(He/Him)

Staffordshire, England

Forum posts

Forum: Super Mario World Extra Categories

Thread: New Category: World 1, 6 exits

Started by: jonloveslegosjonloveslegos

This proposal is very similar to Obroe% (https://www.speedrun.com/smwext#Obroe), which already exists. That also requires dragon coins, but I'd recommend taking a look at that category to see if it appeals to you instead of us having 2 very similar ones

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Forum: Super Mario World

Thread: Propose a new category

Started by: [Deleted user]

My typical response to category suggestions is that we'll consider adding it if we can see enough people running it, otherwise the leaderboards would get even more cluttered than they already are

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Forum: Super Mario World

Thread: Minor typo of Japanese SMW title

Started by: Latte_Latte_

Thanks for pointing that out to us, I'll have to email speedrun.com support to get them to change it. Hopefully they won't take too long to fix it

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Forum: Super Mario World

Thread: why is SNES NTSC-J the fastest Version?

Started by: nmc17nmc17

For anyone coming across this post in passing, it's worth noting that the main version differences only affects full game runs (96 exit, 95 exit etc) significantly. Switch palaces fade out about 3 seconds faster and save prompts fade in/out a tiny bit faster in the JP version than the US version. That makes JP ~21.8 seconds faster over the course of a 96 exit run. In terms of strat differences, the two are pretty much the same.

That said, the PAL version of the game has very different physics and so many normal strats won't work in that version. The overworld is also slower in PAL so if you're from a European country and are currently playing on console, I'd recommend either switching to emulator and playing on the JP version or buying a JP cartridge/SFC to play on.

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Forum: Super Mario World Extra Categories

Thread: Small Only, with Yoshi

Started by: RickyyeRickyye

Well if you allow Yoshi and cloud, you can take the 11 exit route as small mario. I believe Volpey did that run a while back

LostC0reLostC0re likes this. 

Forum: Super Mario World Extra Categories

Thread: Small Only, with Yoshi

Started by: RickyyeRickyye

The idea is basically putting as many restrictions on the player as possible. Small only with Yoshi could work, but I'm not sure how different it would be to just a no-cape version of the same category

 

Forum: Super Mario World

Thread: Bug on Star World 3

Started by: ALiteralDogALiteralDog

(edited: )

Yeah, that's a known thing. While Lakitu has his arms in the air (to throw a Spiney) you can't hit him

Being unable to pick up blocks is due to there being too many sprites on screen

pisgoodpisgood and ALiteralDogALiteralDog like this. 

Forum: Super Mario World

Thread: Retiming modification

Started by: OddPandemoniumOddPandemonium

It's nbd. I just find stuff like this amusing tbh

TheTazeTheTaze likes this. 

Forum: Super Mario World

Thread: Valid Emulators

Started by: IsoFriezeIsoFrieze

I wouldn't recommend it. If you're going to use emulator, I'd suggest just using one of the standard ones rather than a browser-based one

 

Forum: Super Mario World

Thread: New 11 exit feature?

Started by: MrLeonVWFMrLeonVWF

Thanks for pointing that out @shadyforceshadyforce, I've added it to the extension leaderboards now

333Rich333333Rich333 likes this. 

Forum: Super Mario World

Thread: New 11 exit feature?

Started by: MrLeonVWFMrLeonVWF

Online or not, it's the same run so the runs will go on the same leaderboard. We have enough (extra) categories as it is; we don't need more identical ones for niche cases

333Rich333333Rich333 likes this. 

Forum: Super Mario World

Thread: Recording Speedruns

Started by: MaybeALegendMaybeALegend

It doesn't need to be great quality. Depending on what your time is you could get away without video at all, although if you can record I'd recommend it.

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Forum: Super Mario World

Thread: Recording Speedruns

Started by: MaybeALegendMaybeALegend

"Refer to this thread for the leaderboard verification process: https://www.​speedrun.​com/smw/thread/f7cr2
Also, if you have any further questions the best place to ask is in Discord https://discordapp.​com/invite/0SkVJ6hE2KFkKlak" - Bramz

In short, using a camera is fine. Please record sound

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Forum: Super Mario World

Thread: 11 exit glitchless

Started by: MaybeALegendMaybeALegend

Orb saves around 15 seconds in World 1, and cloud saves about a minute in the Bowser fight. Going glitchless is a perfectly valid option especially if you're just starting out.

To submit a run as glitchless all you need to do is select that as the 'Run Type' when entering the run details; this is only an option for 11 Exit and its no cape variant so if your run isn't one of these just submit it the same way as any other run

MaybeALegendMaybeALegend and Mars02Mars02 like this. 

Forum: Super Mario World

Thread: Starting apeedrunning

Started by: MaybeALegendMaybeALegend

You need to fry the Rex with your fireball and have Yoshi eat the coin. If Mario collects the coin from Yoshi's tongue before it goes into his mouth, then (assuming it hadn't already spawned) the Chuck will spawn on Yoshi's tongue and you'll get the orb.

There's videos on the wiki if you wanna take a look. Try slowing it down and seeing exactly what's going on
https://smwspeedruns.​com/Orb

MaybeALegendMaybeALegend likes this. 

Forum: Super Mario World

Thread: New to SMW

Started by: EllesdEllesd

You should be able to move forward while pressing up/down while swimming. Sounds like an emulator issue to me, i know it's a thing some emulators do

 

Forum: Super Mario World

Thread: Single exit

Started by: PlasmodiumPlasmodium

There isn't a single exit category, no

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Forum: Super Mario World

Thread: Explicit thresholds on not having video?

Started by: Scrub_RTAScrub_RTA

no access to a capture card, timing a run and not submitting for a while; losing the recording over that time etc. Usually it's not a problem to provide video proof, which is why most runs on the leaderboard do have video, but there's also no point in rejecting a 45 minute 11 Exit time for example.

 

Forum: Super Mario World

Thread: Explicit thresholds on not having video?

Started by: Scrub_RTAScrub_RTA

It's up to the mod whether they verify or reject a no vid run. Usually things like that would be discussed before deciding to get a more general opinion than just one of the mods. A run not having audio isn't an insta-reject reason, but may be rejected if the mod thinks it's sketchy. Again, this would probably be brought up between mods because it's a lot easier to splice without audio.

Essentially, if the run looks sketchy the mod may reject it and video/sound are a couple ways to reduce the likelihood of this. (And no, there's no set time for which you HAVE to provide video for. That said, somebody coming out of the blue with a WR no video doesn't have great chances)

333Rich333333Rich333 likes this.