Forum posts

Forum: Siren

Thread: Which console and version is the fastest

Started by: WhipCPLWhipCPL

I'm interested in potentially running this game, which console and version is the fastest?


Forum: MediEvil (2019)

Thread: Submissions will not be accepted till the game is tested

Started by: WhipCPLWhipCPL

Hello all

Since the game is very new its flaws needs to be ironed out, ingame timer tested, potential load remover tested and so on. We're doing this to ensure a fair leaderboard and we deemed that it would not be fair to accept day 1 runs if they have an unfair advantage day 2 does not.

It's still possible to submit, however runs will be rejected until the game is ready, tested and updated.



Forum: The Site

Thread: New Games page

Started by: PacPac

I don't know if this is intentional or not.

But when adding a new game we can't set the release date as being in the future, only as the current present date or a date in the past. Is there a reason for this?


Forum: Harry Potter and the Philosopher's Stone (PS1)

Thread: A couple of time savers.

Started by: NodenNoden

There's a faster way to do the first one you showed, you can actually jump past Ron without getting a grab. It's just really difficult to pull off.

NodenNoden likes this. 

Forum: Harry Potter and the Philosopher's Stone (PS2,GCN,Xbox)

Thread: Skips/glitches/other useful speedthingies

Started by: WhipCPLWhipCPL

This thread is basically just to post findings in the game.

What I've found so far:

- If you run up to the fat lady and mash X as fast as possible, you will skip the long text where she tells you it's the correct password.

- When getting alohomora there's a chest that spawns next to the book if you break all the glass bottles, if you try to open the chest in the right position, harry will pick up the book, then while the cutscene for the ghosts plays, harry will automatically open the chest as well.

- So far I've had wizard cards respawn in the garden where you collect the first wiggenweld ingredient, I'm not sure if saving and reloading the game will respawn infinitely. Unsure how exactly it happens.


Forum: Harry Potter and the Philosopher's Stone (PS1)

Thread: Controversial Quidditch Skip

Started by: TheRedhotbrTheRedhotbr

It almost sounds like this is turning into another nosfx argument.

TheRedhotbrTheRedhotbr likes this. 

Forum: Harry Potter and the Philosopher's Stone (PS1)

Thread: FDS

Started by: PurpleSunPurpleSun

I have a 90k NTSC model I can test on at some point.


Forum: Harry Potter and the Philosopher's Stone (PS1)

Thread: FDS

Started by: PurpleSunPurpleSun

So has anyone actually bothered to test FDS?


Forum: Crash Bandicoot

Thread: Fat PS2 FDS vs. Slim PS2 FDS

Started by: RikoRiko

No. Slim PS2 does very little for very few games. In the case of crash 1, 2 , 3, ctr and bash, having slim fds is not going to give you faster load times. Very few games also get an advantage if you have the newest model of ps2. But those are very few and from the looks of things, the crash games are unaffected.

RikoRiko likes this. 

Forum: Crash Bandicoot

Thread: 100% Tutorial? Help? Please?

Started by: Tyler9698Tyler9698

So you want us, to make a guide for a game you hardly even play, for a category you don't even run?

Lol, kay then.

TheRedhotbrTheRedhotbr likes this. 

Forum: Counter-Strike: Global Offensive

Thread: Rejection of invalid record

Started by: miklmikl

I don't know how to access source code files, and I'd like to avoid that if possible at all.

At this point I think other people should test their games and see if their timer works correctly. Because if this problem is widespread then it's not just your PC that has the problem.

leftfornovaleftfornova likes this. 

Forum: Counter-Strike: Global Offensive

Thread: Rejection of invalid record

Started by: miklmikl

Alright I'm going to tone it down a little.

So the actual problem is your ingame timer, and yes, the timing on the leaderboards is done by ingame time because it it programming-wise, more accurate than human beings.

So can the problem be caused by an error by the hardware, or a change in the game's programming? Yes. Is it possible to say directly why it happened to you? No. With that said here's how it could've gone down.

If we blame the programming. Then the problem is a change in variable, which when translated from software language down to hardware language, changes the properties of the timer itself. This means you can have it do pretty much whatever, within in reason. Anything from slowing the timer, to extending its run time before an overflow occurs and so on. The only way to do this is reading through the source code in your version, or if it was changed in a recent update, which in that case you'd be innocent.

If we blame the hardware. It should be no surprise that electrical components will decay over time. Timers on circuitboards are designed in such a way that they work independently of the CPU, this means that the time they output is really accurate, assuming the settings are correct. The timer itself gets its frequency settings from a crystal, which if broken would actually make the majority of your circuitboard useless. Since you were able to do the run, record it and upload it, hardware failure is unlikely.

If the timer in gun range got broken in a recent update, well that wouldn't be your fault and that would be an accidental side effect due to recent changes. However as far as I'm aware that isn't the case. But on the same note, nobody really knows how the most recent update has affected the game. Still a possibility though.

The only final possibility is your recording software. I know software like VirtualDub is inaccurate. I'm going to be honest right now, I do not believe your recording software is to blame. I don't know what fps you record at, but even a 30 fps recording of a game that runs at a higher fps should not be making the actual length of what happens on screen be extended by 1½ seconds ever 20 seconds. We would still be getting the same length of what you recorded, just played back at a slower framerate.

leftfornovaleftfornova likes this. 

Forum: Counter-Strike: Global Offensive

Thread: Rejection of invalid record

Started by: miklmikl

Hmmm, let's see the evidence stacked against you.

Your ingame timer says 19.0, when the measured time is actually somewhere between 20-21 seconds.
Your actual run finishes slower than the 19.8, even though your ingame timer shows otherwise.
And finally, the fact that you said you didn't "break any rules by not using a glitch that wasn't allowed." First of all that was not what you were called out for, which makes it even more hilarious. Nobody called you out for using illegal glitches, you were called out because your timer is inconsistent, and yet that's not how you chose to defend yourself. In fact, you're trying to "educate" the very person who started these leaderboards, on how his own rules work.

Are you fucking kidding me?

Second of all, your next defence is saying that making a side by side comparison is not "adamantite" proof. Well first of all adamantite is a type of metal or gemstone, so your wording makes no sense. Second, how is a side by side comparison unfair exactly? Because he proved your run was overall shit and subpar, and yet somehow you managed to get a faster time? Yeah, how unfair. If anything this proves that you either did something shady, or your game is completely fucked up.

Thirdly, "I don't know how I did that time." REALLLYYY??? You're trying to tell me you did the run, but had absolutely no idea how you did the run? Well you're either hiding something, or you have a severe case of dementia. We can see and compare the runs, on average you spend more time in each room than the current record, there was nothing you did that was any faster, how in the flying fuck does 20½ seconds become 19 seconds?

Last but not least, and this is the funny part. Would you like to see a magic trick? Well the magic trick is me, showing you, what a 19 second gun range could look like.

Now compare his gameplay, to you. How the fuck can you with subpar gameplay, tie someone who had to use actual cheats in order to get 19 seconds?

aggelbeatboxeraggelbeatboxer likes this. 

Forum: ESA 2017

Thread: PogChamp

Started by: Mhmd_FVCMhmd_FVC

I have a bad case of the shits 🙁


Forum: Yu-Gi-Oh! Forbidden Memories

Thread: Discussion of what to be done about the situation with Mergy

Started by: Kollin7Kollin7

Even though I'm not part of the community I still want to add some hardware knowledge, or at the very least apply what I learned during one of my classes about onboard circuit programming and design.

From what I can find the chip is designed to overwrite the information written by the BIOS on the console itself. Basically meaning that whenever a disc is read, a signal is send back to the reader in which the BIOS would write information to the CPU about the authenticity of the disc. The chip would then overwrite that information and send a false positive back to the CPU resulting in an override of the region verification. If I have to understand how that affects the console overall, it would require me to get a real chip to play around with (and fuck me if any of the chips laying around are actually authentic and functional).

As far as affecting games at all, that depends on the programming of the game and chip design. If the BIOS aren't directly required for anything ingame, calculating RNG, drop rates etc. Then the excuse of hardware error is highly unlikely since BIOS is mainly for software initialization and data flow between the processors and storage units. At least that's how it works for a computer, I have a hard time imagining them making it any different for a PS2.

This neither proves nor disproves Mergy as a cheater, it however makes the possibilty of hardware error being and unlikely perpetrator.

KajurNKajurN, Cyberdemon531Cyberdemon531 and 3 others like this. 

Forum: Crash Bash

Thread: Layout

Started by: JumpyluffJumpyluff

Jumpy is our lord and savior. You should listen to him 🙂

f1f1 and Cyberdemon531Cyberdemon531 like this. 

Forum: ESA 2016

Thread: 3rd Round Cuts - Sneak Peak

Started by: flickyflicky

Yeah I hate it when the same games gets in every single year, good thing we have SM64 this year, I was tired of never seeing it in any marathon ever 😃

KrusKaderKrusKader likes this. 

Forum: ESA 2016

Thread: Pre-ESA Online Marathon - January 29th - 31st

Started by: EdenalEdenal

Game Name: Harry Potter and the Sorcerer's Stone
System: PS1 played on a PS2.
Category: 100%
Gameplay Estimate: 2:30:00
Ending/Bonus Estimate: Nothing, unless you want to watch 25 mins. of credits.
Possible Donation Incentives: Aside from Maximum house points, I can't think of anything.
Sample run video:
Description: There's two types of people, those who played the PS1 version, and those who didn't. On a more serious note, the PS1 version differs from its PC counter-part by not featuring MLG 360 no scope jumping wizardry. It does however contain everybody else's favourite activities. These include but are not limited to: Casting flipendo, collecting wizard cards and collecting beans.
Availability: Friday and saturday I'm available from 15:00-01:00. Sunday I'm not available.


Forum: The Site

Thread: Leaderboards moderation requests thread

Started by: GyooGyoo

And here we see the Crash speedrunners in their natural habitat. Fueled by their dreams of power. Too bad one of them suffer from autism and therefore can only see the world in his own deluded vision, oh and then there's all the other retards. 🙂

kykinsonkykinson and miklmikl like this.