Forum posts

Forum: Monopoly® Plus

Thread: Switch Console

Started by: authorbluesauthorblues

Can you please add Switch to the list of supported consoles?

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

@CelyasCelyas seems mostly inactive on the website and is not responding to messages on Twitter. They logged in 8 days ago, but that seems to be an anomaly. I have sent a message about adding a game to the Sutte Hakkun serires with no response, and I was wondering if I could be added to the series so I can add a leaderboard.

 

Forum: Fester's Quest

Thread: Is TURBO Allowed

Started by: JustMythicJustMythic

Toad is definitely not using turbo, though I haven't had an opportunity to look closely at anybody else. I am responding only to the claim that everybody above MrPupG is using turbo. Many of them may very well be using turbo without saying so.

ShiningDragoonShiningDragoon likes this. 

Forum: Sword of the Black Stone

Thread: Concerning Keybinds

Started by: SilentHarmonySilentHarmony

That makes sense! I've been using window capture as well, so that explains why I haven't faced the same problems.

SilentHarmonySilentHarmony likes this. 

Forum: Sword of the Black Stone

Thread: Concerning Keybinds

Started by: SilentHarmonySilentHarmony

I don't take issue with rebinding. I tried to use antimicro to get it all on a controller, but there were issues with the way the game uses chord keys (ctrl and alt). The general rule of thumb is that you can't bind multiple keys in a way that would give you an unfair advantage.

There is no way I know to go back to the Unity splash from in-game. There are some things that don't reset properly when you hit new game, so I added that rule. It's really more relevant for other categories. You may find that just display capture of that region of the monitor solves the problem, even if not elegantly.

 

Forum: Sword of the Black Stone

Thread: I have a question

Started by: teddyrasteddyras

I will post a tutorial tonight. I am planning to finish the route for companions+bosses to submit for awful block.

ASH's explanation is pretty much spot on though, so that should get you started.

 

Forum: Pink Goes To Hollywood (SNES)

Thread: About the categories

Started by: ZekinomaZekinoma

That is fine with me. I'll remove the category until such a time that someone else wants to try.

 

Forum: Pink Goes To Hollywood (SNES)

Thread: About the categories

Started by: ZekinomaZekinoma

Glitches are for sure allowed. The only thing I was restricting were the built in debug features such as Start+Select to change levels. I have outlined more clearly what the debug features are in the rules for the Debug category. I'm sorry for all the misunderstandings and I hope that we can collaborate going forward.

These are extremely interesting, and I look forward to checking them out myself soon!

 

Forum: Pink Goes To Hollywood (SNES)

Thread: About the categories

Started by: ZekinomaZekinoma

I'll also add that, by this same reasoning, since I didn't explicitly add in the rules that you couldn't use Game Genie codes, you really missed out on that opportunity, because this game has some good ones. You could just have infinite health, and really shorten the game by not needing to beat all the sublevels.

 

Forum: Pink Goes To Hollywood (SNES)

Thread: About the categories

Started by: ZekinomaZekinoma

I decided to rescind my rude comment. I apologize for being frustrated at the time.

The Beat the Game category was intended to be played without the debug features that are clearly not intended to be used for normal gameplay. I added a category instead of rejecting your run because I had not specified the rules for the category correctly, so the fault was mine. If you believe, in earnest, that the two runs should be compared to one another, or that the only viable way to speedrun the game should be with a debug/cheat feature, then by all means, let's walk down that road, but I think you can agree that it isn't the same run and needn't be compared to it directly.

If you're very upset that I made a category for a leaderboard with only two runners, then I guess we should call the existence of this leaderboard into question in its entirety. I assume you can see why the runs are different and are only upset that I didn't put your debug run onto the main leaderboard, despite knowing that the runs are clearly different. You didn't find a new glitch. The debug functions were known about. You could also have pressed B on a second controller to move around the screen freely, but we can hopefully agree, again, that it isn't the same run anymore when you add all these things in.

You came up with several subtle improvements to the run that I found very interesting. I was never able to figure out how to control which trick was selected when you pressed the button. I thought it was a fixed pattern, so the fact that you produced three stop lights was interesting. I look forward to checking this run out some more and maybe trying to improve my run.

 

Forum: The Site

Thread: Leaderboards moderation requests thread

Started by: GyooGyoo

@crazyjesse Shame you didn't just DM me to add you. I'd have been happy to do so. Always happy to pass on control of leaderboards to people who are more familiar than I am. I'm quick to respond on discord and twitter roughly 18 hours a day.

ImaproshamanImaproshaman, TimmiluvsTimmiluvs and 3 others like this. 

Forum: The Colonel's Bequest: A Laura Bow Mystery

Thread: Real Hardware

Started by: authorbluesauthorblues

@ChuckGrody I've added you as a mod to the game if you would like to look into implementing these rules. I've been away from this game too long, so I'd prefer to leave it in more capable hands.

 

Forum: The Colonel's Bequest: A Laura Bow Mystery

Thread: Real Hardware

Started by: authorbluesauthorblues

I have removed the requirement for cycles=3000 on DOSBox. I will verify the run in question.

 

Forum: The Colonel's Bequest: A Laura Bow Mystery

Thread: Real Hardware

Started by: authorbluesauthorblues

I honestly don't know how to compare real hardware to DOSBox (I barely know how to compare DOSBox to DOSBox), but @ChuckGrody has submitted a run on an actual DOS PC and it cuts the WR time down by 60%.

I don't know enough to know how to handle this. Where do we go from here? Limiting cycles on DOSBox was an easy way to handle things before, but should the restriction just be lifted so that hardware can be supported? Looking for some guidance here.

 

Forum: The Site

Thread: GRIS Game Request Rejected

Started by: PolsaarPolsaar

There were 8 submissions for GRIS, and I approved one of the earlier ones with a moderator who had moderated several games. I will contact SimplyCosmo about adding you to the board.

 

Forum: Disney's Magical Mirror Starring Mickey Mouse

Thread: Small Timing Change

Started by: deathlinedeathline

So all future runs are at a 1-2 second disadvantage to existing runs? Seems cool. Seems like existing runs don't diminish in quality just because you retime them, and it makes only logical sense. But this is neato too.

 

Forum: The Site

Thread: Leaderboards moderation requests thread

Started by: GyooGyoo

@metagross3200 If you want to get ahold of me, try any of the dozen contact methods I've provided in my profile. Making no effort and then claiming that I'm unreachable isn't really befitting someone who is asking for responsibility.

HabrenoHabreno, diggitydingdongdiggitydingdong and ShikenNuggetsShikenNuggets like this.