Forum posts

Forum: The Site

Thread: Request leaderboard moderation

Started by: DaravaeDaravae

Hi, I have a moderation request for Hugo: Black Diamond Fever (https://www.speedrun.com/hugo_black_diamond_fever). I've had a run pending for two weeks. Mod has not logged in for two and a half months. I contacted the Mod on Twitch (which is the only contact info) two weeks ago, but unfortunately I got no response.

 

Forum: Mr. Do!

Thread: Map 2 (Gameboy)

Started by: adrianusadrianus

I added this to a routing guide I set up, you can find it under "Guides". Please share if you find a faster way on any map 🙂

StrackelStrackel likes this. 

Forum: Mr. Do!

Thread: Map 2 (Gameboy)

Started by: adrianusadrianus

Hi all
I had some trouble deciding which strategy to go for in the right upper corner of Map 2, and made a little comparison video, for anyone that's interested:

It seems that moving the apple is around 0.37 seconds faster than going around them.

BoosiusBoosius likes this. 

Forum: Qix

Thread: Gameboy version

Started by: adrianusadrianus

Awesome, thanks!

 

Forum: Qix

Thread: Gameboy version

Started by: adrianusadrianus

Hi, I'm currently running the Gameboy version of Qix and was wondering where to submit my run,"Level 10" on GB:

One possibility would be to add a new category here for Gameboy, the other to request a completely new game.
Personally I think a new category would be better: 1. The GB version is quite similar (graphics differ a bit), 2. Name matches exactly ("Qix").

Any thoughts on this?

baldnatebaldnate likes this. 

Forum: Pitfall: The Lost Expedition (GBA)

Thread: Emulators

Started by: adrianusadrianus

You can run this game using an emulator, but please read the following restrictions before submitting a run.

This is inspired by the biggest GBA-only speedrunning community Metroid Zero Mission and this post.
As this is currently not a big community, the rules are not (yet) as strict. Nonetheless, as VBA/VBA-M is wildly inaccurate, no runs using it will be accepted.

Allowed emulators:
• BizHawk (mGBA core, profile: TAS)
• OpenEmu (mGBA core)

(Potentially also others using the mGBA core or which are similarly accurate.)

Explicitly disallowed:
• Visual Boy Advance VBA/VBA-M

When submitting a run, please state what emulator and version you are using.

See also the GBrunners page for a detailed comparison.

 

Forum: Doodle Jump

Thread: Start of timing

Started by: adrianusadrianus

Hi there. Because I started my timer by hand, my run got re-timed. For future runs, I want to make sure I start at the right time, and as a non-native English speaker I'm not really sure what exactly "Time starts the frame your character moves after starting the game" means.

There's a fade-in of the game (from a black screen) and a non-moving character up until some point. And I see two possible candidate frames for a timer start:
1. The last "still" frame before the first movement (after this the "character moves" - but it hasn't moved yet) - then I would phrase the rule as "Time starts the frame before your character moves"
2. The first frame after the first visible movement (on this frame we're sure the character has moved, but it's somehow already too late) - then I would phrase the rule as "Time starts the frame after your character has moved for the first time"

Which one fits to the definition? I know it's just about which frame to take from two subsequent frames, but it's not clear to me.

TylerDoodlerTylerDoodler, KilleDragonKilleDragon and CalamityInActionYTCalamityInActionYT like this.