(non)Allowed Glitches
8 years ago
Netherlands

The 1.0c had multiple glitches which were patched out later in the userpatch for competitive play. Some are still in (palisade scouting for example I used in JoA2).

In my opinion it is more fun/challenging to not allow these, though they could easily allow much faster times on certain levels (Easily take a minute of Horns of Hattin).

I noticed many speedruns have limits or seperated settings for glitches, though that is not something we need for this game.

Drenthe, Netherlands

Unless there's a practical reason to rule out glitches, they should be allowed. Age of Empires 1 fully allows the two glitches it has already.

Practical reasons to rule it out would depend on the availability of the version where these glitches are available, or any other practical reasons why that version wouldn't be preferred. Any glitches that are still in the latest version or in HD, should always be allowed.

Netherlands

I assume they are fixed on HD (atleast should be), though the speedruns are on 1.0c version of original game in which most glitches are in before they were removed with userpatches.

Drenthe, Netherlands

The monk glitch seems to still work on HD. Don't know about any other glitches.

Don't see any reason to ban the monk glitch. It will have a big impact on only a handful of maps (I can only really think of 4 maps), and seems to work on all versions. If it turns out that there are many game-breaking glitches that completely change the runs, we could always add a variable that says whether the IL was glitchless or not, but I don't think AoE2 is anywhere near needing that just yet.

How did you find out about the glitch, btw, SiFly? I only found an AoCZone thread from 2012 or so about it, but no other references. Would be cool to hear if you know any other glitches that we're probably unaware of.

Netherlands

The monk glitch was used by some chinese players on a tournament (probably that 2012 thread) and I tried to get it working myself from the recording.

Saw it on video from ZeroEmpires. . Besides that you got the insta building bug, which basically works if you instantly put workers back to work when they are tasked to walk away after being hit by something. Haven't tried to use it, is probably hard to pull of and unless some levels require a lot of building not that helpful.

Also saw this one . No clue how that works.

Game stats
Followers
103
Runs
673
Players
55
Recent runs
Level: William Wallace: Research and Technology
Level: William Wallace: Training the Troops
Level: William Wallace: Feeding the Army
Level: William Wallace: Marching and Fighting
Level: William Wallace: Training the Troops
Latest threads
Posted 4 months ago
13 replies
Posted 4 years ago
7 replies
Posted 4 years ago
2 replies
Posted 5 years ago
1 reply
Posted 6 years ago
3 replies