Episode 1 Notes
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Episode 1 Notes
Updated 4 years ago by tduva

Just a few notes, not a tutorial. Watch runs to get a more complete picture.

Nightmare

Reverse Camera Selection

The start here is a bit tricky, because you have to select the option whether to reverse the camera. Move your mouse up just before you gain control, this will buffer the input and make you look up instantly. Then press left mousebutton to select the entry and wait a bit before moving, because moving might change the selection.

Cutscene Skip

You can skip part of the cutscene that shows the hitchhiker for the first time by spamming Enter.

Dodging Tutorial

As soon as the "Press ... to dodge" prompt comes up you can dodge, you don't have to be attacked or even be closed to the hitchhiker.

Welcome to Bright Falls

Ferry

You have to move the conversation foward to get off the ferry quick:

  1. Trigger Alice talking
  2. Talk to Pat Maine
  3. Before the conversation with Pat Maine ends, get back near Alice to trigger her conversation
  4. This triggers the phonecall, which triggers the SMS
  5. When you get the SMS go back to the car to be ready to get of the ferry

Diner

Just walk through except for the end: When you spam the use key (usually E) once you get to Rusty on your way out, it skips the forced camera movement to Rusty.

Island

On Bird Island you can't sprint so jump instead. Go directly to the generator and turn it on. Getting out of the generator shed triggers the conversation with Alice, which triggers the next cutscene. Getting into the study in the cabin triggers the following cutscene.

Waking up to a Nightmare

Movement

  • Trip over the suitcases by the car to reset to normal running/sprinting.
  • After finding the first manuscript page there is a slow walking part you can skip by jumping.
  • In the house where you try to make the phonecall, sprint against the exit door just before it opens to get out earlier.

Fuse box

Instead of kicking the fuse box to disable the power, you can just shoot it from afar.

Stucky

  • You need one flaregun to kill Stucky at the end of the level, getting the second flaregun in the level is fastest.
  • You have to kill Stucky, or else the gate won't open.
  • Killing Stucky can be pretty fast: Blind him for a few seconds, then shoot the flaregun at him. This will make him disappear instantly. If you first shoot the flaregun at him, you still have to kill him. But if you get enough darkness out of him before, the flaregun does the rest.
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