Forums  /  We Love Katamari  /  WLK speedrun route (barebones guide)
  hotdogturtlehotdogturtle

The thing that separates this game from KD is that every level has a goal, whether it is displayed to the player or not. That means that you can quit out of every level after reaching the goal, even in object collection levels. So you never have to wait out the timer like in KD constellations.

Tutorial
Goal: Roll up Ace
Ace and the ball are 2 different objects, the ball is bigger than him

As Large as Possible 1
Goal: 15cm

As Large as Possible 2
Goal: 40cm

Underwater
Goal: 80cm

Flowers
Goal: 617 (50%)

Sun (first)
Goal: Fail
This level is unwinnable, so immediately go for the sun without doing anything else

As Large as Possible 3
Goal: 3m

School
Goal: 1.5m

House
Goal: 100 objects
There are 100 objects and you need all of them

Friends
Goal: 150 (50%)

Snowman
Goal: None
Immediately go to the snowball in the center

As Large as Possible 4
Goal: 12m

Racetrack
Goal: 5m

Campfire
Goal: Collect the bonfire (1.5m)

Sweets house
Goal: Collect both fans (1.33m I think, or maybe it was 1.30m)

Cranes
Goal: 600 (60%)

50 objects
Goal: 50 objects
Doesn't matter what you collect, any 50 will end it

Sumo
Goal: Knock out sumo opponent (133kg)

Cowbear
Goal: ( ͡° ͜ʖ ͡°)

Fireflies
Goal: Collect the fan (1.5m)

Saturn
Goal: 10cm
Your size is not shown on screen and if you try to exit before 10cm then you get a long text box

Pandas
Goal: $10

As Large as Possible 5
Goal: 500m

Clouds
Goal: 50 (10%)

Sun (second)
Goal: Collect the Sun
It's technically a size level, see my notes here: https:/​/​www.​speedrun.​com/​We_Love_Katamari/​thread/​sq1qt

pimittenspimittens and grassgrass like this.