Forum posts

Forum: Friday the 13th

Thread: regarding "MESEN"

Started by: ValientlinkValientlink

I don't know of any other games off hand that have a specific category for emulator. Currently emu runs are hidden by default on the main boards. I'd probably not make an entire category for them since you can just choose to view only emu runs on the board, and I think people should be encouraged to use console when they want a decent time like sub 3:00.

Maybe I'm misunderstanding something though. This is how we do it in Ocarina of Time but I understand that's quite a different game.

 

Forum: Friday the 13th

Thread: regarding "MESEN"

Started by: ValientlinkValientlink

(edited: )

So I didn't know much about this emulator, but I hear it's banned in pretty much all other games because of a lag reduction feature. There was a recent submission of 2:58 with this, but it also used autofire (which would have not been allowed anyway). Although apparently that bit about autofire was never in the rules, I coulda swore it was. I never came across any other runs on here that used autofire, though. It was only obvious here because the throws were oddly consistent and then I noticed it on the input display.

Just wanted to make a post about it. This game has really gotten a lot of runners over the last couple years so it would be good to discuss stuff a bit more about updating rules and such. From what I understand, FCEUX and Nestopia are fair game. On this guys 2:58 run, it did seem to me like some of the load transitions were a bit shortened, but apparently it can be near impossible to tell if someone is reducing lag (the feature that has resulted in this emulators ban)

 

Forum: Friday the 13th

Thread: Laura vs Crissy

Started by: ValientlinkValientlink

Hi there,

So for the optimal route, I noticed some people have Laura or Crissy on day 2. Was curious if anyone has a preference for one or the other. I would much rather have Laura because I find it much easier to time throws with her and Mark, since their torch seems to have slightly more air time. Something about Crissys fast throwing in combination with faster Jason makes me more likely to miss hits. But I mostly used Mark / Laura in past routes so I could just not be used to it.

Also given Laura or Crissy can be in the cabin, would this mean there's technically a 2/256 chance for a good seed on this route? I heard the 1/256 figure awhile back but wasn't sure exactly how accurate that was. It seems like I get it pretty often, but maybe I'm just lucky.

That said, I'm going to start running this game again after 5 years and I'm pretty excited to go for record again! It's nice not having to 3 cycle Jason outside on day 1 anymore, that was the worst part of the route I used to run. Also it's nice to see this game go from 3 runs on the leaderboard to over 30. It seems while I've been gone a community has formed 🙂

DarthTyraelDarthTyrael likes this. 

Forum: Friday the 13th

Thread: RNG Map Seeds

Started by: dvstinjamesdvstinjames

Interesting, so there is a 50% chance he will start by the caves and only 25% for the other two? I assume any 3 routes can be applied to any cabin combination. Interesting data, I always thought it was more or less 50/50 between route A and B, but I never looked inside the rom years back when I was figuring stuff out. This makes a lot of sense, I noticed he would always start by the cave most often, especially with the "default" cabins

 

Forum: Friday the 13th

Thread: Collaboration & Information sharing

Started by: EightbitSteveEightbitSteve

(edited: )

So yeah other than not including his movements through the woods, the A and B data is accurate. That was also just a WIP I made years ago in a couple minutes. There hasn't been any big demand to fix it (I'm also just largely an Ocarina of Time speedrunner) but maybe now would be the time. I'll admit I was also very confused with the current record route in how Jason moved through the woods.

This is the only thing I don't truly understand. I know he will enter the north woods to cut into the Lake on route B, and that's what record takes advantage of. I know he also cuts through the south woods to get to the southern cabin beginning route B after attacking the children. But when he is actually moving left or right I'm not sure. Either way this is the only thing I can think of being inaccurate about the A and B route data. His route taken and cabins visited are all correct. I'll try and contact the TASer to see if he can weigh in on that.

 

Forum: Friday the 13th

Thread: Collaboration & Information sharing

Started by: EightbitSteveEightbitSteve

I'm aware for my A and B routing pics (which are not super well made), I don't explain the woods very well. That was an area I never put too much thought into and is a big reason I overlooked the current routes possibility. Other than that I don't see any issues with the A and B path theory, this is one thing that is correct. He always alternates between those two routes and will never take the same one twice.

As for the insta spawn, yeah in some areas Jason will basically stay in the same spot for a brief moment and you can get him to spawn right away. The example you posted was used in the old TAS route, also in the woods on day 3. He's still following the usual path of A or B route. Jason also never spawns from the left side of the screen even if he's actually moving to the left or leaves to the left.

 

Forum: Friday the 13th

Thread: Jason's movement

Started by: TheCheeseball81TheCheeseball81

I find timing the throws better, there is a certain rhythm to it. And it feels easier with Mark/Laura in particular but maybe that's placebo. They do throw a bit slower and it feels like there's more control?

 

Forum: Friday the 13th

Thread: New WR!

Started by: ValientlinkValientlink

Yeah, I think 2:50 might be possible but I don't see it going below that. I know the TAS route is quite different and even has to do a day 3 indoor big cabin fight, which is pretty gross.

 

Forum: Friday the 13th

Thread: New first start input potential

Started by: tundra83tundra83

I'm not sure how that work would exactly. In any case, the current fastest route is fairly common seed, so I don't think anything special needs to be done in order to get it. Maybe I'm misunderstanding something, I just don't know how possible it would be to manage this.

As a side note, timing doesn't actually start until you press start at the press start screen. Everyone else seems to think it's the first start press on the mask screen.

 

Forum: Friday the 13th

Thread: Moderation inquiry

Started by: ValientlinkValientlink

Yo, sorry for the late response. I get this error: "PGHGuitarGuy must enable e-mail authentication before they can be added as a moderator. They can enable this in Settings."

 

Forum: Friday the 13th

Thread: Moderation inquiry

Started by: ValientlinkValientlink

I was wondering if any active / particularly knowledgable runners would like to become a leaderboard mod. There's a surprising amount of runs being submitted now and it's hard to keep up between this and Ocarina of Time (and life). If you think you fit the position, just lemme know. I think I'll mod GuitarGuy by default since he has record.

Also, I'm considering removing "in game time." This was originally only placed there because some people weren't starting the timer until selecting the counselor, which I didn't feel was a legit final time. It seems to have caught on pressing start on title screen and ending on Jason's last hit, so there's kind of no reason to have "IGT" anymore.

PGHGuitarGuyPGHGuitarGuy likes this. 

Forum: Friday the 13th

Thread: New WR!

Started by: ValientlinkValientlink

This really is a great route, I never understood Jason's movement in the woods that well and that was the result of other routes. So many new times have been submitted with it in the past year.

 

Forum: Friday the 13th

Thread: New WR!

Started by: ValientlinkValientlink

PGHGuitarGuy set a new record at 2:53, very clean run and would highly recommend watching.

PGHGuitarGuyPGHGuitarGuy likes this. 

Forum: Friday the 13th

Thread: flash carts

Started by: ValientlinkValientlink

I appreciate some of the input.
I'm honestly OK with allowing it because I don't know how someone would even manage to alter the RNG seeds. I do think the console itself should be reset rather than using the PowerPak menu, though. As far as price goes, you're honestly spending more money on the PP, but I guess as a longterm investment you're saving money if you plan to run/play a lot of games.

As far as hiding emulator runs, I haven't been too sure what to do or what emulator is most accurate. I've only had them hidden because some other communities (OoT for example) do this. But for OoT, emulator runs that are within 10% of world record aren't accepted. I don't know how that would work for F13th. There's obviously way more accuracy to how NES games run than N64, but even so I've noticed a few times in the past, emulator submissions that were loading areas quicker than real NES.

At the end of the day I'm pretty firm on preferring console, at least if you are going for record.

 

Forum: Friday the 13th

Thread: flash carts

Started by: ValientlinkValientlink

I suppose that could work, but I'm still iffy about using one at all over a real cartridge. Someone could hack a rom for example to where good RNG seeds are more consistent and we wouldn't know.

dvstinjamesdvstinjames likes this. 

Forum: The Legend of Zelda: Ocarina of Time

Thread: GIM Questions

Started by: Brock0903hBrock0903h

You don't have to download the app to use discord (can use web). I don't see why they would forbid you from using it considering you're allowed to post here, it's honestly no different.

If I were you I would try and reason with them at least (or not listen, whichever works for you).

ShampiiShampii likes this. 

Forum: Friday the 13th

Thread: flash carts

Started by: ValientlinkValientlink

Hey all,

So I didn't realize a couple of times were submitted on flash carts like the PowerPak. I never really specified in the rules before about these. I kept the times verified for now, but all future submissions should be on a real cart if possible.

Was wondering how others felt about allowing these. Currently, emulator times are hidden on the boards and not considered "official" and I'm not sure if Power Pak should be the same deal. The main reason I'm not a fan of this is because you can reset on the cartridge, not actually resetting the console. I don't think the RNG seeds reset the same way like this, plus it's just easier and less tedious than resetting the console.

 

Forum: The Legend of Zelda: Ocarina of Time

Thread: Is this a good time?

Started by: Brock0903hBrock0903h

It's on pace for a 25 - 30 minute run, which I'd consider pretty good for a first run.

BitBit likes this. 

Forum: Friday the 13th

Thread: board activity

Started by: ValientlinkValientlink

Hi Jason slayers,

Didn't realize this forum was somewhat active. Just wanted to thank you all for being apart of this small community, one that could be more interactive but I suppose the opportunity hasn't arisen. It's pretty great seeing over 20 times submitted after there being no more than a handful for a couple years. I was essentially the single knowledge base for this game over the course of a decade, from obsessively playing and studying the game at 14 to setting my previous WR at 22. I'm amazed someone beat me to the sub 3 minutes, and before I'm done with speedrunning (likely in 2020) I plan to go for a 2:55. Wish me luck! And good luck to all on your goals. It seems recent routes are a lot easier and faster than anything I'd ever come up with. I can only hope some of the info I gathered lead to this better discovery.

PGHGuitarGuyPGHGuitarGuy, EightbitSteveEightbitSteve and ChimpChimp like this.