Forum: The Binding of Isaac: Afterbirth+ Thread: Why is racing+ used? Started by: Westernmango45Westernmango45 (edited: ) |
Hello, I don't regularly check these forums, so I happened to just see this thread for the first time. |
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Forum: The Binding of Isaac: Afterbirth+ Thread: Would a Ps4 run be counted? Started by: kingcrudekingcrude (edited: ) |
No. Everyone speedruns on the PC version, so you could consider just buying that. Can you even reset the game on PS4? |
Forum: The Binding of Isaac: Afterbirth+ Thread: Greed runs? Started by: WindexTheGr8WindexTheGr8 (edited: ) |
While many players play The Binding of Isaac in different ways, the official categories on Speedrun.com reflect the most popular kinds of speedruns. Subsequently, before a category is added to the site, typically there needs to be at least 5-10 people running the category with recorded runs on Twitch/Youtube/etc. If you want to speedrun Greed Mode yourself, feel free to do it. If you want the category to get added to Speedrun.com, then come up with official rules, encourage others to speedrun it with your exact ruleset, and then come back when there are 5-10 recorded runs. Now to address Green Mode specifically: Historically, Greed Mode has not been popular as a speed category for two main reasons: 1) Consistency: In the "normal mode", the best speedrunners are extremely consistent - they almost always are able to complete a run in 10-15 minutes. Greed Mode is a different story - being able to win the run at all is not guaranteed, let alone achieve a specific window of consistency. Part of this is due to balance - DD/Angel rewards are not well designed, but part of it is just inherent in the mode, as you are not able to start an item from the Treasure Room pool. 2) Depth: Greed Mode is a simplified version of Isaac. It has less items than normal runs. DD/Angel rewards are less interesting. It removes a lot of the depth and strategy that goes into a normal run. And it gets boring faster than normal runs do. |
Forum: The Binding of Isaac: Rebirth Thread: Discord Server for Isaac Racing & Speedrunning Started by: ZamielZamiel |
A place to discuss strategy, share information on upcoming Isaac events, or just make new friends. Join the Isaac racing & speedrunning Discord server: |
Forum: Hanabi Thread: Discord Server for Hanabi Started by: ZamielZamiel |
A place to discuss strategy, find people to play with, or just make new friends. Join the Hanabi Discord server: |
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Forum: The Binding of Isaac: Afterbirth Thread: how do I use the fully unlocked save? Started by: DoubleADewiDoubleADewi |
Read this: https://pastebin.com/kJFkFKz1 |
Forum: The Binding of Isaac: Afterbirth Thread: Autosplitter Started by: Hyphen-atedHyphen-ated |
@Chaoskittyx The autsplitter will break after every patch, but it should work now. Also, you should know that almost no-one reads these forums anymore. Your best best is to join the Isaac Discord server and ask there: https://discord.gg/JzbhWQb |
Forum: The Binding of Isaac: Afterbirth+ Thread: R+7 ? Started by: durden99durden99 (edited: ) |
@thisguyisbarry @Durden 2) In the longer term, note that the "S1" part of the challenge signifies season 1. In season 2, I was thinking of having R+7, with a mix of old characters from the R+9 category and new ones, as well as some new custom starting items to keep things fresh. Planning for that hasn't really started, but I think a good time to introduce it is July 1st. Since it sounds like you want a strict vanilla ruleset with the original 7 characters and nothing else (booooring =p), this new season 2 challenge wouldn't completely align with your desires. However, depending on how the specific ruleset turns out, there might be some (or a lot) of overlap, so I figured I would bring it up so that you could check it out in the future. 3) Also note that most of this type of discussion happens in the Discord (as opposed to on these forums), so I'd encourage you to hang out in there as well. |
Forum: The Binding of Isaac: Afterbirth+ Thread: R+9 / 14 chars hard mode. Started by: |
Have you done any runs of it? You might want to try doing a few runs to make sure that it plays well / is actually interesting. |
Forum: The Binding of Isaac: Afterbirth+ Thread: What should the new Jud6s category be? Started by: ZamielZamiel (edited: ) |
I talked to a bunch of people, and it sounds like most don't like the 9% Devil Deal thing, so I nuked it. Here's a copy of the patch notes: Quote |
Forum: The Binding of Isaac: Afterbirth+ Thread: What should the new Jud6s category be? Started by: ZamielZamiel (edited: ) |
1) All characters in R+ should start with the D6. This is the justification for my proposed change for Maggy, listed as follows: Quote If this Maggy is too hard / unfun, then we can remove bullet point #4. The reason why I included it in the first place is because Yevon said he wanted to keep at least 1 "hard" character in the 14 character category. |
Forum: The Binding of Isaac: Afterbirth+ Thread: What should the new Jud6s category be? Started by: ZamielZamiel (edited: ) |
Originally posted by LobsterosityI suggested making DD penalty not so harsh If the character is too weak, I would agree that changing DD percentage upon getting hit to vanilla (instead of 9%) is the simplest change. |
Forum: The Binding of Isaac: Afterbirth+ Thread: What should the new Jud6s category be? Started by: ZamielZamiel (edited: ) |
My knee-jerk reaction to ANY build involving Goat Head or Eucharist is that it is a really bad idea. The primary skill-based component of speed runs is devil/angel deals - i.e. you use your skill to not take damage and are rewarded with power level increases from Devil/Angel rooms. Eucharist makes it so that you always get all angel deals, even if you get hit, so it ruins this mechanic. |
Forum: The Binding of Isaac: Afterbirth+ Thread: What should the new Jud6s category be? Started by: ZamielZamiel |
How about this: |
Forum: The Binding of Isaac: Afterbirth+ Thread: What should the new Jud6s category be? Started by: ZamielZamiel (edited: ) |
Some updates. R+9 was added as a category now, so you guys can submit your runs now. I'm fine with Cyber's suggestion of only giving Lilith + Apollyon + Eden the School Bag. But can we make Isaac or Maggy unique in some other way without giving them the School Bag? For Isaac, I was thinking that instead of the School Bag, maybe we should start him with the Battery? That's an intermediate solution between giving him the full blown School Bag, while still making him unique with the potential for double dice rolls. (Twice the rolls, twice the strategy?) For Maggy, Cyber and I tried out giving her a new custom item called Curse of the Crow that would have the same effect as the Crow Heart trinket. This would solve the problem of Maggy not being unique without actually making her more powerful. However, this doesn't play very well. It's just very similar to Eve in that you avoid all red hearts. So essentially it plays the same as Eve, so it doesn't actually solve the problem of making Maggy unique. If anyone else has any ideas for Maggy, I'm open to that. We don't necessarily have to buff her. We can nerf her, as long as it makes a unique character. |
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Forum: The Binding of Isaac: Afterbirth+ Thread: What should the new Jud6s category be? Started by: ZamielZamiel (edited: ) |
After watching some runs of R+9 today (thisguyisbarry + Shatterglasslol), I think that the 9 characters in the R+9 category are all unique and somewhat interesting. Hopefully you guys agree. In this post, I'm not going to propose any changes to the R+9 category, but I do want to talk about something else. |
Forum: The Binding of Isaac: Afterbirth+ Thread: 1 character seeded rules tweak re: "trigger credits" Started by: Hyphen-atedHyphen-ated |
I don't like your proposed rule change. I think it makes more sense to be either "Beat Blue Baby" or "any%" (with a 1,000,000% save file). |
Forum: The Binding of Isaac: Afterbirth+ Thread: What should the new Jud6s category be? Started by: ZamielZamiel (edited: ) |
Re: Which characters are in the new category? - It looks like most people in the thread are PRO swapping out the characters to be new ones. I've done some practice runs with Keeper, and I've noticed the following things: 1) I like Keeper having the D6. Without it, the run seems like it is too much "on-rails" and you have no choice in what happens. Furthermore, there is a nice symmetry in having every single character in the mod with the D6. Overall, there's quite a lot of strategy going on with this character! So I think Keeper is not too weak anymore, AND he is a lot of fun. I'm still open to making the character stronger or weaker, if you playtest him and feel that is necessary. So, let's tentatively agree on the new 9 characters for the R+9 category: 1. Keeper (swapped with Isaac) And then all 14 characters obviously for the R+14 category. |
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Forum: The Binding of Isaac: Afterbirth+ Thread: What should the new Jud6s category be? Started by: ZamielZamiel |
Ok, it took me an entire day of messing around with it, but Keeper is fixed now with Greed's Gullet in the latest patch. Dead Cat also works now too! (I had to code that separately.) Ok so the way you want to think about it now is that Keeper has 2 "base" coin containers. Any health ups you take will count towards those. If you are at 2, you can't get any more, but if you are less than 2, health ups will work normally again. Also, you can go into negative containers as far as you want, but just make sure not to spend any coins, or else you could kill yourself. So finally you can enjoy Keeper in the way he was actually intended, so feel free to take all the Devil Deals. Note that Dead Cat works differently than on the other characters - it will set your containers to 1 EXCLUDING the coin containers. (On the other characters, it will remove all of your base containers, which is pretty dumb, so I didn't want to replicate that part.) starg09 - I thought that doing it that way would be more complicated. It's easier to understand I think in the way that I described above. |
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Forum: The Binding of Isaac: Afterbirth+ Thread: What should the new Jud6s category be? Started by: ZamielZamiel (edited: ) |
Building on what Dea1h said, the people who don't like Keeper are: To the 4 of you, have you actually playtested the new Keeper at all in the past 20 days? Do you still feel like he is too weak? |