Australia
Forum: A Slower Speed of Light Thread: strats and analysis video (37min) Started by: XertroVXertroV |
looking at AC's 1:42 -- https://www.speedrun.com/ssol/run/yj69r8gz I haven't timed it, but it looks like you loose 1 speed in like 3 frames (at 60fps, too), so that's 1/20 s or 0.05s (50ms). That's pretty fast. max speed is 31.68 (approx 32), so losing all your speed (32 -> 20) takes like 0.6s. Also, AC hits orb 22 (in his 1:42) at like 23.21 speed -- so mb keeping speed high there isn't so important. |
Forum: A Slower Speed of Light Thread: strats and analysis video (37min) Started by: XertroVXertroV |
Yeah, I find 25 speed is middle of the road for me too. I think like mb 28 is the high end and 22-23 low end. Hitting 22nd orb with 28 speed is pretty rare for me tho. A few times I've been surprised by how fast you pick up the next 4 orbs. Usually the run dies then b/c I like hit the mushrooms or miss the next trio. that's actually a bit of an issue in general -- practicing with slow speed is v diff to high-speed. Maybe I could add something to the modded client (I did a little work on it yday) |
Forum: A Slower Speed of Light Thread: theoretical min is sub 1:40 Started by: XertroVXertroV |
for all intents and purposes the WR is 1:42 by AC: https://www.speedrun.com/ssol/run/yj69r8gz (it's using the speedrun-mod client -- the physics are the same, time is measured in `ms`, there's an inbuilt timer with custom splits, and more). SSOL is a pretty harsh game wrt inefficiencies -- a small error about when to slow down can mean losing a second or two. The route that AC uses was the best route that AC and I independently found (he capitalized on it, I didn't). Is there a better route? If not, then (excluding glitches) maybe a little under 1:40 is the realistic best, but there's room for it to go lower with a better route. AC and I used a map of the level (overhead shot via unity decompilation) to find routes -- IDK if that's still around in discord, but it should be in my strats and analysis video (tho probs always with some stuff on top of it). We used path length as a way to find shorter routes, you can use something like inkscape or illustrator to do this (this method isn't perfect -- doing a 180 in SSOL is expensive, but smaller angular changes are often okay; path length doesn't account for the change of direction). |
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Forum: A Slower Speed of Light Thread: strats and analysis video (37min) Started by: XertroVXertroV |
I made this in December discussing/analysing AggressiveCombo's recent WR. |
Forum: A Slower Speed of Light Thread: Popularizing the game? Started by: |
I think I see what you mean. You could do another episode in your tutorial series if you wanted? How did you find the game originally? |
Forum: A Slower Speed of Light Thread: Popularizing the game? Started by: |
Get pewdiepie to play it? I'm not sure why it'd get popular besides something like that (a popular person spreading it). But it's not a game with much content or replayability besides as a speed game, so not sure that will ever happen. |
Forum: A Slower Speed of Light Thread: New Category and Rules - Speedy Modded Client Started by: XertroVXertroV |
I've added a new category for the modded client. The rules read: ------ The modded client can be found at https://github.com/XertroV/speedy-ssol/releases The latest version of the modded client should be used, though there is some leeway after a new version is released. - Collect all 100 orbs in the game Videos of runs should start before the game world is loaded and should include the all-white end screen (which shows player time and world time). Runs may be rejected for poor recording quality or excessive background noise (especially if it would make the detection of various cheating methods harder, e.g. splicing). Runs may be rejected if the runner pauses during the run (which pauses the in-game timer, too). |
Forum: A Slower Speed of Light Thread: Updated main category rules Started by: XertroVXertroV |
I've updated the main category rules to be a bit more explicit. They now read: --------- Collect all 100 orbs present in the overworld. The in-game timer used to measure speed -- it starts when you first move. Runs are ranked according to the in-game time displayed upon collecting all 100 orbs. Videos of runs should have clean in-game audio and any important details in the UI should be visible. Runs that have background audio or obscure/crop part of the game window may be rejected. A mic is okay if it doesn't interfere with the in-game audio. The preference is for videos of runs to include: |
Forum: A Slower Speed of Light Thread: Expanded Rules Started by: XertroVXertroV |
I suggested earlier in discord: we could add a new category for modded clients https://discordapp.com/channels/681971748325163019/681971748866097280/760100916514390059 It's easier, simpler, and safer to add support for modded clients via a new category instead of changing the rules for the main channel. I think I'm going to take the above and draft up some rules for a new category. |
Forum: A Slower Speed of Light Thread: Expanded Rules Started by: XertroVXertroV |
Thoughts on runs, uploads, quality: - good runs should not drop frames. I had an issue with some of my runs due to recording settings (https://www.youtube.com/watch?v=aJjzgkRDvNo) that I fixed before it became an issue. Luckily the linked vid wasn't a super important run. More generally: - The in-game timer pauses when you go to the menu; I'm not sure how you might take advantage of that but we might want to add a rule about no menuing during the run |
Forum: A Slower Speed of Light Thread: Expanded Rules Started by: XertroVXertroV (edited: ) |
Thoughts on modified clients: - cosmetic modification of the UI layer sound okay, provided a modification doesn't remove detail or cover important things up, e.g. the WASD keys on my modded version |
Forum: A Slower Speed of Light Thread: Expanded Rules Started by: XertroVXertroV |
Currently the rules are: > Collect all 100 orbs present in the overworld. Timer starts when player enters the world, in-game timer used to measure speed. Runs ranked according to in-game time displayed upon collecting all 100 orbs. There's one problem with them atm: the in-game timer starts when you first move, not when you enter the level. If we're using the in-game timer we should take out the part about when it starts (because the game starts it for us). AggressiveCombo suggested some additions on Discord: • Minimum video capture requirements of 480p and 25 fps |
pigstickspigsticks likes this. |
Forum: A Slower Speed of Light Thread: Recording Quality rules? Started by: |
Yup, I agree. 480p seems low, though. (I guess the game does run at 720x400... if you let it) Is there a reason to choose 25fps over 30fps? |