Maine, USA
Forum: Binary Land Thread: Category Ideas Started by: |
Yeah, this weekend I will add that, and probably a mid-range category. Also, I am super excited you are going to run it! |
Forum: Binary Land Thread: Category Ideas Started by: |
It's definitely a lot of fun, Hopefully, more people will start running it. |
Forum: Binary Land Thread: Category Ideas Started by: |
I had also done this; an idea for a category that makes it to the first bonus.... but it is VERY short. I did not add it as a category as I felt it was too short, however, as I said, I am open to anything that has an interest. |
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Forum: Binary Land Thread: Category Ideas Started by: |
I am open to adding, changing, etc any categories, because this game has 99 rounds (and allegedly no end screen) I decided for a short 10 rounds as a basic start category, although I do intend to make a category for 25 Rounds as well. IF you have any ideas, suggestions, comments as to what the length or goal of these should be; please post them here! |
Forum: The Battle of Olympus Thread: No 100%? Started by: |
I'm actually surprised there are so little runs in this game. I definitely need to add it to my list. |
KarmaKarma, |
Forum: Rygar (NES) Thread: Deathless and wrongwarps and glitches. Started by: ShiningDragoonShiningDragoon |
I gotta say, that is really interesting, and mad respect to JoshKeys for that run. But as WH said, it kind of just feels like a slower any% route. But I can't stress enough, that is a damn cool glitched run. |
baldnatebaldnate likes this. |
Forum: Little Nemo: The Dream Master Thread: Level-By-Level Tutorial Started by: Bitty_KongBitty_Kong |
This is awesome, being as I have been interested in trying this speedrun out for a while (albeit I haven't got around to it yet) having resources like this really help to grow a game's popularity, so thank you so much for sharing these! |
CritRocketCritRocket and Bitty_KongBitty_Kong like this. |
Forum: Revenge of the 'Gator Thread: Wow! Started by: |
Best of luck, the grind with this game is real, haha. I think that sub 45s would be the fastest (with GOD rng and gameplay) but I don't think I would ever want to grind this that much haha. Although you should try the new cat too if you don't mind tedious resets, its pretty fun. |
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Forum: DuckTales (NES) Thread: Afternoon Collection Ranking Started by: drsalvador89drsalvador89 |
As far as I can tell on the LB it is: PS4: axelblaze13 (7:21) |
Forum: Pencil Sharpening Simulator Thread: Fix your rules. Started by: FrancescoFrancesco |
I was curious if this kind of "sequence break" was allowed. it is good to know it is not. |
Forum: Donkey Kong (NES) Thread: Graystripe's WR run got on IGN Started by: aggelbeatboxeraggelbeatboxer |
@Graystripe - That's good. I mean I guess if you are going to "cheat" you need to learn to get comments like that haha. Either way, congrats on the exposure! |
GraystripeGraystripe, aggelbeatboxeraggelbeatboxer and ChrisKoopaChrisKoopa like this. |
Forum: Donkey Kong (NES) Thread: Graystripe's WR run got on IGN Started by: aggelbeatboxeraggelbeatboxer (edited: ) |
That was exhausting! http://www.ign.com/videos/2018/05/19/original-donkey-kong-finished-in-1-minute-speedrun After reading the comment section... my word of advice: Don't! |
ChrisKoopaChrisKoopa and aggelbeatboxeraggelbeatboxer like this. |
Forum: Donkey Kong (NES) Thread: Graystripe's WR run got on IGN Started by: aggelbeatboxeraggelbeatboxer |
Oh that's awesome! Grats to GrayStripe! |
ChrisKoopaChrisKoopa, aggelbeatboxeraggelbeatboxer and GraystripeGraystripe like this. |
Forum: Battletoads (NES) Thread: Battletoads Ghost [Lua script for FCEUX] Started by: twoblockstwoblocks |
I just have to say, WOW, that is really cool! Awesome job on this! |
Forum: DuckTales (NES) Thread: Damageless? Started by: |
I think about 1-2 years ago people might have been on board to get a category like that going. Lately, there are not many Ducktales runners, so I doubt a meme category would gain much attention. With making most new categories though, run it, see if you can get others to run it. If it catches on, there is really no reason it wouldn't be added. But I don't know if the mods would add it just for one runner with interest in it. |
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Forum: Gremlins 2: The New Batch (NES) Thread: Tutorial? Started by: |
I have made save states for the Everdrive for anyone interested: https://10new01f.com/data/saves/g2.zip Let me know if they don't work correctly. |
PikachuPikachu likes this. |
Forum: Gremlins 2: The New Batch (NES) Thread: Tutorial? Started by: |
You are SO awesome rattokissa! |
Forum: Gremlins 2: The New Batch (NES) Thread: Tutorial? Started by: |
Maybe this should be added to the resources section? And did I hear that InfestedRiche had an advanced strat tutorial as well? |
Forum: Donkey Kong (NES) Thread: Start Time Started by: |
8.75 seems to work just fine for me, I mean I have to adjust anyway when I time the run, I just wanted something that was as close as possible from start input to control gain. Although it does seem that 8.80 to 8.90 may actually closer, as my time seems to be between -0.05 and 0.15 off when I have retimed my PBs for submission. |
Forum: Gremlins 2: The New Batch (NES) Thread: Tutorial? Started by: |
This is awesome, I was checking this game out earlier today, it's on my list of games to start running. A good tutorial is ALWAYS appreciated! |
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