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Forum: Diablo II: Resurrected

Thread: Load removal for LiveSplit

Started by: IndrekIndrek

(edited: )

For those who possibly don't have LiveSplit yet, the development version includes LiveSplit Server: https://raw.githubusercontent.com/LiveSplit/LiveSplit.github.io/artifacts/LiveSplitDevBuild.zip

 

Forum: Diablo II: Resurrected

Thread: Starting point

Started by: IndrekIndrek

1. Personally, I believe that just because the shared stash tabs exist, there should be a category that allows their usage rather than completely banning the game's feature, so yeah, I can absolutely see "Twinked" category here.

2. I personally didn't notice this because my loads are so fast. As for me, I believe we should advise people to just not click during the loads. In other case, we could choose to resume the timer whenever we detect the player's movement (if we found out how)

3. Personally, I don't really mind either option, but I don't really agree with people taking actual breaks during their run.

 

Forum: The Beast Inside

Thread: Announcement: New auto splitter

Started by: WafuWafu

(edited: )

Today, we updated the auto splitter to support automatic start, end and splitting. The pointers were also improved, so if you previously had problems, it shouldn't be a problem anymore.

Authors: @WafuWafu, @KunoDemetriesKunoDemetries

If anything doesn't work for you, feel free to contact me.

HannySHannyS and gousteLangousteLan like this. 

Forum: Two Worlds

Thread: Where can I find version 1.0 or 1.1?

Started by: delogondelogon

Preferably buy it on eBay or something, but you need to confirm it's the right version. Other than that, there's only ways we shouldn't discuss there.

 

Forum: Diablo II: Lord of Destruction

Thread: Battlenet Style 1 year later

Started by: SpeakerofthetruthSpeakerofthetruth

It's just category extensions. It's kinda designed for these silly categories that are mostly for fun or challenge. Challenge runs are something that we have on multiple different category extension leaderboards and there have never been complaints. It's refreshing, makes people return, even if just for one race or something.

 

Forum: Arx Fatalis

Thread: News: Auto-splitter

Started by: WafuWafu

Auto-splitting for the Any% category is now available. To activate it, go to your splits, choose edit splits, then press the activate button.

If you don't wish to use auto-splitting, click the settings button and untick "Split", you can also choose to not split for Akbaa kill - there is possibility that it might be inconsistent and might need more testing, however, if LiveSplit finishes the run when it shouldn't, finish it and don't worry about it, I will retime the end of your run. Generally, no issues should be happening though.

Your splits need to have 25 splits (or 24 if you don't want to split for boss fight). You can get premade splits in resources: https://www.speedrun.com/arx_fatalis/resources

The auto-splitter works on versions 1.0, 1.0.3 and 1.1.2. Feel free to contact me with any issues or requests.

xNyuxNyu and PegasDoggeAMPegasDoggeAM like this. 

Forum: The Beast Inside

Thread: Rule change: Timing of run's end

Started by: WafuWafu

As of 30th May 2021, we decided to change the end of the run. You no longer have to do the ending decisions which are just two clicks and unnecessarily long cutscene. All the runs currently visible on the leaderboard have been retimed, so there are no disadvantaged runs. If you wish to retime an obsolete run that's not visible anymore, please, let any of the mods know.

 

Forum: Path of Exile

Thread: May 8 2021: Major Changes to PoE Speedrunning

Started by: BalaarBalaar

I see where you are coming from. And it's great that you're willing to follow the community's wishes if they seem to run softcore. So I assume you're going to deal with this properly. I need to comment on this part though:

"So when I started doing my own runs, it was natural to consider every run where I died (which was a lot) to be null and void." - While it is a valid feeling, I wish this wasn't such a standard. I've seen this do some serious damage in several speedrunning communities. Some people don't let such a situation affect them and that's great, but many people, especially new runners, jump into this attitude and either quit running the game immediately or end up being very desperate over trying to perfect the run right from the start.

Just to give an example, I moderate the Mafia: The City of Lost Heaven game and its category extensions. Yes, it's a very different game and the runs range from 2:40 to 4:00 (hours), depending on how skilled you are, but it has a fairly big community to explain what I'm trying to say. A lot of runners who achieved the time below 3 hours tend to reset when they die. But we've had it over and over that people who can't even get close to the 3 hour mark reset the first 2 missions for countless hours, this attitude leads to not learning anything past the first half of the game. These people stagnate because they can't handle it when the run's not perfect. And this spreads a lot and brings a lot of toxicity into the community. If this community ever becomes big, I really hope this won't be the case. You'd be surprised how many people avoid some speedrunning communities because of this.

I wish you good luck in handling this and I hope to see this community growing.

BalaarBalaar likes this. 

Forum: Path of Exile

Thread: May 8 2021: Major Changes to PoE Speedrunning

Started by: BalaarBalaar

I can't help but feel like this is not a decision made by a speedrunning community. Of course, as this is an online game, there might be some unintentional features that GGG might not want you to use, so they have some control over what you can do in the runs. In speedrunning communities, it is usually the case that you want to squeeze as much as possible from the game, use all the advantages that the game gives you.

Death abuse, although maybe not extremely useful in this run (still probably faster than logging out if you have the chance), is something that's been around for so long that everyone has done it and probably in multiple games, sometimes even accidentally. This is not a thing that should be banned from any leaderboards unless you're going for glitchless runs (and that usually doesn't end up being a main category unless the Any% is too short, so there's almost always the option to go with pretty much anything and then restricting yourself is a choice, that's how most of speedrunning works)

And I don't know if this hasn't been brought up, but deathless run is different from a HC run. Even if just mentally, your decision making and care is very different when playing SC and when playing HC. Even if the result is the same, it is still very different run.

And just as an anecdote, whenever I play SC and run out of mana at boss (in acts ofc), I will just let them kill me to reset the mana. And that has been the case for like 7 years, I don't think I'm the only one. Resetting a run just because I didn't have a portal scroll for refill would probably be the most frustrating thing to deal with in these runs, especially when dying would probably be faster than opening (and wasting!) a portal and going through a load screen and all that with more walking included. (e.g. The Harvest arenas)

ChrimleChrimle and BalaarBalaar like this. 

Forum: Fallout: New Vegas

Thread: 100% run?

Started by: UwUMatUwUMat

We already have quite many categories tbh and clearly, there's not much interest in 100%-like runs. The closest to it would probably be Max Quests With DLC. Then maybe add achievements etc. There probably won't be any demand though.

 

Forum: Diablo II: Lord of Destruction

Thread: Rules discussion March 28th 2021

Started by: blazer-flamewingblazer-flamewing

Don't worry, I'm not here to poke you about small details. Just asking if there was a particular reason this was done like that. No worries haha

 

Forum: Diablo II: Lord of Destruction

Thread: Rules discussion March 28th 2021

Started by: blazer-flamewingblazer-flamewing

Since you've already switched to 2 columns, maybe there's a reason why you did it this way, I don't know, but I just wanna mention that Real Time / In-game time is actually not the proper option. In-game time doesn't apply to games that use a load removing scripts (that is "time without loads"), but rather to games that literally display a timer.

Just a technicality, otherwise I think I like how you handled this.

 

Forum: Diablo II: Lord of Destruction

Thread: Issues with current timing method setup

Started by: IndrekIndrek

Just wanna mention one thing. Variables are likely not ever going to be removed, because they clearly are important and many games depend on them, so speedrun.com will probably keep supporting this "hacky" way. RTA is something that is possible to retrieve, so I don't feel like that's an issue, if you get people to help you with that, it could be done. Or really just the runners of those runs. Those runs are already valid, so you only check start, end and that's it.

What I feel like is being a bit ignored here is that these things could be much easier if speedrun.com had better tools for managing masses of runs. I'm not even surprised that mods didn't want to separate the timings. The API is kinda lacking (and poorly designed) and I'm hoping for a full rework and changes in terms of managing leaderboards in general.

 

Forum: Diablo II: Lord of Destruction

Thread: Category Layout and Definitions

Started by: muffineatermuffineater

@muffineatermuffineater Minecraft leaderboards are a bad example for many reasons, but probably the most striking one is the fact that the leaderboards exactly show how sometimes these tabs don't work out really well. For example set seed having literally an empty category (which people do indeed play, you just submit the runs somewhere else), because they just designed it poorly.

Rule discussion happened on Discord with most of the active runners. And it was even announced on forums, for example here: https://www.speedrun.com/d2lod/thread/jj6a7 It was always open for discussing all kinds of different topics.

While I agree that Px is the "True Any%", it feels kinda weird having to type any commands during the run or to see that in a run, I think that's why P1 is the mainstream. Wouldn't mind if that was moved around, but we really don't need to reorganize these leaderboards to fit how other leaderboards look. The tabs right now are really not that hard to understand.

 

Forum: Diablo II: Lord of Destruction

Thread: Category Layout and Definitions

Started by: muffineatermuffineater

The leaderboards have recently been discussed and the way it is set up right now was agreed on by majority of the community. And yes, even people who have experience with multiple leaderboards participated.

As far as Minecraft leaderboards go, those are one of the worst leaderboards on this site, really not a good example.

How do you check if someone doesn't change players settings in P8 or P1? Well... quite simply. speedrun.com rules clearly say that you can verify worse runs with more leniency. So if a bad run has a /players change, it's alright to overlook. If it's one of the top runs, well... that's a thing you gotta lookout for. But that doesn't get solved by simply mixing up all /players options. Because you're still gonna check for other ways the person could've cheated, so the top runs are still gonna be watched carefully anyway.

 

Forum: Outlast

Thread: Declined runs

Started by: DukesOfHorrorDukesOfHorror

@CreamSockCreamSock "Also when we have 30/40+ runs in queue one hour is a long time to verify one run" - as I've already said, you literally don't have to thoroughly verify the run. Read the moderation rules, please.

I can admit that getting a sub 1 hour run is an easy task, for someone who's been in speedrunning or at least has the time to check other runs, strats, etc. (I personally did get sub 53 in a few attempts, doesn't mean others have the same amount of time to do multiple runs or do research) Trying to go fast without actually knowing the most optimal strats is not something that should be necessarily banned from the leaderboards. And again, there are people who will simply not be capable of achieving much better times.

As for "our moderation team have decided", leaderboards are owned by the community, not by the moderators. Moderators are the people who should unite the community, not disrupt it.

 

Forum: Outlast

Thread: Declined runs

Started by: DukesOfHorrorDukesOfHorror

speedrun.com is not only for good runs, it is to track your history as well. I don't believe there should be such a requirement. Clearly if you've had several runs rejected because of it, something is wrong with the verification process here.

Moderation rules state:

"A minimum effort requirement is reasonable. It is recommended to at a minimum accept a first playthrough done in one sitting with an intention of playing the category quickly." and "Runs that are clearly not making an effort to beat the game's category quickly may be rejected."

This allows mods to rejects runs that are obviously not trying to go fast or those that are way too bad. I do believe that 10 minutes off the WR is still not necessarily a terrible run (besides, you're, again based on the rules, not even obliged to thoroughly check through the bad runs), there definitely might be people who struggle with hitting the 1 hour mark.

Please, handle verification with a bit more leniency, this is awfully disruptive to the community.

DukesOfHorrorDukesOfHorror likes this. 

Forum: Fallout Anthology

Thread: Fallout 1 guide

Started by: KiemattsonKiemattson

Unfortunately, that guide seems to be gone. It contained old strats, so it's better to follow something newer. For example there's my video tutorial for Any%: https://www.speedrun.com/fallout/guide/0m7jb

Except for 1 little thing it's up to date. You can also join our Discord, you'll probably get answers faster there: https://discord.gg/zyMbNJa

KiemattsonKiemattson likes this. 

Forum: The Elder Scrolls II: Daggerfall

Thread: Start dungeon category

Started by: CastimierCastimier

So... the run would be about pressing ALT F11 as fast as possible?

Okay, I get it, you probably mean without this "glitch". But then there's the question: Are people gonna run that? Probably not. It doesn't even really contain any tricks or anything interesting. Creating ILs for a game that doesn't really have ILs usually isn't preferred or actively played, especially for such a short run.

 

Forum: Cyberpunk 2077

Thread: Tittle screen%?

Started by: BuyMyMojoBuyMyMojo

Whatever happens, let's just not call everything "Category%", it completely disregards the meaning of the %.

Anyway, categories will probably be made based on what runs people actually end up running. Creating arbitrary categories just for the sake of their existence before even knowing if it's gonna be active seems a kinda pointless.

FuzimiFuzimi, TrueNeutralTrueNeutral and 2 others like this.