now, or death abuse, or both.

If this seems worth creating a category on this leaderboard, then I'd be willing to draft of the rules and help verify runs for it. If not, well, I've had fun exploring more Strider!

TheFazbearLegacyTheFazbearLegacy and Mr_MagnificentMr_Magnificent like this. 

Forum: Ikaruga

Thread: Hello!

Started by: baldnatebaldnate

Just checking to see if this board is still moderated. Cheers!

 

Forum: Ninja Spirit (TG-16)

Thread: Timing Rules

Started by: LattMackeyLattMackey

I share Latt's desire to move to a visual cue rather than an audio cue. Frame advance makes it easy to look for visual cues.

Also of note: it is possible to earn an extra life by killing the final boss, in which case the extend fanfare plays over the final explosions, leaving one to guess when the end of the run occurred.

Here are some other visual cues I've seen used in other games:
- final blow to last boss
- fade out (or in this case, perhaps when the protagonist collapses?)

NerdyNesterNerdyNester likes this. 

Forum: Mercs (Genesis)

Thread: Original Mode

Started by: petaQpetaQ

I use BizHawk. I think it would work well for your purposes.

 

Forum: Elevator Action

Thread: Arcade rules questions

Started by: baldnatebaldnate

Thanks, and congrats on the new world record!

GallivanterGallivanter likes this. 

Forum: Mercs (Genesis)

Thread: Original Mode

Started by: petaQpetaQ

Thanks petaQ!

The arcade mode is using "SDA timing" (https://kb.speeddemosarchive.com/Rules#Timing). That said, I don't think it is too big a deal for the two categories to use different timing methods so long as they are called out clearly in the rules.

If we do want to unify the timing, then I'd favor the option that changes the least runs.

 

Forum: Mercs (Genesis)

Thread: Original Mode

Started by: petaQpetaQ

@petaQ: Your latest run's video link appears to be broken, though if I go to your YT channel I see it in the listings. Just FYI.

 

Forum: The Site

Thread: Requesting series/game types for existing games

Started by: Lighnat0rLighnat0r

Could you put the existing game Star Evil (Pubby) (https://www.speedrun.com/star_evil) - into the NES Homebrews series (https://www.speedrun.com/nes_homebrews)?

 

Forum: Rygar (NES)

Thread: Deathless and wrongwarps and glitches.

Started by: ShiningDragoonShiningDragoon

The spirit of the "Deathless" category seems more like "No Major Glitches". Even the rules today for deathless mention both death warps and wrong warps being prohibited. If it were called NMG, it would seem more straightforward to just add a newly discovered major glitch to the rules.

I'm not sure if you'd call the creative grapples in the run above wrong warps or something else, but they definitely feel like a major glitch.

WolfMerrikWolfMerrik likes this.