Forum posts

Forum: Super Mario Bros.

Thread: Command Controls

Started by: NoxtdaeNoxtdae

A Guitar Hero guitar? Who would be stupid enough to run with a guitar? Kappa

Jokes aside, you can run with literally anything you want as long as you don't left+right nor use a turbo

SupermariobruhSupermariobruh and yeabruhyeabruh like this. 

Forum: Super Mario Bros.

Thread: Would it be faster if you did flagpole glitch on 8-2 instead of waiting for bullet bill glitch

Started by: FaZeEnderCreeper

Please stop replying to 3 years old threads.

To answer your question, this is specifically the reason why PAL is faster overall. It's not possible on NTSC tho

AxilAxil, TrenttheN642TrenttheN642 and WrapWrap like this. 

Forum: Super Mario Bros. Category Extensions

Thread: Question

Started by: JayBlueJayBlue

Nope, they don't accept new categories anymore. You can always join the Discord and present your idea with a video and see if people are interested in running it tho

SyIveonSyIveon likes this. 

Forum: Super Mario Bros.

Thread: savestates

Started by: HaimHaim

I depends on your emulator. If you use Nestopia, press shift+ a number from 1 to 0. The to load said savestate, just press the number you savestated on

 

Forum: Super Mario Bros.

Thread: Whats the rom? I dont want to have a run declined cuz i dont know what specific website i should get the rom from

Started by: liamjb10liamjb10

Although we can't give you a link or a website name because it's illegal, I can tell you that the rom you download should be a .nes file (or a zip file with a .nes in it) and not a .exe. Also, the name should resemble something like Super Mario Bros (World). Last thing, make sure it doesn't have (E) in the name as it is the PAL version which is slower

 

Forum: Super Mario Bros.

Thread: Category Suggestion: Individual Levels

Started by: Oreo_AidenOreo_Aiden

It wouldn't be free WRs. It would just be "who's able to do TAS accel in 31 levels?"

Also, it would be extreme pain for mods to retime runs. Imagine just 20 people submitting all 32 levels. That's 640 runs to retime just for 20 players

ultra_existsultra_exists likes this. 

Forum: Super Mario Bros.

Thread: Category Suggestion: Individual Levels

Started by: Oreo_AidenOreo_Aiden

I swear this is gonna be asked for 4 times a year for the rest of humanity.

For future reference, the answer will always be no lol

ultra_existsultra_exists and LunkheadLunkhead like this. 

Forum: Super Mario Bros.: The Lost Levels

Thread: TAS Timing?

Started by: comprocompro

The TAS timing is always the 1st frame when you bootup the game to the frame you touch the axe

 

Forum: Super Mario Bros.

Thread: Here's a question

Started by: ParkourTVParkourTV

It can still be accepted, don't worry

ParkourTVParkourTV likes this. 

Forum: Super Mario Bros. Category Extensions

Thread: What about this?

Started by: HA27

....so literally just the category "1 warp"? Lmao

EchonEchon likes this. 

Forum: Super Mario Bros.

Thread: Is it possible to do a fast acceleration on every level?

Started by: Turtle974Turtle974

Well, if those precious frames would indeed save a framerule, then yes, it would be as important

Jack_RJack_R likes this. 

Forum: Super Mario Bros.: The Lost Levels

Thread: 2-1 Flag Despawn

Started by: GTAceGTAce

(edited: )

So far we saved 1 framerule over the Warpless 8-4 TAS. Idk how much more we'll save tho

SuperMarioFreeSuperMarioFree and AbellaBrothers1AbellaBrothers1 like this. 

Forum: Super Mario Bros.: The Lost Levels

Thread: 2-1 Flag Despawn

Started by: GTAceGTAce

The flag despawns because there are too many entities loaded, which prevents the flag from loading. In SMB1, I actually can't really think of any level on top of my head where we might be able to flag despawn (maybe 6-2?). Also, no, you can't clip in the 4-2 warpzone stairs (just like any stairs really), Mario jumps too high

 

Forum: Super Mario Bros.: The Lost Levels

Thread: 2-1 Flag Despawn

Started by: GTAceGTAce

We managed to make it work for A-1 too. We're still trying to figure out 2-2, but it seems impossible. After we're done with 2j, we'll probably look at the only few options we have for SMB1, as the game isn't really stacked with enemies like 2j is. We know it's possible to make it despawn, we just have no idea where would it save time

 

Forum: Super Mario Bros.

Thread: Question about wall jumping.

Started by: MageiusMageius

To answer your question,:
This video is the TAS for the category "10 walljumps"

And in 1-2 in this video, you can see that climbing the wall is indeed possible, but no, it doesn't save time

 

Forum: Super Mario Bros.

Thread: Clone consoles

Started by: CJG789CJG789

All clone consoles almost don't have the same framerate and can emulate the game differently. There are hundreds of clone consoles out there and there is no way mods can test them all. Also, making a category for the exact same game with the same exact goal? No lol they won't do it

 

Forum: Super Mario Bros.

Thread: Switch emulator

Started by: CDMills05CDMills05

Approved hardware/software (please specify in the run comment):
NES Categories
Original NES, Famicom or FDS
Original NES or Famicom with Everdrive or Powerpak
Wii, Wii U, Switch and 3DS Virtual Console, GameBoy Advance
FCEUX, Nestopia, Bizhawk, OpenEMU, Threecreepio's Mesen

PearPear, RP_Boy_GamingRP_Boy_Gaming and CDMills05CDMills05 like this. 

Forum: Super Mario Bros.

Thread: Which hard trick should I learn first

Started by: RedHopeRedHope

Ok unpopular opinion here: you should learn FPG. Not to implement in runs since you can get a low 4:58 without any hard tricks, but more to save runs that have a bad 1-1 underground or even get 4-1 FPG if you slowed down too much in 1-2

 

Forum: Super Mario Bros.

Thread: What timer do I use?

Started by: TKO98TKO98

Timers aren't required at all, so you can use whatever you want to time your runs