Forum: Castle of Illusion Starring Mickey Mouse (Genesis) Thread: POLL: Practice Difficulty Started by: PaulSaltinePaulSaltine |
There isn't anything inherently wrong with adding practice mode if people want to party with three simple slices of bread rather then a complicated five course meal. That being said I wouldn't want to be the verifier having to frame check split start/ends to find extra milliseconds to squeeze out of a run. |
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Forum: Dungeon Keeper 2 Thread: 100% Specials run Started by: BodsdaBodsda |
Of course! Build a full complete run and PM me and i'll make a category. |
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Forum: Fatal Labyrinth Thread: RNG manipulation Started by: PlumaglobPlumaglob |
Nothing fatal about this labyrinth anymore. Well done Pluma! |
Forum: Dungeon Keeper 2 Thread: Auto-splitter request Started by: BiervampirBiervampir |
If you're concerned about not being able to see splits and therefore needing an autosplitter, consider putting a sound effect onto your splits by clicking + in livesplit and selecting "sound effects". That's what I use for fullscreen where OBS can see the timer but I can't. |
Forum: Fatal Labyrinth Thread: Question about a glitch Started by: ZwataketaZwataketa |
Agreed. However it's difficult to determine whether using a power up scroll on a cursed weapon counts a legit glitch in the first place - it may have been intentional. |
Forum: Ghostbusters (Genesis) Thread: Trying to understand the Castle Skip in Soig TAS Speedrun Started by: Whizzy_the_ElephantWhizzy_the_Elephant |
If the skip can only be done by pressing both up and down exactly on the same frame then i'm ambivalent about allowing it. There are a number of speedruns, "Zelda: Link to the Past" especially where it is banned, so much to the point where top runners are required to show their controller on camera. Physically using original hardware, it certainly wasn't possible to press up and down at the same time. The controllers pivotted, much like D-Pads still slightly pivot today. If it cannot be physically done at release date then i'm not sure it should be allowed to be done now. |
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Forum: Ghostbusters (Genesis) Thread: Trying to understand the Castle Skip in Soig TAS Speedrun Started by: Whizzy_the_ElephantWhizzy_the_Elephant (edited: ) |
In the TAS run there is a damage boost through the ceiling at 10:05... I can't understand how this is being achieved. You land on the wooden platform to trigger the camera to move up, but how is he piercing the ceiling barrier? He's higher than I can get before being damage boosted. If there is even a remote chance of pulling this off in a run then I'm eager to understand what is allowing Egon to move up through the invisible barrier. Any ideas? |
Forum: Fatal Labyrinth Thread: Question about a glitch Started by: ZwataketaZwataketa (edited: ) |
Every time you drop a weapon it has a chance to be cursed when it is picked up, just as a fresh weapon roll. This is a factor in any% where your battle axe is sometimes not your friend. For any% you could repeatedly drop your polearm until it becomes cursed. The odds feel like 1/64. |
Forum: Dungeon Keeper 2 Thread: Invisibility glitch Started by: oberdullioberdulli |
It's not impossible for old runs to stay at their position, new strats and glitches are discovered frequently for video games and retired scores are pushed further down. My submission is "no possession" but I did that as a challenge to see how fast it could go. Personally this discovery makes the speedrun considerably more consistent and it would be interesting to see what top times could emerge. Especially if you dared to interfere with the sleep of a dreaming mistress. |
Forum: Dungeon Keeper 2 Thread: Update and New Categories Started by: Whizzy_the_ElephantWhizzy_the_Elephant (edited: ) |
I don't know what the odds are of it crashing during a run, but I consider it "distinctively likely". Although it is unheard of for actual crashes to be mitigated into the final time for any speedrun game, I need to take into account the general stability, age and compatibility as well as to bring a modern realistic approach so that people can speedrun this game and have as much fun as possible. Therefore I will permit pause or reductions in final time due to crashes, provided that... 1. You have a timer running (livesplit) separately so I can see its the same run. 2. An analysis is made to ensure you're not trying to splice or intentionally crashing the game. 3. In the accompanying game description you timestamp clearly where the crashes are and allow the mods to calculate it instead of pausing or reducing the end time yourself. Only time from the crash itself will be count, not the level progress you crashed on, you must save often and frequently. All hail 90s games! |
Forum: Ghostbusters (Genesis) Thread: Ghost Skip Started by: Whizzy_the_ElephantWhizzy_the_Elephant |
I've updated the caterpillar ghost skip as I now have a perfect example. |
Forum: Ghostbusters (Genesis) Thread: Ghost Skip Started by: Whizzy_the_ElephantWhizzy_the_Elephant (edited: ) |
Alternative strategy for all ghosts! The ghost always escapes after three attempts. If you touch the beam on the very side of the ghost as it retracts, you can get a quick catch / release. You'll also release if you bash into a wall. This may be a more preferable strat if you're not in position for a quick ghost capture, naturally skipping the cutscene and possibly putting you closer to the exit. In addition it would also save time at the end of the level as there are no ghosts to cross off. |
Forum: Ghostbusters (Genesis) Thread: Ghost Skip Started by: Whizzy_the_ElephantWhizzy_the_Elephant (edited: ) |
This is the ghost skip. It's quite chaotic but can save a capture and cutscene. What seems to happen is that the ghost spawns outside of normal parameters and gets confused. Sometimes its faster then that what is shown here and will disappear immediately without going down. It may be possible that this can be done on other bosses which can be ended near the end of the screen, such as hotel boss 2, undead scyther, fireman and puppet master, but the time it may take to position the enemy may not be worth the time save. If anybody can confirm a setup please post here. |
Forum: Fatal Labyrinth Thread: Strategies and Ideas for Sub 30 Runners Started by: Whizzy_the_ElephantWhizzy_the_Elephant (edited: ) |
OUTDATED. See 2nd post for WR strats. Sub 30 is quite possible, even without 100% knowledge of maps and average RNG. Here are some pro tips. 1. Find potions to use on the boss. Poison potion is essential for massive time save, but you can also use lead and speed. Use potions found on floor 1-4 to find PU as you need those early power points. 2. Use Scrolls Late Game. You are likely to find 1 or 2 appraise scrolls and these can be used to identify potions. Potions found at L10-15 are likely to be poison, but they rarely appear TWICE. Speed and lead potions can be found L10-L30. 3. Don't go too fast to avoid levels, you need power points. Once you find a hand or battle axe, you're going to want to train at fast kill floors. 7-8, 11-12, 19-20. Kill most enemies that are on your path early on then only touch a few safe isolated ones. AVOID SPELLCASTERS. 4. SUICIDE STRAT Should you fail at finding appraise scrolls or you have several unidentified potions/scrolls, if you spawn at floor 20 or floor 25 with lots of nasty enemies, consider using all your potions and scrolls to identify them, then suicide. This will guarantee your boss potion strat and also identify and save a free chaos/teleport scroll. Best of luck to all runners. |
PlumaglobPlumaglob, ![]() |
Forum: Castle of Illusion Starring Mickey Mouse (Genesis) Thread: Introducing The Amazing Spring Gem Jump Started by: Whizzy_the_ElephantWhizzy_the_Elephant |
It looks impossible. I thought it was impossible. But ladies and gentlemen I present to you fresh from Disney Acrobats Incorporation... the Spring Gem Jump! Could it be almost frame perfect? |
Forum: Age of Empires II: Definitive Edition Thread: Game Speed Unable to be fixed to Fast in Campaign Levels Started by: Whizzy_the_ElephantWhizzy_the_Elephant |
Whether by update or bug, there is no way for me to select the game speed to be 2.0 upon the start of a campaign level. William Wallace 1 is fixed at 1.5 El Cid 1 is fixed to 1.7 Under "game" the speed is set to fast but there is no button to select a speed. The button becomes available in single player and multiplayer, but not in campaign. In single and multiplayer it will remember the speed I set it to last and start at 2.0. The ONLY workaround is by using the hotkeys to increase speed, but it will always reset to either 1.5 or 1.7 at the start and I will have to manually shift it up at the start of each and every attempt. Am I okay to proceed under these circumstances? |
Forum: Dungeon Keeper 2 Thread: Update and New Categories Started by: Whizzy_the_ElephantWhizzy_the_Elephant (edited: ) |
I've began the process of creating new categories. The first batch of individual levels are up, the remaining levels and pet dungeon category to be created in the following days, so hop it evil keepers and smash out those times! I've decided to ban the use of /console for new runs beyond this point. I am sure there are quality keepers willing to earn their rank of master who can surpass the two hour mark for a full run. I've also had the idea of "waiving crash time" - since DK2 crashes a lot and this might alienate full game runners. How would you feel about this? Good luck evil ones! |
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Forum: Dungeon Keeper 2 Thread: Interest In A Levels Based Leaderboard? Started by: GamesLikeFinderGamesLikeFinder |
Hey you've added me! I'll take a peak at the menu options over the coming weeks and make some updates and upgrades, individual levels etc. I can also update the rules so we have some. I want perhaps a vote on whether /console should be permitted or not. Any new runners wishing to get into this game will be very welcome. |
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Forum: Dungeon Keeper 2 Thread: Interest In A Levels Based Leaderboard? Started by: GamesLikeFinderGamesLikeFinder |
Having two mods gives good guarantee that runs can be verified with greater haste. Sign me up! |
Forum: Dungeon Keeper 2 Thread: Interest In A Levels Based Leaderboard? Started by: GamesLikeFinderGamesLikeFinder |
"General Speedrunning Experience" I'm last on almost every board i'm on. Submit any full RTA runs you have, let's get this game some support! |