Forum: Marble Saga: Kororinpa Thread: Discord Started by: |
https://discord.gg/6q5nXy9 I assume the invite was to this server. Pretty dead but here it is lol. |
Forum: Kororinpa: Marble Mania Thread: Discord Started by: Yoda_CageYoda_Cage |
Really, you didn't know about the stat change back then? That's crazy. I know I discovered it pretty late, but I didn't know it was the same for you. Here's the updated link: https://discord.gg/d9fnF. That would be awesome to see. And it definitely was. I'm still pretty sad I was never able to get this game to a GDQ. Maybe I'll try again eventually, but I can't for a while because my college schedule conflicts with AGDQ and SGDQ is too far away. |
Forum: Kororinpa: Marble Mania Thread: Discord Started by: Yoda_CageYoda_Cage |
It's not really that active anymore since nobody actively does runs of this game anymore, but people talk in here once in a while. I definitely recommend doing runs tho if you're interested. Callum's channel is usually the way to go for strats since he has the RTA record and most of the non-mirror IL records. By the way, I still remember trying to beat your times on cyberscore years back lmao (I'm mrmario on that site). Good times. |
Forum: Marble Saga: Kororinpa Thread: Can we get ILs that use IG time? Started by: TsundereBugTsundereBug |
https://www.cyberscore.me.uk/game/426 |
Forum: Marble Saga: Kororinpa Thread: New Category Started by: |
Since you probably know more about how the unlocks and levels work in this game than us at this point and you're interested in the running the game, we've decided to give you mod. That way, you can make the categories you feel are good for running. If you want to figure out more stuff about 100% and other things, feel free to do so because we don't really know anymore lol. Have fun, and good luck with the game! |
Forum: Marble Saga: Kororinpa Thread: 100% difficulties Started by: |
100% is just reaching 100% completion on the file select page from starting a new file. I don't remember how difficulties affect that unfortunately, haven't played the game in a while. |
Forum: Marble Saga: Kororinpa Thread: IL’s Started by: |
https://www.cyberscore.me.uk/game/426 |
Forum: Nitronic Rush Thread: WR HIstory Started by: Yoda_CageYoda_Cage (edited: ) |
Story Mode: 9:30 by JayFermont on 12/29/12 (from SRL, probably wrong) 8:28 by JayFermont on 12/29/12 (from SRL, probably wrong) 7:16.42 by Vulzi on 10/23/13 (More vulzi?) 7:08.61 by Yvathacal 6:51.91 by Icebound777 on 1/21/14 6:50.72 by Icebound777 on 1/24/14 6:48.83 by Icebound777 on 2/4/14 6:48.05 by Icebound777 on 2/13/14 6:47.91 by Icebound777 on 3/9/14 6:45.15 by Icebound777 (?) 6:42.98 by Icebound777 on 4/15/14 6:42.12 by Icebound777 (?) 6:42.09 by Icebound777 on 4/28/2014 6:41.81 by Icebound777 on 6/30/14 6:40.36 by Icebound777 on 7/10/14 6:39.30 by Icebound777 on 9/2/14 6:38.64 by CyclopsDragon on 2/5/15 6:38.51 by Andreww4 on 7/27/15 |
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Forum: Super Mario Odyssey Thread: Submitting runs on a runner's behalf Started by: batoramirrorbatoramirror |
1:08:31 by batora |
Forum: Luigi's Mansion Thread: Dazzle DVC 100 Started by: Turtleking4597Turtleking4597 |
Oh wait, this may be different for studio. I was explaining for classic. But at least see if you can find these options in studio and try to apply this fix there. I don't have studio so I may be completely wrong, and my b if so, but I thought I'd try to help. |
Turtleking4597Turtleking4597 likes this. |
Forum: Luigi's Mansion Thread: Dazzle DVC 100 Started by: Turtleking4597Turtleking4597 |
Double click on dazzle in the scenes, click open crossbar, click the right dropdown and change it to audio line, then go to the left dropdown (which should be blank) and pick the option available (forget what it's called, explaining this from memory atm). You will have to do this every time you start a stream/recording and it will mess up the layout a bit with the video output, but you can just change that back. This should fix the audio issue. |
Turtleking4597Turtleking4597 likes this. |
Forum: The Legend of Zelda: Breath of the Wild Thread: About Console Versions Started by: AstroHamstaAstroHamsta |
@alumni He has the best run but not the fastest time (aside from SVA who recently got 47:59). The amiibo debate is valid, but different consoles have always had time differences, and people have always had to buy the right version to compete for WR. If Baltan wants the fastest time, he should get a Wii U and the Wii U version of botw. If not, he'll have to accept the 30s timeloss. Simple as that. Same goes for every other person running this game. |
alumnialumni likes this. |
Forum: Kororinpa: Marble Mania Thread: Discord Started by: Yoda_CageYoda_Cage (edited: ) |
Forum: Road to Ballhalla Thread: Version differences Started by: messengermessenger |
My run is very beatable even with the new requirements anyway. I'll try to come back to top that run again soon. |
Forum: Road to Ballhalla Thread: How to reset game data? Started by: Yoda_CageYoda_Cage |
The save data is located in Users -> (your name) -> AppData -> Local -> RoadtoBallhalla The Appdata folder is hidden, so you have to do "show hidden folders" in the options. I forget exactly where that is tho. |
Forum: Road to Ballhalla Thread: How to reset game data? Started by: Yoda_CageYoda_Cage |
Nvm, I figured it out |
Forum: Road to Ballhalla Thread: How to reset game data? Started by: Yoda_CageYoda_Cage |
Can't find the save in the folders. Any idea where it might be so I can copy, paste, and delete it to start a new game? |
Forum: Super Meat Boy Thread: Super Life Challenge? Started by: Yoda_CageYoda_Cage |
The japanese sm64 community created a challenge where you have to play through the game without taking any damage, and if all 120 stars are collected, start over again and keep playing until you are damaged. The leaderboards for this can be found here: http://www31.atwiki.jp/sm64/pages/17.html Would anybody be interested in starting this type of thing for meat boy, where you play through all light levels and keep repeating completions until you die? This sounds like it would be a fun, alternative challenge that could gain some popularity. |
GameguySDGameguySD likes this. |
Forum: TrackMania Nations Forever Thread: Ingame Time Started by: SphereSphere |
It's funny. I recently saw TM on r/speedrun and came here. I watched a few vids, and noticed that loads seemed to be a major issue because of the difference in their lengths. I came to the forum to pose my concerns, only to find that this post was made 22 minutes ago! Nevertheless, even though I am not in the community, I definitely support this addition. I run at least one game that has this problem as well, and it has not been fixed. Either IGT or a component to remove loads would help. I would prefer a load remover because it would be more accurate to run against PBs with livesplit and pausing wouldn't cause a problem with the timing method. If IGT is used, there are 2 rule additions I suggest: 1. If you pause the game, you must restart the current level, because you're pausing your IGT in the middle of a level. Restarting the level might not be the perfect penalty, but there should be one. Adding the time while paused to the IGT could also work. 2. If you restart a level completely, the IGT showed on the last frame before you restarted should be added to your total IGT. |
Forum: Kirby Air Ride Thread: Which button should you charge with? Started by: Yoda_CageYoda_Cage |
For the most part, I've actually been doing R for charges and A for everything else (mashing while turning, buttons, etc). It seems to be working out pretty well. |