Routing AK ideas Thread
8 years ago
Netherlands

Let's have a thread where we can brainstorm a bit about ideas and approaches.

First of all for what I've seen so far from chazzy.

  • Tarik 1, got 13:07 on test run, hope to get recorded run on fast speed soon.
  • Yodit 1 can probably be few seconds faster without using units from the camp and just running directly through, really risky, but for purely IL probably works
  • Fran 4, would be nice to get some plans on this one, so whole Fran campaign is done, which is the only one that can be decently done of AK.
  • Fran 5, A really long run, enemies resign on <5 military and no castles/tc. No need to spend time on converting villagers.
Netherlands

I got a lot of stuff for Fran 1

  • Order of getting your troops back, I go for the camp with pikes in the wood, so you can kill the 'target' for 500g and after that ram -> monks.

With enemies on neutral, you can use the missionary to convert the transport ship and use that to already kill the 4 mills to skip the last part of the level.

You can use the main monk to convert a villager, since you have 500g and can get 500g more. Option 1: get monastery, get redemption, convert buildings to speed up destroying them Option 2: build houses, build siege workshop, get rams Option 3: ??

It is quite tough to actually kill the army of the opponent fast, so instead of purely rushing this needs a more careful approach. Not sure about how to do this optimally.

I think some strat where you use the monks to convert the buildings in one of the towns would be the fastest approach.

England

Hi

Tarik 1: Yeah I would love to see your route for that level. Yodit 1: I will try some attempts later. Fran 5: converting the vils just helps stopping them building that sneaky TC but good to know about the <5 military and no castle/tc. Yodit 3: I've been trying to route this level by using galleys + spear men to rush the hero elephant archer guy. hopefully will finish a first route later aswell.

Been super busy recently hopefully will find some time tonight for some AoE!

Netherlands

Update:

Tarik1: hard to execute, quit trying that one for now. Can barely pull it off in all visible/1.5x speed once in a while, too hard/risky for now. Can try an attempt with some more army.

Sundjata 1: Win when enemy only has 2 stable + 1 archery left, should be possible in feudal with m@A rushing it down. But with randomness of army leaving base to attack your base, or defend at home is not understandable for me, so I'll do a try in castle age.

Sundjata 2: Can do a faster time by just going red -> green -> teal, will try some time later for recording on fast speed.

Fran 1: Haven't tried this one anymore.

Game stats
Followers
23
Runs
65
Players
8
Recent runs
Latest threads
Posted 8 years ago
3 replies
Posted 8 years ago
0 replies