Getting a perfect start?
6 years ago
Barcelona, Catalonia

I'm just getting started in speedruning A Platformer for Ants, and one of the things that most annoy me is starting the movement the same frame the game starts the timer.

By accident today I found a technique which could potentially overcome this problem. It turns out that if you pick the windowed version of the downloable game, time freezes whenever the window is not selected. Besides, if you deselect the window while the unity title is showing up, it will continue normaly until the very first frame of the game. So, if you select again the window at the same time you're holding the right button, you can get a nearly frame perfect start.

I'm not sure if this technique would be actually useful, but I wanted to share it with you. I've also seen that most of the top runs have really well-timed starts, so I wanted to use this thread also to ask you for advice.

United States

Using a controller, you can start the moving input well before the game starts.

Runnaman likes this
Berlin, Germany

In the browser version you can already press jump in the unity loading screen, causing the character to jump on the first frame, and hold the movement key at the start of the game for a perfect start anyway. This seems so be a pretty big advantage over the desktop version.

Zukat0

Edited by the author 6 years ago
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