Forum: Sonic Forces Thread: Why are most of the runs on Hard mode? Started by: Zyad48Zyad48 |
Oh that's the only difference? Welp, guess I'll just go for hard mode when I decide to run this after buying it then, more like "classic mode" in all honesty. Thanks for the replies 🙂 |
Forum: Sonic Forces Thread: Why are most of the runs on Hard mode? Started by: Zyad48Zyad48 |
I'm just curious as to why this is, having not played the game myself, I don't know the difference between difficulties, but usually in speedruns, you play on the easiest difficulty for any%. |
Forum: Star Fox: Assault Thread: Does "unofficial emulation" refer to homebrew loaders on the wii? Started by: Zyad48Zyad48 |
@zewing, sorry for the late response Thanks and I'm glad it isn't an issue, I didn't realize to check this until after |
Forum: Star Fox: Assault Thread: Does "unofficial emulation" refer to homebrew loaders on the wii? Started by: Zyad48Zyad48 |
Title. However, with that said, I fully understand that if homebrew loading isn't allowed that my run would be taken down. If I were to attempt getting that run back in the future, I'd buy a copy of Star Fox: Assault again and probably set up a camera looking at my screen while I put in the disc and load it via the disc channel as a way to sort of prove that I'm playing it off the original disc. And for anyone wondering, I did actually own Star Fox: Assault, it just got lost to the abyss while I was living out of the U.S. and my family and I both didn't want to worry about discs potentially getting scratched or lost and being unable to play the games again(Yemen doesn't exactly have gamecube games there :P) Again, to reiterate, if there indeed is an issue with homebrew loading the game even for an IL run, I completely understand removing the run, I should have been more up front with that information from the start. |
Forum: Super Mario Sunshine Thread: Why are emulator runs below 1:35:00 rejected? Started by: Zyad48Zyad48 (edited: ) |
Hm, alright. Thanks for the info. |
Forum: Super Mario Sunshine Thread: Why are emulator runs below 1:35:00 rejected? Started by: Zyad48Zyad48 |
Title. If it's a case where the game loads faster/much faster on emulator, then I have another question, would it be possible to simply retime the run and add in extra time for load times to be more on par with the console version? |