(He/Him, They/Them)

Germany

Forum posts

Forum: kuso

Thread: Discord

Started by: Boog2TheManBoog2TheMan

Sure, it's https:/​/​discordapp.​com/​invite/​jHhX6Np as available on the game's official homepage https:/​/​kuso.​ge

 

Forum: kuso

Thread: Discord

Started by: Boog2TheManBoog2TheMan

Hello, not intending to hijack your Discord, but wouldn't it be better to keep things within the #speedruns channel of the official kuso Discord? We have the developer there as well.

-7-7 likes this. 

Forum: kuso

Thread: Leaderboard Redesign Suggestion

Started by: ZetZet

Majoneesi's Twitch is https://www.twitch.tv/mjnsi
I'm relinking the VODs.

 

Forum: kuso

Thread: Leaderboard Redesign Suggestion

Started by: ZetZet

(edited: )

Hello all! After running this game for a while and having a lot of fun with it, I was thinking about the src leaderboards.
Although only few people run this game (what I can't really understand tbh 🙁 ) I wonder if the lb shouldn't be made a bit more systematic. I suggest the following:

Put three main categories on top:
• kuso
• LOVE
• LOVE+kuso

Give all three categories two sub categories:
• Any%
• 100%

This will reflect game mode names directly from the game and leaderboard descriptions from the Steam leaderboards which will feel a lot more consistent with the game.

The other categories from the Demo can either stay next to them or get into the MISC section, I don't know if there is much interest in running those. Also, I think an IL board could be fun. We might have one on Steam with unbreakable WRs but having one here will allow Switch players to compete as well and users would be able to watch the recording of that level.

Furthermore, retime runs if necessary. I don't know if everybody is aware, but majoneesi has mentioned this in their WR description: The ingame timer is actually incorrect and will always display the final frame digit as the final decimal, which is not correct. Fortunately, as we have the exact frame count on the stats screen, we can easily derive the correct ingame time from there.
I have informed Fred Wood about this on Twitter and he stated that he "should fix that", so hopefully ingame time will soon be correct, although with only one digit after the comma, it is maybe still better to re-calculate ingame time from frames.

I know such a task isn't done in a few clicks and many runs would have to get migrated and re-timed, but I think the lb would get a lot leaner and more logical. Some time ago I went through retiming the whole 140 lb myself, so I know what kind of a task this is. 😃 If mods want, I would help out with this! 🙂

PaulisterPaulister likes this. 

Forum: kuso

Thread: Autosplitter?

Started by: PaulisterPaulister

(edited: )

If you don't mind, I would prefer it, but it's a bit of an OCD. 🙂

ALSO The autosplitter is available now! Simply go to Edit Splits... and activate it there. Voilà!

(Also if the category could be called "LOVE+kuso any%" as it is referred to in the Steam leaderboards.)

 

Forum: kuso

Thread: Autosplitter?

Started by: PaulisterPaulister

I just did the pull request. Need to wait for verification and merge, then it should be available directly through livesplit! 🙂
If we ever switch the game's name to the correct spelling of "kuso" I might have to adjust that, but until then we good as soon as it's verified.
I also did a little tweak - well Gelly did, as usual - and removed a block which was no longer necessary. File is still the same in my dropbox link.

 

Forum: kuso

Thread: Autosplitter?

Started by: PaulisterPaulister

When you can confirm that it works, I'll upload it to my GitHub instead and make it so LiveSplit automatically recognizes the file when the game is set to kuso. 🙂

ImaproshamanImaproshaman and PaulisterPaulister like this. 

Forum: kuso

Thread: Autosplitter?

Started by: PaulisterPaulister

Okay, with the help of Gelly we just went on and created an actually working autosplitter for the game! 🙂 Here's what it does:

• Sync IGT with the game's framecounter
• Starts upon starting any game mode (tested with speedrun kuso, LOVE and LOVE+kuso but should theoretically work on any mode)
• Restart upon resetting the game
• Reset upon exiting to main menu
• Splitting during a level progression
• Ending when the run is beaten and stats are shown (tested in speedrun mode only but should theoretically work on all game modes)

Here's a link to the ASL file. https://www.dropbox.com/s/kqlujh05euvhfje/kuso.asl?dl=0

I'll see if I can make it the official autosplitter for this game, so you can activate it via the livesplit menu as soon as "kuso" is selected as the game. Have fun running the game! 😃

ImaproshamanImaproshaman and PaulisterPaulister like this. 

Forum: kuso

Thread: New category?

Started by: CuttyflameCuttyflame

(edited: )

Hey again, sorry for the requests:
Could the category actually be called "LOVE+kuso" or "LOVE+kuso any%"? That is how it is referred to in the game and how the Steam leaderboards are set up, also you play through these levels. 🙂

Furthermore, shouldn't "kuso" be spelled with a lowercase "k" in the game's name? Thanks! ❤️

Edit:
Here's the steam leaderboards. I think it would make sense to copy over the category names at least for those categories.
https://steamcommunity.com/stats/578930/leaderboards/2243659
https://steamcommunity.com/stats/578930/leaderboards/2234832
https://steamcommunity.com/stats/578930/leaderboards/3107265
https://steamcommunity.com/stats/578930/leaderboards/3107267
https://steamcommunity.com/stats/578930/leaderboards/3107268
https://steamcommunity.com/stats/578930/leaderboards/3107269

 

Forum: kuso

Thread: Add Switch as Platform

Started by: ZetZet

Hello! As you can see from my submission I did the run on Switch. Maybe there's future runners who want to do so!

Although my future runs might very well be on PC.

 

Forum: kuso

Thread: New category?

Started by: CuttyflameCuttyflame

Awesome! I'll jump in on the LOVE+kuso category myself in the near future. 🙂

 

Forum: Zocktoberfest Marathon 2019

Thread: Feedback ZFM 2018 German

Started by: BlooddiveBlooddive

Noch kein Feedback? Dann fang ich mal an:

Eigentlich gar nicht so viel zu sagen, es war für das erste On-Site Event denke ich gut gelaufen, natürlich gibt's Luft nach oben, aber das ist wohl allen klar. 🙂

Eine Sache, die ich bezüglich Scheduling anmerken möchte: Wenn das Event eher an einem Sonntag als an einem Freitag aufhört. Für die arbeitende Bevölkerung ist es so einfacher, sich Do+Fr freizunehmen und dann ab der zweiten Hälfte bis zum Finale des Events zu bleiben. Mir war klar, dass ich nicht das ganze Event Urlaub nehmen kann, also war mein Run bereits am Sonntag. Montag hatte ich mir dann noch gegönnt, um kliancs Run zu sehen, mehr war aber nicht drin, da ich nicht meinen ganzen Urlaub für Speedrun-Events verbrauchen wollte. 😃

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Forum: 140

Thread: Patterns for 3rd boss?

Started by: yynayyna

The position of the "evil" triangle are random, except they will never spawn, after phase activation, so that you don't have to do any input to hit them. Other than that your pattern will always be a 90° followed by a 180° turn followed by a 90° turn again etc.

So, I hat to say it, but 2nd phase for 3rd boss, all you can do is git gut. 😉 If you're playing with a controller, it can help for you to turn your controller 90° for the 90° shots.

There's a pattern for the third phase, however, in case you don't know:

Assuming you're arriving without a single missed shot at phase 3, in order to activate the phase, the triangle has to point down, perform a 180° rotation and hit the square on top. This is when the phase initiated. Now remember the following pattern:

At - At - Away - At - At - At - Away

What I mean by this is: The rotations of both your little triangle friend and the rotations of the evil triangles will always be the same. The spawns of the triangle will be different, yes, but the relation between your triangle position and the evil triangle position will always be the same. What this means is, you can tell where to put your little triangle towards BEFORE the rotations have even started. And that is exactly what all the runners do:
The first triangles appear, immediately phase your little triangle towards the evil one (at). Second triangles, point it at again. Third, now point it away from it. Next one is at, next is at, next is at again and the last one is away. It sounds a bit confusing when writing this, however it is 100% consistent and a lot easier to memorize than trying to "feel" the rotations beforehand. Plus, you'll be very nervous when reaching the third boss, better rely on something rock solid.

Hope to have helped you out. If you have any more questions, feel free to join our Discord server!

ImaproshamanImaproshaman, XcvazerXcvazer and SpeedRonSpeedRon like this. 

Forum: ESA Summer 2018

Thread: Need Interviewees for ESA Documentary

Started by: DanteLloydDanteLloyd

It didn't work out for us last year, but I'm open for it this year! 🙂 Just ping me on Discord, I'll be on the venue from 21st through 29th.

 

Forum: Germany's Speedrun Marathon aka SpeedCon 2018

Thread: Feedback thread

Started by: OnestayOnestay

(edited: )

Hi, sorry I totally forgot to write my feedback here, I'll try to summarize:

Overall experience was great, wasn't an (official 😃 ) runner this year but hat at least just as much fun this time.

Hosting was a great experience again, the microphone situation may have been a bit awkward but it was an okay solution and totally fine to work with. Still, the runner was hard to understand at times and a headset would help for that but I understand these things are expensive. Had a blast hosting again this year - thanks for letting me do the finale shift again - although I have the feeling I didn't reach the same level of energy this year. 🙁 I hope to improve on that so I can be more enthusiastic as a host again next time! 🙂 Sorry about that chocolate easter bunny, Mondstriker...

Accommodation worked fine, I was in the "deluxe" mass housing (thanks again, Weser ❤️ ). That disco night or whatever it was one evening was a bit of a bummer as it prevented me from sleeping but I don't want to complain. In general I had the feeling we were sharing the venue with more more other people this year than the last, which is not a huge deal in general, just being the shy nature of speedrunners it was a bit awkward at times.

Using the kitchen was pretty cool and doing my spazetti cooking session for everyone was great fun! Once again, it was a bit of improvisation because before and after other people were using the kitchen and thus some of the pots and pans were unavailable to me but I think we managed it. I always tried to keep the stuff I used clean and wash it once used. Others, however, didn't seem to do so - I remember a bunch of old spaghetti and sauce I had to throw away because nobody seemed to care anymore. The garbage bags got full pretty quick and I had no idea who to contact about that. Maybe I should have just asked but I naively assumed this would be taken care of by somebody at some time. Next time I know better and might be willing to be part of the garbage disposal group! 🙂 And yes, I am one of the guilty as charged people who used the last night to have a good time with some other runners and get wasted, and we didn't clean up the bottles (mostly because we realized we have to leave for our trains). I sincerely apologise for that faux pas and I hope next year we can still have a nice final night but keeping things clean, maybe this time with some kind of glass garbage we have brought in preparation!

As for alcohol on the venue in general, I've heard some controversial opinions on that, but I generally agree on that clearly drunk people should not be allowed into the streaming room. I remember a certain runner during my hosting shift throwing down a chair simply because he was quite drunk already and while I myself don't have any problem with it, if viewers note that, they will wonder what kind of event that is and why they are allowed on the main venue. I don't think viewers recognised it this time, but I wouldn't want to risk it another time.

Anyway, that's all I can think of for now. Thank you so much, organisers, for making this event happen and I'm truly looking forward to seeing you all again next year - then as a runner again, hopefully! 🙂

BambooShadowBambooShadow and SmaragdSLSmaragdSL like this. 

Forum: ESA 2017

Thread: ESA2017 Feedback Thread

Started by: PlanksPlanks

ESA is over for more than a week now, but since I had some nice vacations in Stockholm and a successful job interview afterwards, I only now find the time to post in this thread. I hope it still gets read in time for next year's ESA!

Experience as an attendee:

Second ESA for me. Last year I slept in the mass housing, this year I decided to use the luxury of a hotel. Would probably do again. 🙂 Way to walk to the venue wasn't too far, lots of stores around! The venue was very similar to last year, with the stream being a bit more its own area this time, which I liked. I also really liked the super duper comfy second stream! Too bad I didn't try out any of the other attractions like arcade machines and the melon controllers. Once again, super trusty community. Want to leave your expensive gear around? Okay, sure, it'll be in the same place 10 hours later. The WGW wifi was also fast and available practically all the time, which was nice this year as opposed to having to wait for the Fortnox Arena wifi to give you access. 😃
Honestly, not much I can criticize here. I think you did a great job, with the location this year, can't think of anything specific that needs to be improved. Doesn't mean there is nothing though!

Experience as a runner:

Setup for the two runs I had went quite smoothly, not really some problems I encountered, except a very nervous Ladaur coming to me, asking whether I'm Zet and ready, while I had to rush back to take my keyboard with me. 😃 The pc crash during my Inside run was a bit unfortunate, but I understand that this is a live event and even the most expensive pcs aren't 100% reliable all the time. It eventually got resolved and the machine kept running smoothly until the end. Being able to see the chat is nice because you know what is going on. It is not so easy when chat is once again being toxic and just complaining how shitty the run is you're doing. Also I saw on youtube comments that it's a bit unnerving for viewers to see the runners constantly look in the corner which we did for the chat but I'm not sure if the viewers knew we were looking at the chat. ¯\_(ツ)_/¯

As for the donation incentives, I totally understand the motivation, but maybe next year have them a little smaller in the first place. It feels odd as viewers, runners and attendees when you have incentives of 1000$ that suddenly shrink to a 200$ one because it's clear they wouldn't get matched. It lessens the value of those incentives a bit. I totally understand how hard it is to coordinate all of this so I see why it went wrong but for next year this would be something to keep in mind and learn from this year's problems. 🙂

Experience as a host:

Now, this was something completely new to me and it was a blast! Well, not completely new, as I did some hosting during ESA Germany but this was my first hosting experience at a "larger" event like this. Hosting shifts with two people is a nice idea since you can start a conversation with your shift partner as opposed to being awkward on the couch, not knowing what to say during intermissions. Unfortunately, both me and my host partner SirRouven couldn't attend the host briefing because we hadn't been on site yet back then. It would have been nice to get some detailed description of how the stream deck worked and what playing ads was like etc. Maybe have a constantly updated Google doc with a link pinned on the volunteer discord somewhere would be nice! Fingers and the other person in the hosting shift before our first one did their best to explain the equipment to us but in action we realized we had misunderstood what they had told us before in the crash course. Especially that the view wouldn't automatically shift back to host cam after the twitch ad was finished was something we weren't aware of. We sure made up for it during our second shift - which even 4chan seemed to have found comfy 😃 - so I guess it's a learning process, as always. Maybe, for next events, hosting pairs could be matched up as in one with more and one with less experience, but then again it's up to the hosts to find their shift partners. This might however, be a suggestion to host volunteers and also an encouragement to veteran hosts to also ask newcomers to partner up with them. 🙂 I definitely want to be a host again next year and although two shifts seemed a bit slim, I understand that everyone should have the opportunity to get a shift, so not everyone can get inifite many hosting shifts. Mayyyybe organizers can look into giving hosts from previous events which the viewers reacted positively towards and which brought donations in and such a slight preference when distributing the shift times. But again, I don't want to advertise ignoring newcomers or the inexperienced. Just thinking out loud. 🙂

About the whole donation process - I know we're not GDQ and we don't want to look like we're selling out but I realize we had some difficulties reaching the match up goal. Maybe for next year, not all the tiny donations should be read by the hosts and the good cause (and hopefully the upcoming match) should be promoted a bit more, as well as the upcoming bid wars or donation incentives.

Now, my feedback post got way too long already, so I'll stop here! Thank you for giving us this wonderful event once again, I can only imagine how much work it must be. I heard rumors next year was set to be in a hotel again instead of Fortnox or something entirely different... I guess I'll just wait and let the revelation be a surprise to me. See you next year. Hopefully.

 

Forum: 140

Thread: Switch to times w/o load

Started by: ZetZet

(edited: )

Hello Gelly,

you are absolutely right "who runs the game on other platforms, anyway?" is indeed NOT a valid argument. It was more meant to be a joke but I made it in the wrong context. 😃

There is, however, indeed a method to find out the "true loadless" time for platforms the ingame timer is unavailable for. It includes frame counting after the (still incomplete...) guide and afterwards adding a certain amount of frames back to it to have the accurate count.

Unfortunately, until the next big SRC update, the dropdown menu will exists for all categories and all individual levels, even though it makes no sense for All Levels and IL4; there kinda is a workaround but that makes things a lot more cluttered and confusing, as all the variables for comparison would still appear for ALL categories, so a lot of the same variables would pop up and you wouldn't know which one is which. After the update we could have the variable truly only appear on those categories and levels for which it applies. (I hope...)

 

Forum: 140

Thread: Switch to times w/o load

Started by: ZetZet

Resurrecting an old thread, including the answers from a retired moderator! 😮

Anybody wants to put down their opinions about "true loadless" or not?

Explanation: The Ingame timer is capable of accurately cutting out the times when the game ¤actually¤ loads. We came up with a way to get "close to" loadless times way that was easy to apply on existing videos. With the new tool which practically every runner uses nowadays, this is not necessary anymore. Who runs the game on other platforms anyway? 😃

Eevee was so kind and already did the math for existing runs, reassigning the times should not take too long.

Any other thoughts on this?

 

Forum: 140

Thread: Future Leaderboard Modifications and Changes

Started by: GameguySDGameguySD

To be honest, this discussion is getting less resonance than I had expected, perhaps the currently running SGDQ event is preventing some to put their attention towards this thread.

I don't want to keep pushing this further and further away, so here's a proposition: We'll start introducing a drop down menu you can use to specify the game's version you've ran on. If this does indeed lead to confusion, awkwardness and frustration within the community, a full separation in form of different full leaderboards (which would imo have to include 2013, 2017 AND 2016) can still be introduced.

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Forum: 140

Thread: Future Leaderboard Modifications and Changes

Started by: GameguySDGameguySD

I'm still busy - yeah, sorry about the non updated backgrounds and trophies :< - but I've given this topic some thought over some train rides.

At the moment I don't have a very strong opinion about either to be honest. I do understand the points of both sides, many other games do it, like the Half-Life series; they separate the leaderboards for different engine versions. Also many other games separate their lbs for different releases (console/pc). So, in this regard, I'd understand splitting up the leaderboards for 140, especially since we also have access to the legacy version, thanks to Carlsen and Schmid! 🙂

However, intuitively, I feel like splitting the leaderboard for the engine change would - although it's indeed an engine change - be a sledgehammer to crack a nut. The difference in the versions is so small that no runner would get a time advantage over another version. 2017 seems to be easier in terms of certain early activations (esp. 2-3) but technically 2013 is faster due to actual possibility of early 3-4. I wouldn't see much trouble if 2013 and 2017 could be alongside each other on the same leaderboard, maybe separated with a checkbox, so you can still compare runs of the same version against each other, a bit like running Ocarina of Time on different platform releases.

The question is, if - when we split the leaderboard - should we also add a category for the 2016 version? This one is also vastly different and the Gameguy bridge is almost impossible RTA.

So, my personal opinion on this: Give the versions of the game a checkbox, runs of different versions can obsolete each other. but you can still compare runs of the same version if you wish. Same goes for IL board. Buuuut that's just my opinion and I didn't think it through as much as the long ass pastebin I wrote about the level order. 🙂 Now discussion, please! Maybe we'll have the new, revised lbs up by the end of the week!

(To be honest, a lb separation after the THOTH update would be far more appropriate 😃 )

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