Forum: Super Mario World Thread: Modded SNES Started by: AttentionDeficitDadAttentionDeficitDad |
I would recommend using a NTSC-J rom of SMW on your SNES Classic, I thought there was an easy way to play any rom or hacks on a modded classic. I could be wrong as I don't own one, but that would be a better option than emulating on an emulator. |
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Forum: Super Mario World Thread: New to SMW Speedrunning, I have some questions Started by: GhostfishGhostfish |
Version differences: https://smwspeedruns.com/Version_Differences Orb and Cloud are not mandatory at all in 11 Exit, if you go to the board and filter by Glitchless, you will see that there are a lot of runs. Almost everyone starts with 11 Exit Glitchless to learn SMW, I highly recommend it as well. Orb can be done on any version of the game (so yes to SNES Classic and Nintendo Switch), while Cloud can only reliably be done on an original SNES or SFC, on the original JP and US versions. |
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Forum: Super Mario World Extra Categories Thread: 150Exit, small only Started by: akimaro8318akimaro8318 |
xXJulianbrito_YTXx3xXJulianbrito_YTXx3, PearPear and akimaro8318akimaro8318 like this. |
Forum: Super Mario World Extra Categories Thread: Optimized categories Started by: MakuMaku |
96 Exit has some room for optimization, but it's a really difficult long run. Small Only is shorter and highly optimized, but not perfect. Don't worry about picking a category to start off only looking at optimization, just play for fun and improvement and see where that takes you. I started off SMW thinking WR was the only thing that mattered, and that created a toxic mindset for me. Click the Discord button on the side bar to join the SMW discord and get help or check out all the resources we have there, glhf! |
Forum: Super Mario World Extra Categories Thread: 150Exit, small only Started by: akimaro8318akimaro8318 |
aight, 150 Exit or 10w%, what do y'all want |
Forum: Super Mario World Thread: Another quick question Started by: |
You can see more channels by reading the message in #welcome and reacting to the message |
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Forum: Super Mario World Thread: Another quick question Started by: |
There is no reliable setup for cloud on Switch, you'll get unintended results and likely crash yea |
Forum: Super Mario World Thread: IL’s Idea Started by: |
If you skim through this thread, you'll see reasons why SMW ILs are not feasible or desirable on the leaderboard: https://www.speedrun.com/smw/thread/t46ap To sum it up, there's a lot more variables you can have for each stage, like small only, no cape, etc. but that's not the main problem, the main problem is having the IL leaderboards be competitive, which for SMW in particular is a really hard sell. |
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Forum: Super Mario World Thread: No level leaderboard? Started by: austin101123austin101123 |
"I actually rather like the status quo where IL runs are mostly about finding new strats and executing them, not about grinding out individual frame improvements. " Yeah, this is how I prefer it as well. I'm probably not going to try to compete with an IL time if it already uses the best strats, even if it's a few frames off of being perfect. Finding new strats and exploring unknown territory (like Lunar Dragon) is more fun for me. |
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