(She/Her)

Czech Republic

Forum posts

Forum: Fallout: New Vegas

Thread: 100% run?

Started by: UwUMatUwUMat

We already have quite many categories tbh and clearly, there's not much interest in 100%-like runs. The closest to it would probably be Max Quests With DLC. Then maybe add achievements etc. There probably won't be any demand though.

 

Forum: Diablo II: Lord of Destruction

Thread: Rules discussion March 28th 2021

Started by: blazer-flamewingblazer-flamewing

Don't worry, I'm not here to poke you about small details. Just asking if there was a particular reason this was done like that. No worries haha

 

Forum: Diablo II: Lord of Destruction

Thread: Rules discussion March 28th 2021

Started by: blazer-flamewingblazer-flamewing

Since you've already switched to 2 columns, maybe there's a reason why you did it this way, I don't know, but I just wanna mention that Real Time / In-game time is actually not the proper option. In-game time doesn't apply to games that use a load removing scripts (that is "time without loads"), but rather to games that literally display a timer.

Just a technicality, otherwise I think I like how you handled this.

 

Forum: Diablo II: Lord of Destruction

Thread: Issues with current timing method setup

Started by: IndrekIndrek

Just wanna mention one thing. Variables are likely not ever going to be removed, because they clearly are important and many games depend on them, so speedrun.com will probably keep supporting this "hacky" way. RTA is something that is possible to retrieve, so I don't feel like that's an issue, if you get people to help you with that, it could be done. Or really just the runners of those runs. Those runs are already valid, so you only check start, end and that's it.

What I feel like is being a bit ignored here is that these things could be much easier if speedrun.com had better tools for managing masses of runs. I'm not even surprised that mods didn't want to separate the timings. The API is kinda lacking (and poorly designed) and I'm hoping for a full rework and changes in terms of managing leaderboards in general.

 

Forum: Diablo II: Lord of Destruction

Thread: Category Layout and Definitions

Started by: muffineatermuffineater

@muffineatermuffineater Minecraft leaderboards are a bad example for many reasons, but probably the most striking one is the fact that the leaderboards exactly show how sometimes these tabs don't work out really well. For example set seed having literally an empty category (which people do indeed play, you just submit the runs somewhere else), because they just designed it poorly.

Rule discussion happened on Discord with most of the active runners. And it was even announced on forums, for example here: https://www.speedrun.com/d2lod/thread/jj6a7 It was always open for discussing all kinds of different topics.

While I agree that Px is the "True Any%", it feels kinda weird having to type any commands during the run or to see that in a run, I think that's why P1 is the mainstream. Wouldn't mind if that was moved around, but we really don't need to reorganize these leaderboards to fit how other leaderboards look. The tabs right now are really not that hard to understand.

 

Forum: Diablo II: Lord of Destruction

Thread: Category Layout and Definitions

Started by: muffineatermuffineater

The leaderboards have recently been discussed and the way it is set up right now was agreed on by majority of the community. And yes, even people who have experience with multiple leaderboards participated.

As far as Minecraft leaderboards go, those are one of the worst leaderboards on this site, really not a good example.

How do you check if someone doesn't change players settings in P8 or P1? Well... quite simply. speedrun.com rules clearly say that you can verify worse runs with more leniency. So if a bad run has a /players change, it's alright to overlook. If it's one of the top runs, well... that's a thing you gotta lookout for. But that doesn't get solved by simply mixing up all /players options. Because you're still gonna check for other ways the person could've cheated, so the top runs are still gonna be watched carefully anyway.

 

Forum: Outlast

Thread: Declined runs

Started by: DukesOfHorrorDukesOfHorror

@CreamSockCreamSock "Also when we have 30/40+ runs in queue one hour is a long time to verify one run" - as I've already said, you literally don't have to thoroughly verify the run. Read the moderation rules, please.

I can admit that getting a sub 1 hour run is an easy task, for someone who's been in speedrunning or at least has the time to check other runs, strats, etc. (I personally did get sub 53 in a few attempts, doesn't mean others have the same amount of time to do multiple runs or do research) Trying to go fast without actually knowing the most optimal strats is not something that should be necessarily banned from the leaderboards. And again, there are people who will simply not be capable of achieving much better times.

As for "our moderation team have decided", leaderboards are owned by the community, not by the moderators. Moderators are the people who should unite the community, not disrupt it.

 

Forum: Outlast

Thread: Declined runs

Started by: DukesOfHorrorDukesOfHorror

speedrun.com is not only for good runs, it is to track your history as well. I don't believe there should be such a requirement. Clearly if you've had several runs rejected because of it, something is wrong with the verification process here.

Moderation rules state:

"A minimum effort requirement is reasonable. It is recommended to at a minimum accept a first playthrough done in one sitting with an intention of playing the category quickly." and "Runs that are clearly not making an effort to beat the game's category quickly may be rejected."

This allows mods to rejects runs that are obviously not trying to go fast or those that are way too bad. I do believe that 10 minutes off the WR is still not necessarily a terrible run (besides, you're, again based on the rules, not even obliged to thoroughly check through the bad runs), there definitely might be people who struggle with hitting the 1 hour mark.

Please, handle verification with a bit more leniency, this is awfully disruptive to the community.

DukesOfHorrorDukesOfHorror likes this. 

Forum: Fallout Anthology

Thread: Fallout 1 guide

Started by: KiemattsonKiemattson

Unfortunately, that guide seems to be gone. It contained old strats, so it's better to follow something newer. For example there's my video tutorial for Any%: https://www.speedrun.com/fallout/guide/0m7jb

Except for 1 little thing it's up to date. You can also join our Discord, you'll probably get answers faster there: https://discord.gg/zyMbNJa

KiemattsonKiemattson likes this. 

Forum: The Elder Scrolls II: Daggerfall

Thread: Start dungeon category

Started by: CastimierCastimier

So... the run would be about pressing ALT F11 as fast as possible?

Okay, I get it, you probably mean without this "glitch". But then there's the question: Are people gonna run that? Probably not. It doesn't even really contain any tricks or anything interesting. Creating ILs for a game that doesn't really have ILs usually isn't preferred or actively played, especially for such a short run.

 

Forum: Cyberpunk 2077

Thread: Tittle screen%?

Started by: BuyMyMojoBuyMyMojo

Whatever happens, let's just not call everything "Category%", it completely disregards the meaning of the %.

Anyway, categories will probably be made based on what runs people actually end up running. Creating arbitrary categories just for the sake of their existence before even knowing if it's gonna be active seems a kinda pointless.

FuzimiFuzimi, TrueNeutralTrueNeutral and 2 others like this. 

Forum: Desperados III

Thread: Garbage Rules

Started by: KhloëKhloë

@makvasicmakvasic: Imagine running a game where mods threaten to delete your runs if the game gets patched.

And I'm not exactly sure how you can possibly know what we did or didn't play. I've played the game and I would consider speedrunning it - that's why I'm here, duh. But I don't speedrun ILs, so I'm instantly not welcome, and the rules are unexplained and every submission contains a risk of having your run removed and bans even things that are features of the game.

And if you've read the moderation rules, it states that the mod doesn't own the leaderboards. And if people who want to run the game disagree with the rules, it's not right to ignore them.

 

Forum: Desperados III

Thread: Garbage Rules

Started by: KhloëKhloë

Also not allowing to use mechanics of the game (time acceleration) seems pretty unreasonable. It's literally what you are supposed to use during regular gameplay, so why ban it in a speedrun.

 

Forum: Desperados III

Thread: Garbage Rules

Started by: KhloëKhloë

Indeed, the rules make absolutely no sense and are not even properly listed. Rules shouldn't be in Guides but in Rules. Please fix it.

Also having rules set in such a threatening manner is very discouraging. Either split the runs into Glitchless (that doesn't allow any glitches) and Any% (which allows all glitches from all versions - And it's super easy to get old versions if you own the game) or, alternatively, have Any% Old Patch, Any% and Glitchless if it's such a big deal that someone would run on an old version.

This is so dangerous because of the fact that the devs are the ones to decide what is and isn't intended behavior of the game, so you'd have to remove runs that use anything that gets fixed. And just that makes everyone pray that they don't make a new version that fixes anything they change.

Most speedrun.com communities are primarily focused on Any%, which mostly means using the lowest difficulty and all glitches from any versions - if any of that is a problem, then it's time for a new category. But these leaderboards just seem like the exact opposite. You shouldn't be removing runs just because a new patch comes out and you shouldn't have the only difficulty be the hardest one. Obviously, non-existence of full-game leaderboards is also insensible in this case.

KhloëKhloë, HannySHannyS and 3 others like this. 

Forum: Someday You'll Return

Thread: Important: Framerate rules

Started by: WafuWafu

As of 26th June 2020, all runs should be capped to 144 FPS or lower. Framerate in this game affects way too many things and it would be unfair as people with very good PCs would be able to utilize its advantages.

You don't have to show your FPS during the run, however, it's recommended to show it via Steam, RTSS or Dxtory. If your QTEs are instant or there are any other glitches that require high FPS, your run would be invalidated.

Lowering your framerate (via game, RTSS or Dxtory) during the run is allowed to be able to simulate a weaker PC, which is on a significant advantage in some situations.

 

Forum: Someday You'll Return

Thread: Notes for new runners

Started by: WafuWafu

(edited: )

To use auto-splitter, rightclick LiveSplit -> Edit splits... and click the "Activate" button. Then click the "Settings" button next to it and tick ONLY the version you are using. It's set to 1.1.0 by default as it's the fastest version.

If you want to use auto-splitting, you need to have 13 splits. There's 12 chapters, but Chapter 1 is split into 2 parts, switching after you arrive at the forest with the car. If you are not using any splits and only show one time, untick the "Split" checkbox or the timer will end on chapter change.

Finally, press ok for the settings and for the splits as well, then rightclick LiveSplit -> Compare against -> Game time.

Added splits template into Resources if you don't want to make own.

Note: The timer doesn't start or end on its own. You have to start it manually when you gain control of the character and end it when the timer stops during the credits loading. Accuracy shouldn't be a problem.

 

Forum: Someday You'll Return

Thread: Notes for new runners

Started by: WafuWafu

If you're interested in running this game, there's a couple of things you might want to know.

1. You should activate the auto-splitter. It exists so that nobody is in a disadvantage. Manually re-timing your pauses will not be considered valid. Not using this makes leaderboards inaccurate.

2. Version 1.1 (manifest ID 8534491501929628930) is the fastest for Any% runs.

3. Purifying a heart is slower than destroying them, not to mention you have to craft the potion.

4. Beast ending is the fastest.

You can always contact me on Discord with any issues / glitches / questions.

 

Forum: Diablo II: Lord of Destruction

Thread: What constitutes a "load"?

Started by: DrClicheDrCliche

@DrClicheDrCliche There can still be changes as to what actually counts as a load. The load removal may still be changed if issues are found, so it's a bit hard to tell exactly right now.

The question is, are you interested in doing this work? Because if not, then it's pointless for me to give you the explanation, because I know how to make the script, it's just not really needed that much from what was told to me.

But anyway, there's 2 things that we count as a load:

1. When player selects a character, it seems to be from the first frame where the doors start opening (not the frames when the doors are closed). If you'd check the frames where the doors are closed, you'd include the TCP/IP loads, which are only supposed to count as a load after the doors start opening, otherwise there's no punishment.

2. When player clicks save & exit, you should check if this part of the screen is stuck (basically the center of the pentagram): https://prnt.sc/ss0pva (that happens after clicking the button) once you're in the menu, the timer should continue again.

 

Forum: Diablo II: Lord of Destruction

Thread: LiveSplit Setup guide

Started by: Teo-Teo-

If there is any problem with the timer, you should report it to me via Discord DMs. That way we'll be able to figure out why something doesn't work for you.

 

Forum: Diablo II: Lord of Destruction

Thread: We need to address -ns

Started by: IndrekIndrek

@327327 Oh, no, I didn't mean that. What I mean is that if you splice a run, you want it to look real. If someone streams the runs, they instantly gain one layer of credibility (because many people will think "oh it's live, this can't be spliced, they already reset 4 times and it's not prerecorded because they talk to the chat"). This has been done in speedrunning and it's easy if you don't have to play the audio.