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YungWillYungWill
(He/Him)

Germany

Level runs Full runs Info Forum posts
Forum posts

Forum: Ghostrunner

Thread: A glitch I found during my casual playthrough

Started by: YungWillYungWill

8 Nov 2020, 16:26 (edited: 8 Nov 2020, 17:44)

Hey guys, I'm not into this game enough to run it but I found a glitch that might interest you guys.
During the last wallrunning section in the last level I somehow got on top of one of the disappearing walls right at the beginning of the section. Instead of dying by touching the red wall that chases you I plopped out at the end of the section. Then I was able to immediatley use the two grapple points and head for the last ball dodging section.
Unfortunatley I was unable to recreate this. I'd be a liar if I said I tried super hard but I can't show you any proof of this now.
I just wanted to leave this here in case anybody here wants to go glitch hunting.
I hope this is something that becomes useful to you.

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Forum: 198X

Thread: Bugs/Glitches/Speedrun tech thread

Started by: YungWillYungWill

26 Apr 2020, 19:23

I came to a similiar conclusion today regarding the bat. It seems inconsistent, wastes time and isn't all that useful. The knockdown being the main issue. It's too bad, it was a really nice find too. 🙁

 

Forum: 198X

Thread: Bugs/Glitches/Speedrun tech thread

Started by: YungWillYungWill

24 Apr 2020, 22:21

Very interesting! Pick-upable weapons could very well be a cut feature in the Beating Heart stage. Maybe the Bat still has properties which allows it to be picked up. I could imagine one input which used to be the pick up input might be enough. Could be frame perfect doe, maybe very specific parameters need to be met. I'll do some testing and see if I can replicate it. Do you have footage from the run?

 

Forum: 198X

Thread: Categorie suggestion thread

Started by: YungWillYungWill

22 Aug 2019, 16:19 (edited: 22 Aug 2019, 16:19)

I think these are well explained and reasonable changes you are proposing. I'll update the rules and verify your new run, so it can stand as the standard.

 

Forum: 198X

Thread: Categorie suggestion thread

Started by: YungWillYungWill

11 Jul 2019, 19:10

Thanks for your post!

I think visual cue is the only way to go. The cues can double as endpoints for the IL runs.
I'll get started on getting those categories in right now.

 

Forum: 198X

Thread: Bugs/Glitches/Speedrun tech thread

Started by: YungWillYungWill

7 Jul 2019, 15:48

Please submit any and all glitches you find here. An explanation accompanied by a video is greatly appreciated.

Bugs and glitches I found so far:

- 46:42 Overclocking
This is a glitch which might actually be useful for speedrunning.
I called it Overclocking or OCing for short.
Right as the scene transition to the final boss of Kill Screen starts I hold down on the control stick. The game still registers me as moving around in the maze. I walk into an encounter which glitches out the final boss fight making it much faster.

- 32:07 Breaking the music of shadowplay
Probably useless. You are able to bug out the music in the second shadowplay stage by slashing a lot as the screen transitions.

 

Forum: 198X

Thread: Categorie suggestion thread

Started by: YungWillYungWill

7 Jul 2019, 15:38

Please submit all ideas for categories here.

Current main categorie is "Full Run"
Involves beating the game as fast as possible without quitting or restarting.

Possible future categories could be:
- Challenge%
Involves beating every level with special requirements

- Quit%
Beating every chapter as fast as possible while being able to quit to the
main menu to skip most cutscenes and select the next chapter.

 

Forum: Katana ZERO

Thread: Speedrun Mode Roulette Table RNG

Started by: YungWillYungWill

4 Jun 2019, 16:01

I can confirm that this bug has been fixed.
The correct colors are now:

Black, Red, Red

 

Forum: Katana ZERO

Thread: Speedrun Mode Roulette Table RNG

Started by: YungWillYungWill

30 May 2019, 17:47

I've contacted askiisoft about it.
He said he'll look into it.

 

Forum: Katana ZERO

Thread: Speedrun Mode Roulette Table RNG

Started by: YungWillYungWill

30 May 2019, 15:24

Just a little heads up for everyone interested in the Golden Ending no Cutscenes categorie.
The Roulette Table appears to actually be random.
I'm using the stable seed option and have gotten different combinations each run.

I've encountered B, R ,B / R, R, R / B, R, R.

I'm assuming this is not intended.

 
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