Forum posts

Forum: Devil's Crush

Thread: Category Request: Beat the Game / 1CC

Started by: baldnatebaldnate

In collaboration with fellow Naxat Pinball runner CheeseVikingGames, I was able to beat the game. On the TG-16 version, this involves scoring 1 billion points.

Here is the video for your consideration. I ended timing at the moment the score locks at max, which is immediately followed by the playfield exploding and the ending playing.

Peanutfan22Peanutfan22 and TenkaTenka like this. 

Forum: SimCity (NES)

Thread: Curious about timing!

Started by: junkyard_davejunkyard_dave

I slightly prefer option 2 over option 1, but I'm good with whichever. In my later runs I was timing to the first frame you can tell which congrats dialog you are getting... which is sorta in the middle of your two options time-wise.

junkyard_davejunkyard_dave and 8BitsOfJoy8BitsOfJoy like this. 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

(edited: )

Requesting mod for Kids on Site ( https://www.speedrun.com/kids_on_site ). I've had a run pending for 21 days. Mod has not logged on in almost two months. I attempted to contact the mod through twitter ( https://twitter.com/baldnate/status/1309510113552732160 ). I have not heard anything back.

 

Forum: Ikaruga

Thread: Let's get rid of 1CC

Started by: xenkaroshixenkaroshi

The stage 4 end-boss _might_ benefit from repeated death/i-frame abuse. Perhaps some of the mid-bosses elsewhere could be sped up via i-frame abuse as well. I'm not sure, though: you'd need to do enough extra damage during i-frames to make up for the loss of damage from respawn.

In any case, thanks for posting this recommendation. Let's see if anyone else chimes in.

xenkaroshixenkaroshi likes this. 

Forum: jumpNULL

Thread: Invalid Discord link

Started by: TCMTCM

Removed.

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

(edited: )

Requesting mod for Yu Yu Hakusho (https://www.speedrun.com/yu_yu_hakusho). I have two runs pending for 21 days. I attempted to contact the mod through their only listed contact method (Twitch) a couple of weeks ago, but no response and no activity on Twitch or SRC in 10-12 months.

 

Forum: Ishido: The Way of the Stones

Thread: Name

Started by: adrianusadrianus

Good catch. I'm not able to change the name of the game for the board (not sure if super mod or site mod is needed for that), but I did update the URL name and the Twitch game name for this board.

 

Forum: Strider (NES)

Thread: 100%

Started by: baldnatebaldnate

Still working on it:

 

Forum: jumpNULL

Thread: Use of in-game time

Started by: TCMTCM

I can't speak to why this board was set up for real time vs IGT; you'll have to track down one of the super mods to ask that question. From other games I have run (mostly console), IGT is not always preferred when available. The reasons for that differ from game to game. In some cases, IGT does not cover all parts of gameplay, leading to strategies that take much longer in real time but are faster in IGT. In other cases, IGT is fundamentally inaccurate, and thus RT is preferred. Each community works this out over time, sometimes changing several times as new information is discovered.

That said, if your setup is running the game much slower than others, that itself could be an unfair advantage. While it slows down your real time duration, it also affords you more real time to perform the game actions for a given IGT (assuming IGT is accurate). I'm not sure if you are doing your Android runs on original hardware or on an emulator, but that is something to consider. From console communities I've worked with, emulated runs are generally accepted, but they need to be run at original hardware speed. Runs with emulated speed are significantly slower or faster than original hardware would be rejected independently of whether the board was configured for RT or IGT.

Finally, for PC games where load times differ significantly between machines, I've seen those communities account for this by removing load times from the real-time duration of the run. This is often done via auto-splitters that integrate into the game itself. Given the description of your setup, I'm not sure if load removal would account for all the slow down you are seeing.

TCMTCM likes this. 

Forum: Power Golf

Thread: Timing from selecting "MAN" to the next visual cue

Started by: baldnatebaldnate

(edited: )

For any folks that like to use visual cues to retime their runs, the offset I measured from selecting "MAN" to the screen turning black afterward is 63 frames.

Frame at which I held Run to start the game:
https://cdn.discordapp.com/attachments/425718892409651201/693110283140595803/unknown.png

The first frame of black after that:
https://cdn.discordapp.com/attachments/425718892409651201/693110479643738213/unknown.png

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

@ShikenNuggetsShikenNuggets - Thanks! Can I also get mod for NES Jeopardy? Same situation as the Genesis version.

ShikenNuggetsShikenNuggets likes this. 

Forum: Jeopardy! (Sega Genesis)

Thread: Board updates

Started by: baldnatebaldnate

- I added Genesis to allowed hardware and US as the region variant
- I updated all existing runs with that info, which means that the emu state you set on your submission now shows on the board
- I verified the backlog of submissions. A few were off by a second or two; I updated the submission before verifying.

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

(edited: )

Requesting mod for Jeopardy! for Genesis and NES ( https:/​/​www.​speedrun.​com/​jeopardy_sega_genesis and https:/​/​www.​speedrun.​com/​jeopardy_nes ), both having the same inactive lone moderator. I have runs pending validation in both. The moderator has no listed contact info and has not logged into SRC since 2018. I found a twitter account with the same name, but it has been inactive since 2014.

 

Forum: Ninja Spirit (TG-16)

Thread: Arcade mode

Started by: baldnatebaldnate

Faster...

 

Forum: Jeopardy! (Sega Genesis)

Thread: No Solo Category?

Started by: baldnatebaldnate

Here's my proof of concept run of Win (Solo), as seen on the NES Jeopardy boards:

 

Forum: Jeopardy! (Sega Genesis)

Thread: No Solo Category?

Started by: baldnatebaldnate

The 8-bit versions have solo categories, and this version supports playing solo, which would be faster than playing against the CPU opponents.

 

Forum: Strider (NES)

Thread: hey new here

Started by:

The resources tab has good info in it: https:/​/​www.​speedrun.​com/​stridernes/​guides

Also, welcome!

 

Forum: Strider (NES)

Thread: 100%

Started by: baldnatebaldnate

Thread necromancy! DBstyle

I did more runs after my posting. Here is my current 100% PB for the curious: