Forum posts

Forum: Star Wars: Empire at War & Forces of Corruption

Thread: New Patch to Steam version (1/14/20)

Started by: WinslinatorWinslinator

(edited: )

This is the first new patch for the game in about two and a half years https://steamcommunity.com/app/32470/discussions/0/1474221865188261871/

Notable changes for speedruns and their submissions:
• Version numbers are now 1.120.748742 for EaW and 1.121.748742 for FoC

• EaW received five new skirmish maps: Polus Winds (Land), Peril above Polis (Space), Shipyards of Kuat (Space), Race for Ryloth (Space), Ryloth Garrison (Land).
FoC received two new skirmish maps: Dathomir Hostility (Land) and Utapau Heights (Land).
Land Control maps do not accompany any of the new Land maps.
Since many runners still run on retail versions of the game (which do not include these maps), I think beating the new maps should not be required for All Skirmish Battles runs.

• Boba Fett's destination can no longer be modified mid-flight when using his jetpack. This fixes the "infinite jetpack" exploit that was possible when not allowing him to land by constantly changing the destination.

• Ion cannons, hypervelocity guns, long-range scanners, and gravity-well generators are now factored into the calculation of auto-resolve outcomes and the size of attacking forces the AI should send for space battles.

 

Forum: Star Wars: Empire at War & Forces of Corruption

Thread: New Galactic Conquest Category

Started by: WinslinatorWinslinator

I think we can all agree that Galactic Conquest mode is kinda silly and uninteresting to watch when auto-resolve is allowed. Like this post if you're in favor of adding another column to the IL leaderboard which bans auto-resolve.

If you'd like this as full-game All Galactic Conquests categories for EaW and FoC as well, I will add them once someone submits a run without using auto-resolve. Be warned that it will be a very long speedrun lol

 

Forum: The Site

Thread: Report a site bug

Started by: ZephilesZephiles

I ran into a small bug while trying to edit the theme for this game. I'd like to change the panel color to FAEA50 (yellow), but the site insists on displaying them as 59541D (olive) instead. Not a big deal but worth looking into

https://i.imgur.com/AVftndS.png

 

Forum: 3D Pinball for Windows: Space Cadet

Thread: Prematurely stopped timer

Started by: BJayMBJayM

When you start and stop the timer is not considered in verification. A mod can easily go back and frame count to get the actual time.

 

Forum: Comix Zone

Thread: Add 360 to consoles

Started by: KhloëKhloë

Could you add PC to the list of platforms as well? My run was done on PC but it’s been listed as Genesis for a couple years now

 

Forum: Comix Zone

Thread: Add 360 to consoles

Started by: KhloëKhloë

Could you add PC to the list of platforms as well? My run was done on PC but it’s been listed as Genesis for a couple years now

 

Forum: Bloons Tower Defense 4

Thread: Rules Question

Started by: WinslinatorWinslinator

@MrJoCrafterMrJoCrafter What is allowed, beating multiple tracks at once or having two tabs open to switch between games quickly?

 

Forum: Bloons Tower Defense 4

Thread: Rules Question

Started by: WinslinatorWinslinator

Having another tab open with the expansion tracks all set to go would remove extra load time and the ninja kiwi intro. I don’t see any harm in allowing that.

However I definitely agree tracks should be completed one at a time because it really does go against the spirit of the run. I’d like to hear what the mods think too if they’re watching this thread.

 

Forum: Bloons Tower Defense 4

Thread: Rules Question

Started by: WinslinatorWinslinator

You need to have at least two tabs open if you want to start completing the expansion tracks right after the original tracks. And then I wondered what was stopping me from basically completing the original and expansion tracks at the same time? How far could that be taken? As someone who has never speedrun another browser game before, this is NOT a ‘common sense’ rule to me, especially considering how hands-free these speedruns are.

 

Forum: Bloons Tower Defense 4

Thread: Rules Question

Started by: WinslinatorWinslinator

For the normal + expansion tracks category for instance, I figure the fastest way to beat all 13 tracks would be to have 13 different windows open and try to beat all the tracks at the same time. I hope such a thing would be disallowed because then the top time would go to whomever has the fastest PC due to the insane lag you'd have. If it's not allowed, a note in the rules should be added that the tracks must be completed one at a time.

Also one of the category names has a typo and should read "Original Tracks%"

 

Forum: Bloons Tower Defense 4

Thread: Resetting Data

Started by: WinslinatorWinslinator

I tried that on both Chrome and Firefox and the site still saves my data while logged in.

 

Forum: Bloons Tower Defense 4

Thread: Resetting Data

Started by: WinslinatorWinslinator

For the Rank 31 speedrun, what is the easiest way to reset all your data when logged into an account? Do I have to create a new account for every run I attempt?

I tried playing while not logged in and clearing browser cookies and site data but I can't save any games doing that (slower for the speedrun).

 

Forum: Star Wars: Empire at War & Forces of Corruption

Thread: galactic conquest not working?

Started by: FellebelleFellebelle

(edited: )

Yeah what the heck?? I've never seen that before and I don't know why the game allows that. @TedGNTedGN , @Eu4zeboEu4zebo have you guys come across this in your runs?

 

Forum: Star Wars: Empire at War & Forces of Corruption

Thread: galactic conquest not working?

Started by: FellebelleFellebelle

First, definitely make sure it's one of the conquests where killing Palpatine is a win condition. If it shows that he died on the battle results screen, you're good.

Sometimes, there are a bunch of mission holocron messages waiting and the final cutscene won't play until they are displayed. Click the mission holocron button (the one above the fast forward button) a bunch of times to skip through these fast and the final cutscene will play. You can do this even faster if you disable "allow random events" in the game's advanced options.

 

Forum: Flicky

Thread: Timing Change + IL Leaderboard proposal

Started by: WinslinatorWinslinator

(edited: )

The rules have been updated such that time now ends when the round clear text appears on round 48. This avoids a potential timing discrepancy that could occur if the chirp chain is broken right as the exit is touched. All runs currently on the leaderboard have already been adjusted to account for this.

Additionally we are also thinking about adding an IL leaderboard to this game. This would allow people to easily study the fastest RTA strategies found for each level, all in one place. Times would be measured via IGT so verification is simple. All 48 non-bonus rounds would be broken down into two columns: "Normal" which includes those rounds beaten on the first playthrough; and "Hard" which would encompass those same rounds played on the second playthrough or beyond. Let me know if anyone has further suggestions.

 

Forum: Star Wars: Empire at War & Forces of Corruption

Thread: Timing Change

Started by: WinslinatorWinslinator

(edited: )

As the top times for some of the Galactic Conquests get more and more competitive (one now has two runs within a second of each other), I've decided to change the rules for when time starts for every category. In all runs, any load times immediately after pressing the appropriate start button are now factored out. This is to be more fair to people of all CPU speeds.

I understand that to be the fairest to everyone, all load times in all runs would eventually need to be factored out. I currently do not have the time to verify runs this meticulously, so we will address that when it becomes an issue for top times.

Every run's time currently on the leaderboard has already been adjusted to account for this change.

 

Forum: Star Wars: Empire at War & Forces of Corruption

Thread: IL Leaderboard Added

Started by: WinslinatorWinslinator

Due to the multiple requests I've received for it as of late, I have added an IL leaderboard for each of the 14 galactic conquests across EaW and FoC. As with the full-game category, any faction, difficulty, and advanced game options may be selected.

 

Forum: Croc (GBC)

Thread: Major Glitch Discovered

Started by: WinslinatorWinslinator

A YouTube user by the name MrChukthebeaver discovered that if you beat Flibby (the World 1 boss) and select "Retry", beat him a second time and hit "Retry", and on the third time beating him hit "Continue", you will be sent to the first level of World 4. I have confirmed that this works 100%. You can do this with any other boss as well. Just hit "Retry" the same number of times as worlds you'd like to skip.

As far as the Any% speedrun goes, no longer do we have to play Worlds 2 and 3, which saves ~11.5 minutes. That being said, a new category will certainly be created - one which allows and another which disallows using this wrong warp.

PaulmallPaulmall likes this.