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Zyad48Zyad48

Full runs Level runs Info Forum posts
Forum posts

Forum: Sonic Forces

Thread: Why are most of the runs on Hard mode?

Started by: Zyad48Zyad48

11 Dec 2017, 06:38

Oh that's the only difference? Welp, guess I'll just go for hard mode when I decide to run this after buying it then, more like "classic mode" in all honesty. Thanks for the replies 🙂

 

Forum: Sonic Forces

Thread: Why are most of the runs on Hard mode?

Started by: Zyad48Zyad48

10 Dec 2017, 22:25

I'm just curious as to why this is, having not played the game myself, I don't know the difference between difficulties, but usually in speedruns, you play on the easiest difficulty for any%.

 

Forum: Star Fox: Assault

Thread: Does "unofficial emulation" refer to homebrew loaders on the wii?

Started by: Zyad48Zyad48

27 Nov 2017, 06:46

@zewing, sorry for the late response

Thanks and I'm glad it isn't an issue, I didn't realize to check this until after 😛
I'll refrain from doing any runs that this could potentially mess with. I'll just look into getting a new copy of the game to run on the disc channel.

 

Forum: Star Fox: Assault

Thread: Does "unofficial emulation" refer to homebrew loaders on the wii?

Started by: Zyad48Zyad48

16 Nov 2017, 19:01

Title.
I'd also like to mention that my only run that I have submitted here on the Level Leaderboard for Mission 3 hard mode _was_ done on the homebrew loader dios mios.
I have a couple of things to mention with this post. I didn't do my run on Dios Mios out of any attempt to make my time better or anything, I just wanted to play the game and go fast. I'd also like to ask, if homebrew loaders aren't allowed, I'd like to know if it's really that big of an issue on individual level runs, as at least in the case of this game, there are no load times during the level that would be sped up via homebrew loading or emulation.

However, with that said, I fully understand that if homebrew loading isn't allowed that my run would be taken down. If I were to attempt getting that run back in the future, I'd buy a copy of Star Fox: Assault again and probably set up a camera looking at my screen while I put in the disc and load it via the disc channel as a way to sort of prove that I'm playing it off the original disc.

And for anyone wondering, I did actually own Star Fox: Assault, it just got lost to the abyss while I was living out of the U.S. and my family and I both didn't want to worry about discs potentially getting scratched or lost and being unable to play the games again(Yemen doesn't exactly have gamecube games there :P)

Again, to reiterate, if there indeed is an issue with homebrew loading the game even for an IL run, I completely understand removing the run, I should have been more up front with that information from the start.

 

Forum: Super Mario Sunshine

Thread: Why are emulator runs below 1:35:00 rejected?

Started by: Zyad48Zyad48

15 Nov 2017, 16:27 (edited: 15 Nov 2017, 16:27)

Hm, alright.

Thanks for the info.

 

Forum: Super Mario Sunshine

Thread: Why are emulator runs below 1:35:00 rejected?

Started by: Zyad48Zyad48

15 Nov 2017, 08:18

Title.
I'm just legitimately curious as to why runs that go below that time on any% are rejected if played on emulator.

If it's a case where the game loads faster/much faster on emulator, then I have another question, would it be possible to simply retime the run and add in extra time for load times to be more on par with the console version?

 
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