New mods?
6 years ago
Italy

I feel like that with such a fast game we should have more mods, so it could be possible to sub more runs if they were more active. NOT blaming anyone, i understand that people have stuff to do, mine is just an advice.

Berlin, Germany

I dont really think we need a new mod because the input of runs is not as big as you might think.. I wasn´t active on the site for like 1 1/2 days now and there were (only) 6 runs waiting to be accepted. Also I´m normally not that "inactive"; I had some stuff to do and I am planning to accept your upcoming runs in a timeframe smaller then two days in the future. :p

But anyway, thanks for your kind advice.

Zukat0

FedoBear likes this
Italy

6 runs and 2 were mine hahaha I wasn’t expecting that! Thanks for the response, 2 mods are perfectly fine then!!

Australia

Still though, I'd argue for more mods. That way one person doesn't have a monopoly over the entire board (whatever your intentions may be) and people don't have to wait multiple days if you forget or just aren't able to be active.

Mods are also there to do other things, such as create and manage rules, look after the community, work on the backend, etc... and if that discord takes off they'll need to work on that, too.

Personally, I moderate Cuphead and we have 6 mods. This is a bit excessive (game used to be number one, but we never got rid of mods because they're active), but 3 or 4 should work sufficiently. Also I wouldn't use the verifier role because they can't edit runs, meaning if a run is wrong they'd have to contact you directly.

I haven't started running yet (planning on it today or tomorrow) but I'm glad to pick up a new casual speedgame. :)

Guski likes this
Santa Catarina, Brazil

Yeah, i agree with you, we need at least one more mod, because Yanno is never active anymore, but when i msg Zukat on Discord to verify my run he does it like instantly, i wouldnt say he is 100% active on SRC tho

Virginia, USA

we need mods like kind of a lot

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