Forum posts

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

Requesting mod for Kids on Site ( https://www.speedrun.com/kids_on_site ). I've had a run pending for 21 days. Mod has not logged on in almost two months. I attempted to contact the mod through twitter ( https://twitter.com/baldnate/status/1309510113552732160 ). I have not heard anything back.

 

Forum: Ikaruga

Thread: Let's get rid of 1CC

Started by: xenkaroshixenkaroshi

The stage 4 end-boss _might_ benefit from repeated death/i-frame abuse. Perhaps some of the mid-bosses elsewhere could be sped up via i-frame abuse as well. I'm not sure, though: you'd need to do enough extra damage during i-frames to make up for the loss of damage from respawn.

In any case, thanks for posting this recommendation. Let's see if anyone else chimes in.

xenkaroshixenkaroshi likes this. 

Forum: jumpNULL

Thread: Invalid Discord link

Started by: TCMTCM

Removed.

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

Requesting mod for Yu Yu Hakusho (https://www.speedrun.com/yu_yu_hakusho). I have two runs pending for 21 days. I attempted to contact the mod through their only listed contact method (Twitch) a couple of weeks ago, but no response and no activity on Twitch or SRC in 10-12 months.

 

Forum: Ishido: The Way of the Stones

Thread: Name

Started by: adrianusadrianus

Good catch. I'm not able to change the name of the game for the board (not sure if super mod or site mod is needed for that), but I did update the URL name and the Twitch game name for this board.

 

Forum: Strider (NES)

Thread: 100%

Started by: baldnatebaldnate

Still working on it:

 

Forum: jumpNULL

Thread: Use of in-game time

Started by: TCMTCM

I can't speak to why this board was set up for real time vs IGT; you'll have to track down one of the super mods to ask that question. From other games I have run (mostly console), IGT is not always preferred when available. The reasons for that differ from game to game. In some cases, IGT does not cover all parts of gameplay, leading to strategies that take much longer in real time but are faster in IGT. In other cases, IGT is fundamentally inaccurate, and thus RT is preferred. Each community works this out over time, sometimes changing several times as new information is discovered.

That said, if your setup is running the game much slower than others, that itself could be an unfair advantage. While it slows down your real time duration, it also affords you more real time to perform the game actions for a given IGT (assuming IGT is accurate). I'm not sure if you are doing your Android runs on original hardware or on an emulator, but that is something to consider. From console communities I've worked with, emulated runs are generally accepted, but they need to be run at original hardware speed. Runs with emulated speed are significantly slower or faster than original hardware would be rejected independently of whether the board was configured for RT or IGT.

Finally, for PC games where load times differ significantly between machines, I've seen those communities account for this by removing load times from the real-time duration of the run. This is often done via auto-splitters that integrate into the game itself. Given the description of your setup, I'm not sure if load removal would account for all the slow down you are seeing.

TCMTCM likes this. 

Forum: Power Golf

Thread: Timing from selecting "MAN" to the next visual cue

Started by: baldnatebaldnate

For any folks that like to use visual cues to retime their runs, the offset I measured from selecting "MAN" to the screen turning black afterward is 63 frames.

Frame at which I held Run to start the game:
https://cdn.discordapp.com/attachments/425718892409651201/693110283140595803/unknown.png

The first frame of black after that:
https://cdn.discordapp.com/attachments/425718892409651201/693110479643738213/unknown.png

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

@ShikenNuggetsShikenNuggets - Thanks! Can I also get mod for NES Jeopardy? Same situation as the Genesis version.

ShikenNuggetsShikenNuggets likes this. 

Forum: Jeopardy! (Sega Genesis)

Thread: Board updates

Started by: baldnatebaldnate

- I added Genesis to allowed hardware and US as the region variant
- I updated all existing runs with that info, which means that the emu state you set on your submission now shows on the board
- I verified the backlog of submissions. A few were off by a second or two; I updated the submission before verifying.

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

Requesting mod for Jeopardy! for Genesis and NES ( https:/​/​www.​speedrun.​com/​jeopardy_sega_genesis and https:/​/​www.​speedrun.​com/​jeopardy_nes ), both having the same inactive lone moderator. I have runs pending validation in both. The moderator has no listed contact info and has not logged into SRC since 2018. I found a twitter account with the same name, but it has been inactive since 2014.

 

Forum: Ninja Spirit (TG-16)

Thread: Arcade mode

Started by: baldnatebaldnate

Faster...

 

Forum: Jeopardy! (Sega Genesis)

Thread: No Solo Category?

Started by: baldnatebaldnate

Here's my proof of concept run of Win (Solo), as seen on the NES Jeopardy boards:

 

Forum: Jeopardy! (Sega Genesis)

Thread: No Solo Category?

Started by: baldnatebaldnate

The 8-bit versions have solo categories, and this version supports playing solo, which would be faster than playing against the CPU opponents.

 

Forum: Strider (NES)

Thread: hey new here

Started by:

The resources tab has good info in it: https:/​/​www.​speedrun.​com/​stridernes/​guides

Also, welcome!

 

Forum: Strider (NES)

Thread: 100%

Started by: baldnatebaldnate

Thread necromancy! DBstyle

I did more runs after my posting. Here is my current 100% PB for the curious:

 

Forum: Wheel of Fortune (1987)

Thread: Difference between Any% and vs CPU rules

Started by: baldnatebaldnate

I started a new thread for version difference since the original question of Any% is settled.

https:/​/​www.​speedrun.​com/​wheel_of_fortune_1987/​thread/​nyjd7

 

Forum: Wheel of Fortune (1987)

Thread: c64 version differences

Started by: baldnatebaldnate

Howdy @NihilistComedyHourNihilistComedyHour,

I got around to dumping the puzzle banks from the following 3 versions of C64 Wheel of Fortune from Sharedata: v1 (the original release), v2 (New 2nd Edition), and v3 (New 3rd Edition). My tooling is not 100% precise, but I think the results are good enough to discuss here.

All three versions have just over 1000 puzzles (1032, 1019, 1022) . v1 and v2's puzzle banks are nearly identical; everything in v2 is in v1, and v1 has 13 more additional puzzles. I suspect this is actually a result of the dumping not being completely accurate, so I'd say they are probably identical.

v3, on the other hand, is profoundly different: less than 1% of puzzles overlap between v3 and v1/v2.

I haven't looked at the game play differences yet, but at a casual glance the versions look identical once you get to the main gameplay.

All said, I'd support either a single board for all three versions or separating v3 from v1 and v2. Separating v1 and v2 seems unnecessary.

NihilistComedyHourNihilistComedyHour likes this. 

Forum: Wheel of Fortune (1987)

Thread: Difference between Any% and vs CPU rules

Started by: baldnatebaldnate

Oh my, so many versions! Thanks for the update and digging into that.

NihilistComedyHourNihilistComedyHour likes this. 

Forum: Wheel of Fortune (1987)

Thread: Difference between Any% and vs CPU rules

Started by: baldnatebaldnate

Playing all three contestants yourself (like the n64 WoF "co-op" category) seems to save time over vs cpu.

Here's my pb using that strategy: