Forum posts

Forum: Valkyria Chronicles

Thread: New speedrunner

Started by: Doctor_TimeWarpDoctor_TimeWarp

Oh shoot, thank you for reminding me to post a link to the Discord server in Guides.

Anyway, here is the link: https://discord.gg/bAzXpFn

Glad to see NG+ getting some activity!

 

Forum: Hyper Princess Pitch

Thread: Level 2 GoE strats

Started by: SimonNSimonN

I tried running through the other minibosses, but I went back to fighting the car miniboss because all three miniboss rooms have long hordes of enemies to deal with before the door opens to the next room, but that miniboss ends up being the most consistent.

I'm most proud of my routing for Stage 3. I try to deal with the orbs as best as I can, the second room has me getting the Speed powerup at the end if possible going into the third room, I use rainbow bullets to deal with the robots, then equip ice going into the miniboss room. Having my ice weapon lets me deal with the long train line, then I try to piledrive the jetpack miniboss for a quick kill.

Going into the next room, I use rainbow bullets to deal with the train and the turret, then get into position to piledrive the scythe. I use a combination of ice and rainbow to deal with the sleigh and orb enemies. Now for the following room? I run into the two large robot walkers while picking up health, getting the Speed powerup along the way. I try to piledrive the large horde of elves then the horde of robots when I can. Hopefully I can get something other than Hyper for the next room.

That room gives me the most trouble in the entire stage. The walkers and the spinning enemies don't give me enough time to deal with the horde of robots that come out. The santa hat enemies though don't give me that much trouble though.

The Stage 3 boss is entirely scripted and I'm proud of how that fight turned out.

 

Forum: Hyper Princess Pitch

Thread: Level 2 GoE strats

Started by: SimonNSimonN

My approach to the game in general was to go for the rooms that were the easiest when possible. I actually didn't watch the TAS until much later when I was good enough at the RTA. I haven't actually tried the wallhugger miniboss, but there an inconsistent quick kill that can happen with the car miniboss. It requires me to have a Power, Speed, Catellite, Hyper, or X/Y/Z pickup to possibly destroy the car as soon as it shows up. It's worth looking into though.

I like to move around in a clockwise/counter-clockwise pattern so I don't get too overwhelmed. I sometimes like to mix things up with a piledriver if I'm feeling risky, aside from the one I do to get the Triple out of the X mark on the ground. I run for health when I can because I want to have as full of a bar as possible going into the boss room.

The Stage 2 Boss took a while to get down on GoE. I run around in a circle while shooting from the right side of the room because it helps a ton with dodging the green bullets. If I have enough health after the first cycle where I can damage the boss, I will run into Turret 1 instead of piledriving it. I figure that it would give me 40 frames (1 second) to get a head start on Turrets 2, 3, and 4 that would otherwise be spent being airborne.

 

Forum: Hyper Princess Pitch

Thread: Versioning: 1.4/1.5 and GM5/GM7

Started by: SimonNSimonN

I really enjoyed your Jazz run and thought you did amazing! Always happy to see that game being shown off.

If anything, showing off GoE All Stages motivated me to explore new strats and more consistent setups for the category. But you could see how being short on Ice and Rainbow ammo could throw me into a disadvantage like during the Shots Fired run. And yeah, I'm glad you found something like GM5 working for you.

I submitted my latest speedruns for Any% and All Stages for GoE, so give them a look, you won't be disappointed!

InfiniteSheldor is right, I will do anything for the memes lolololol

607607, ZywelZillZywelZill and 2 others like this. 

Forum: Hyper Princess Pitch

Thread: Versioning: 1.4/1.5 and GM5/GM7

Started by: SimonNSimonN

There's really no difference between GM5 and GM7, so I'd go with GM7. Version differences also have no impact on the speedrun.

Really the only reason I used GM5 ever was when I was practicing the game on the emulator / TAS maker Hourglass, which I had to run on a Windows XP virtual machine. All so I could practice with save states for the hardest difficulty.

The game should run at a smooth 40 frames per second no matter what computer you use to run the game on.

I'm glad you're giving this game a go in any case! Also thank you for reminding me to submit my latest times for Goddess of Explosions.

ZywelZillZywelZill likes this. 

Forum: Tales of Xillia

Thread: Jude NG run

Started by: EmireEmire

You may want to ask Osey889, I'm not sure if he remembers anything from whatever he worked on it, but as far as I know, I haven't found any videos or notes on Jude NG Normal.

 

Forum: Tales of Xillia

Thread: Jude NG run

Started by: EmireEmire

Good luck with learning it! If you can make it past Jiao, then you've already made a lot of progress. He's easily the most difficult/annoying boss.

 

Forum: Tales of Xillia

Thread: Jude NG run

Started by: EmireEmire

The main reason why Jude New Game hasn't been run much is because you fight a number of bosses early on at lower levels, which are challenging enough on Milla New Game. Two bosses that come to mind are Ivar and Hammerzamm, both rounds. It is also a longer run than Milla New Game.

I think the only person who did Jude New Game leading up to RPG Limit Break was Osey889, but a video of his run doesn't exist.

 

Forum: Tales of Xillia

Thread: New Game +

Started by: [Deleted user]

Late reply, but NG+ for Milla and Jude have been added, so you can submit whatever times you have for it.