Forum posts

Forum: Duke Nukem: Manhattan Project

Thread: Found a cutscene exploit

Started by: UniwersalUniwersal

@XarthokXarthok well there is the 100%, it's called hard-max

 

Forum: Talk

Thread: How many games do you follow?

Started by: JubileeJubilee

8 of which I’ve run 8, but seriously focus on only 3.

 

Forum: Duke Nukem: Manhattan Project

Thread: Found a cutscene exploit

Started by: UniwersalUniwersal

Also apparently this is something that can happen.

Easy wr, completely planned. 😛

 

Forum: Duke Nukem: Manhattan Project

Thread: Found a cutscene exploit

Started by: UniwersalUniwersal

Hello!

Since there's no discord or anything of the sort, I figured I'd post this here.

When trying to get WR on Fearsome Factory 3, I somehow accidentally had a glitch happen to me that allowed me to move during a cutscene when normally the game freezes you (even midair). Since I record every attempt and my key inputs I had a look and tried to recreate it. After some time I did manage it once and I thought I'd post it here.

It's not bad enough that the cutscene movement glitch is right after THE HARDEST JUMP IN THE GAME, but it's also incredibly difficult to get it to work in the first place. I didn't try too much since it was late but I did get the successful attempt on video.

The 2 times I managed to get it to work I did the following. I took a step towards the ladder and quick double jumped (not the flip double jump), grabbed the ladder and quick jump just as the cutscene starts. It might be frame perfect, I don't know. Sometimes you freeze in the air (aka failed attempt), sometimes you hear yourself jump and you fall to the bottom of the ladder instead of freezing midair, but you won't be able to move still and on a successful attempt you can just fully move I guess, although you can't see yourself due to the cutscene taking place at the same time.

First time I got this glitch by accident, I just walked into the pit and died during the cutscene.

I didn't really know where to post it as the game doesn't exactly have the largest following but I thought I'd post it here at least.

King_Mamba_48King_Mamba_48 and Tezur0Tezur0 like this. 

Forum: Duke Nukem: Manhattan Project

Thread: Problem with ILs

Started by: Tezur0Tezur0

Well I made the save files and put them into "resources".

Made 3 saves:
1. Any% save - it has beaten game in easy and hard difficulties without getting all nukes and starts every stage with full ammo.
2. Hard-Max save - it has gotten all nukes in only hard difficulty and starts every stage with full ammo.
3. New Game+ save - it has gotten all nukes in every difficulty, giving maximum benefits for a new game+ run.

King_Mamba_48King_Mamba_48 and Tezur0Tezur0 like this. 

Forum: Duke Nukem: Manhattan Project

Thread: Problem with ILs

Started by: Tezur0Tezur0

(edited: )

Here's my suggestion:

For Any% (Easy) and Any% (Hard) categories

- No Cheats allowed (mainly so you can't give yourself a rocket launcher on e1m1 while you are doing a e1m2 speedrun since the weapon would carry over and you are not supposed to have it at that point).
- Speedrun has to start from the main menu (If you start it by finishing the previous level, it would also carry over the health and powerups you ended that level with like double damage or a jetpack).
- No "nukes" benefits allowed (can't have collected 10 nukes in any of the previous levels as it gives bonuses to any future levels played).
- Whatever ammo the player starts a level with is up to them as long as it doesn't exceed the default maximum possible.

Hard - Max category

This is the category I'm most interested in but it's a lot more difficult to make rules for that wouldn't have you resetting the save file after every run.

Here's a suggestion anyway:

First 2 rules being the same
- No Cheats allowed (mainly so you can't give yourself a rocket launcher on e1m1 while you are doing a e1m2 speedrun since the weapon would carry over and you are not supposed to have it at that point).
- Speedrun has to start from the main menu (If you start it by finishing the previous level, it would also carry over the health and powerups you ended that level with like double damage or a jetpack).

I would suggest we allow nuke pickups for a level start from previous levels since otherwise you'd have to delete and make a new save file after every time you collect 10 nukes. Which would be incredibly annoying.

And 2 more rules:
- You can use a save that has all 240 nukes on hard difficulty but not any other difficulty (since having completed a game on 240 nukes in easy and/or normal would grant bonuses to kick and/or damage reduction).
- The use of x3000 is not allowed even if it's unlocked

Edit: A small clarification, when I said "no cheats allowed" I meant that cheats that would benefit your speedrun in any way, like giving yourself weapons earlier than you should have them, since they carry over to the next levels. But using cheats to unlock every level in preparation for speedruns is fine.

Cheats like "give keys" "give bombs" "give ammo" "give nukes" and "give jetpack" are useful for preparing a save file without making it unfair or wasting too much time in the process.

King_Mamba_48King_Mamba_48 likes this. 

Forum: Duke Nukem: Manhattan Project

Thread: Problem with ILs

Started by: Tezur0Tezur0

(edited: )

So ehm... I still don't see any rules having been made for the IL categories.

Since the levels start with the weapons + ammo + health that you finished the previous level with and stuff like double damage if you finished the previous level with its effect still active.

Does anything just go and I could run through it all with x3000 or could we perhaps come up with some proper rules for the leaderboard?

 

Forum: Speedrunning

Thread: Any good racing games for speed running

Started by: 2T_2T_

I happen to enjoy Rollcage games.

69_others69_others likes this. 

Forum: Speedrunning

Thread: Who likes to speedrun what?

Started by: CeskoCesko

Arcade racers, mainly Rollcage and Rollcage Stage 2.

 

Forum: Speedrunning

Thread: Any short games I can speedrun?

Started by: carketycarkety

I mean, I would love it if someone new checked out rollcage, but I doubt that’s going to happen.

 

Forum: Introductions

Thread: Hello Everyone!

Started by: mxknitsmxknits

Cool! Hope you have fun.

 

Forum: Speedrunning

Thread: Selfless game promo - Rollcage

Started by: UniwersalUniwersal

(edited: )

Hey. I used to be the only runner of Rollcage and Rollcage 2, but they seem to have gathered some interest lately. So I figured now might be as good of a time as any for a shameless promo of it since it’s the best time to jump in if you are interested.

Both are early arcadeish racing games from early 2000nds. They have time attack races, campaign mode and rollcage 2 has a mode called “scramble”, which is basically super monkey ballish.

One of the developers had found our discord long ago and made some updates for both the games, making them completely compatible with modern hardware and enabling us to play multiplayer on original rollcage. On top of that, he made the games free to download on his own site. (Thanks Rob!) You can read his blog there too to get a better understanding.

We have a discord and have multiplayer sessions every so often. We are friendly and can answer any questions you might have so don’t be afraid to ask.

Rollcage site:

http:/​/​www.​codemonkey.​me.​uk/​rollcage_redux.​php

Rollcage 2 site:

http:/​/​www.​codemonkey.​me.​uk/​rollcage_extreme.​php

Rollcage discord at https:/​/​discord.​gg/​6WbWeKe

Maybe someone will find this of interest.

Osmosis_JonesOsmosis_Jones likes this. 

Forum: The Site

Thread: Private Messages! (Beta)

Started by: PacPac

(edited: )

HOLY!!! Awesome!! This is worth a donation!

drgrumbledrgrumble likes this. 

Forum: Talk

Thread: Stupid Question, What's your favorite childhood TV show?

Started by: Mario160Mario160

It's time to D-d-d-d-dudududu-DUEL!

SuperAL1 and VakalaVakala like this. 

Forum: The Site

Thread: Feedback thread

Started by: PacPac

Lovely to see the wr charts back (everyone loves charts!). I suppose some bugs are inevitable though.
In the game "Race Driver: Grid" https:/​/​www.​speedrun.​com/​grid/​gamestats when I click on a dot on the chart, an incorrect video pops ups. Aside from that, the game has 3 full game leaderboards (Any%, 100%, all tracks), but only the first category has a chart available, which on the chart drop down menu shows up under the name of "Full Game".

The "Race Driver: Grid" speedrun site had a fairly noticeable overhaul where many categories changed and runs were moved to different categories and I'm fairly certain that's the main reason for the charts not showing correct runs.

 

Forum: The Site

Thread: WR Charts are back, and more

Started by: PacPac

Awesome!

 

Forum: The Site

Thread: Feedback thread

Started by: PacPac

Hey, this has probably been brought up at some point by someone, so I apologize beforehand.

I mainly enjoy playing/viewing IL leaderboards and one thing that always bugs me are the empty time boxes since I don't know if the category simply hasn't been performed yet or it can't be performed for some reason.
I wish that moderators had a tool or something to mark the unplayable IL time boxes, so they wouldn't misrepresent as being unplayed due to lack of interest from the players.

I noticed that the Croc 2 community already made their own solution to this by creating a fake user and blocking those categories as a N/A 0.01s fake player. https:/​/​www.​speedrun.​com/​croc_2/​individual_levels

I do wish there was a more sophisticated solution to this though, like a tickable toolbox for modders which would make the rectangle darker and put a white cross over it or something like that.

diggitydiggity, Shadow_DogShadow_Dog and FinalflameFinalflame like this. 

Forum: Race Driver: GRID

Thread: Updates and feedback

Started by: UniwersalUniwersal

(edited: )

Hello!

Since I've been added as a mod here, I've made some changes to the page and fixed quite a few mistakes that were lingering about. Here's some stuff that I changed.

• Added background picture

• Changed Speedrun.com logo to a more "Grid" style (viewable only in night mode)

• Changed Emkay's original japanese track times to their correct times (instead of being rounded down to lowest second)

• Changed timing priority to In Game Timer (Used only in level leaderboard and in the newly added "All tracks" USA/Europe/Japan region leaderboard) and fixed everybody's runs who mistakenly used their final in game time in multiple timing methods.

• In level leaderboard added the vehicle that the players used to everyone's runs that hadn't added it themselves.

• In "All Japanese Courses" re-timed everybody's runs and created pastebins which shows all track times for every driver. (Hopefully people can do that themselves in the future, if not then I'll do it)

• Made Level Leaderboards class based (May expand in the future) based on the most frequently used vehicles and moved everybody's runs into the appropriate class.

• Reworked the "Misc" category which featured all Usa/Europe/Japan courses into an "All Tracks" category, which features the regions as subcategories. Also made the rules for those less obscure and easier to understand.

• Changed the rules for every category in general to a simpler, yet concrete form.

• Made it so that only correct vehicles could be added to your run in level leaderboard. (Can't do that for the subcategories in "all tracks" mode due to site limitations, which is why every vehicle can be chosen. Only the appropriate regional vehicles will be approved by mods though and added region behind every car to make it easier for people. I could eliminate the problem completely by making the 3 subcategories into full classes, but it doesn't look as nice.)

• Added an IGT - Ingame Time Calculator to the resources. It's main purpose is to help people interested in the "All Tracks" category by making it easier to add up the track times.

If there's any questions or someone would like to see anything else added/changed/removed or doesn't like any of the changes I made then you can post your feedback here.

Thebpg13Thebpg13, WanWan362WanWan362 and 2 others like this.