speedrun.com speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
XertroVXertroV

Australia

Runs Info Forum posts
Forum posts

Forum: A Slower Speed of Light

Thread: strats and analysis video (37min)

Started by: XertroVXertroV

6 Dec 2021, 22:40

looking at AC's 1:42 -- https://www.speedrun.com/ssol/run/yj69r8gz

I haven't timed it, but it looks like you loose 1 speed in like 3 frames (at 60fps, too), so that's 1/20 s or 0.05s (50ms). That's pretty fast. max speed is 31.68 (approx 32), so losing all your speed (32 -> 20) takes like 0.6s.

Also, AC hits orb 22 (in his 1:42) at like 23.21 speed -- so mb keeping speed high there isn't so important.

 

Forum: A Slower Speed of Light

Thread: strats and analysis video (37min)

Started by: XertroVXertroV

6 Dec 2021, 22:28

Yeah, I find 25 speed is middle of the road for me too. I think like mb 28 is the high end and 22-23 low end. Hitting 22nd orb with 28 speed is pretty rare for me tho.

A few times I've been surprised by how fast you pick up the next 4 orbs. Usually the run dies then b/c I like hit the mushrooms or miss the next trio.

that's actually a bit of an issue in general -- practicing with slow speed is v diff to high-speed. Maybe I could add something to the modded client (I did a little work on it yday)

 

Forum: A Slower Speed of Light

Thread: theoretical min is sub 1:40

Started by: XertroVXertroV

1 Dec 2021, 10:40

for all intents and purposes the WR is 1:42 by AC: https://www.speedrun.com/ssol/run/yj69r8gz (it's using the speedrun-mod client -- the physics are the same, time is measured in `ms`, there's an inbuilt timer with custom splits, and more).

SSOL is a pretty harsh game wrt inefficiencies -- a small error about when to slow down can mean losing a second or two. The route that AC uses was the best route that AC and I independently found (he capitalized on it, I didn't). Is there a better route? If not, then (excluding glitches) maybe a little under 1:40 is the realistic best, but there's room for it to go lower with a better route.

AC and I used a map of the level (overhead shot via unity decompilation) to find routes -- IDK if that's still around in discord, but it should be in my strats and analysis video (tho probs always with some stuff on top of it). We used path length as a way to find shorter routes, you can use something like inkscape or illustrator to do this (this method isn't perfect -- doing a 180 in SSOL is expensive, but smaller angular changes are often okay; path length doesn't account for the change of direction).

AggressiveComboAggressiveCombo likes this. 

Forum: A Slower Speed of Light

Thread: strats and analysis video (37min)

Started by: XertroVXertroV

14 Jan 2021, 09:59

I made this in December discussing/analysing AggressiveCombo's recent WR.

 

Forum: A Slower Speed of Light

Thread: Popularizing the game?

Started by: AggressiveComboAggressiveCombo

24 Nov 2020, 23:51

I think I see what you mean. You could do another episode in your tutorial series if you wanted?

How did you find the game originally?

 

Forum: A Slower Speed of Light

Thread: Popularizing the game?

Started by: AggressiveComboAggressiveCombo

20 Nov 2020, 05:16

Get pewdiepie to play it? I'm not sure why it'd get popular besides something like that (a popular person spreading it). But it's not a game with much content or replayability besides as a speed game, so not sure that will ever happen.

 

Forum: A Slower Speed of Light

Thread: New Category and Rules - Speedy Modded Client

Started by: XertroVXertroV

30 Sep 2020, 05:12

I've added a new category for the modded client. The rules read:

------

The modded client can be found at https://github.com/XertroV/speedy-ssol/releases

The latest version of the modded client should be used, though there is some leeway after a new version is released.

- Collect all 100 orbs in the game
- Time is measured using the in-game timer to the millisecond
- Runs are ranked according to the in-game time shown after 100 orbs are collected
- Submitted runs should should the in-game timer at all times, though some leeway is provided if you accidentally hit 'T' (just re-enable it when possible)

Videos of runs should start before the game world is loaded and should include the all-white end screen (which shows player time and world time).

Runs may be rejected for poor recording quality or excessive background noise (especially if it would make the detection of various cheating methods harder, e.g. splicing).

Runs may be rejected if the runner pauses during the run (which pauses the in-game timer, too).

 

Forum: A Slower Speed of Light

Thread: Updated main category rules

Started by: XertroVXertroV

30 Sep 2020, 05:03

I've updated the main category rules to be a bit more explicit. They now read:

---------

Collect all 100 orbs present in the overworld. The in-game timer used to measure speed -- it starts when you first move. Runs are ranked according to the in-game time displayed upon collecting all 100 orbs.

Videos of runs should have clean in-game audio and any important details in the UI should be visible. Runs that have background audio or obscure/crop part of the game window may be rejected. A mic is okay if it doesn't interfere with the in-game audio.

The preference is for videos of runs to include:
- at least part of the loading screen (prior to the runner gaining control and starting in-game movement)
- the final end screen with an all-white background that shows both player time and world time

 

Forum: A Slower Speed of Light

Thread: Expanded Rules

Started by: XertroVXertroV

28 Sep 2020, 14:10

I suggested earlier in discord: we could add a new category for modded clients https://discordapp.com/channels/681971748325163019/681971748866097280/760100916514390059

It's easier, simpler, and safer to add support for modded clients via a new category instead of changing the rules for the main channel.

I think I'm going to take the above and draft up some rules for a new category.

 

Forum: A Slower Speed of Light

Thread: Expanded Rules

Started by: XertroVXertroV

28 Sep 2020, 01:51

Thoughts on runs, uploads, quality:

- good runs should not drop frames. I had an issue with some of my runs due to recording settings (https://www.youtube.com/watch?v=aJjzgkRDvNo) that I fixed before it became an issue. Luckily the linked vid wasn't a super important run.
- Minimum 720p30 (I can't think of a good reason to allow less), preference is for 1080p60 or higher.
- Gameplay footage should be unobstructed, nothing over the video for important parts (when streamers have like chat or things over the top, esp when like a WR happens, that's okay, but it shouldn't impede verification; doing it live helps WRT those streamers)
- Gameplay audio should be clear, a mic is okay but not music or bg audio from other sources

More generally:

- The in-game timer pauses when you go to the menu; I'm not sure how you might take advantage of that but we might want to add a rule about no menuing during the run
- I think we should require to see both end-screens, not just the in-level end screen. The world time might help with verification if things are ambiguous, runners exclude at their own risk.
- Footage should start from before the level loads, since the IGT starts when the player starts moving we need to see exactly how long they waited for before starting (which can give you better patterns with the ppl walking around)

 

Forum: A Slower Speed of Light

Thread: Expanded Rules

Started by: XertroVXertroV

28 Sep 2020, 01:45 (edited: 28 Sep 2020, 01:45)

Thoughts on modified clients:

- cosmetic modification of the UI layer sound okay, provided a modification doesn't remove detail or cover important things up, e.g. the WASD keys on my modded version
- speedrunning friendly modifications sound good
-- like adding timing to 1000ths of a second (x.YYY seconds)
-- in-game splits
--- would be cool to have support for saving runs or dynamically loading splits
--- also to choose from menu, maybe?
-- accurate timer shown on GUI layer
-- mods like <backspace> to restart level
-- could also add stuff like outputting a file with all the inputs made, this would aid verification
- I think it's fair there are more stringent requirements on modded clients to make it harder to cheat (there are a cheating methods I can think of having gone through the code a bunch)
- We can endorse a particular modded version that has some additional verification features to make it easier to verify and safer
- If we endorse a particular modded version, we should require it to be open source

 

Forum: A Slower Speed of Light

Thread: Expanded Rules

Started by: XertroVXertroV

26 Sep 2020, 13:55

Currently the rules are:

> Collect all 100 orbs present in the overworld. Timer starts when player enters the world, in-game timer used to measure speed. Runs ranked according to in-game time displayed upon collecting all 100 orbs.

There's one problem with them atm: the in-game timer starts when you first move, not when you enter the level. If we're using the in-game timer we should take out the part about when it starts (because the game starts it for us).

AggressiveCombo suggested some additions on Discord:

• Minimum video capture requirements of 480p and 25 fps
• No excessive stuttering or frame drops
• Upload runs to youtube, twitch, or provide a direct download link
• Runs under 3:00 need clean in-game audio to check for e.g. splicing or other manipulation
• No video of the game play should be obstructued

pigstickspigsticks likes this. 

Forum: A Slower Speed of Light

Thread: Recording Quality rules?

Started by: AggressiveComboAggressiveCombo

26 Sep 2020, 13:50

Yup, I agree. 480p seems low, though. (I guess the game does run at 720x400... if you let it)

Is there a reason to choose 25fps over 30fps?

 
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2023
Elo Entertainment Inc.