KEY Damage = Damage per bullet/projectile Rate = Firing rate. A fire rate of 1 means the gun fires 1 bullet per second, .5 means it fires 2 bullets per second, etc. A smaller number is better. Spread = Bullet spread, AKA accuracy. 0 is perfectly accurate. A smaller number is better. Spreadrate = Rate at which accuracy degrades while holding down the fire button. A smaller number is better. Clip = Ammo clip size. A larger number is better. Radius Damage = Splash damage. Not sure exactly how this works but the damage does decrease when target is farther from the center of the explosive radius
Fist Damage 50 Rate .6 Spread 150
P2K / Silenced P2K Damage 25 Rate .4 Spread 100 Clip 6
Gold P2K (no upgrades) Damage 30 Rate .4 Spread 100 Clip 6
Gold P2K (fully upgraded) Damage 40-60? Rate .2? Spread 0 Clip 12
Defender Damage 70 Rate .6 Spread 300 Clip 6
Viper Damage 70 Rate .7 Spread 300 Clip 6
KS7 Damage 12 Rate .08 Spread 300 Spreadrate 300 Clip 30
Ingalls Damage 13 Rate .075 Spread 300 Spreadrate 200 Clip 40
Calypso Damage 13 Rate .07 Spread 300 Spreadrate 200 Clip 80
PS100 Damage 13 Rate .065 Spread 300 Spreadrate 200 Clip 60
KA-57 Damage 18 Rate .13 Spread 100 Spreadrate 200 Clip 30
FSU-4 Damage 16 Rate .09 Spread 100 Spreadrate 200 Clip 40
UGW Damage 16 Rate .085 Spread 100 Spreadrate 100 Clip 40
D17 Damage 16 Rate .075 Spread 100 Spreadrate 100 Clip 50
Frinesi Damage 40 x 8 (320 total) Rate 1.5 Spread 800 Clip 8
SSR4000 Damage 150 Rate 1.5 Spread 0 Clip 5
FSU-4 grenade Damage 150 (radius damage 160)
MRL22 Damage 300 (radius damage 480)
Gold Grenade Damage 600 (radius damage 480)
It's very clear that the primary challenge that the developers of Agent Under Fire wanted the player to partake in was obtaining high scores. You need high scores to unlock single and multiplayer rewards and your highest scores are saved and displayed under each mission. Naturally, the beginnings of