Forum posts

Forum: Crimsonland

Thread: 1.5x speed category?

Started by: JerkplayzJerkplayz

Currently it is allowed and used by the two top runs.

It not affecting IGT is not very relevant as you cannot see IGT if you're playing fast in a regular Any% run.

 

Forum: Speedrunning

Thread: Longest JRPG Speedruns?(Excluding Baten Kaitos)

Started by: Patrick_BarrettPatrick_Barrett

There's one I can think of that isn't tracked on the leaderboards but has been ran at-least once, Digimon World 3 100%, it's around 86hr.

IvoryIvory and Patrick_BarrettPatrick_Barrett like this. 

Forum: Speedrunning

Thread: I like speedrunning, but I feel like since I was forced to use project 64 1.6 it hasn't been the same

Started by: GalactagaGalactaga

>Honestly I didn't click I just wanted to see if someone actually tested these things
Well if they did the rulesets I've seen show that they either didn't do it well enough, don't care about it to begin with or simply decided to just have an emu category with seemingly strict requirements (aka use the one emulator) to have something that's fair for those who which to compete on emulator with other emulator user (the latter being the most reasonable to me, even if there's still issues with the way it is done in some cases especially lacking basic requirements that are pretty much mandatory to ensure the competition is fair.)
Although I get it, actually testing emulators is a long process and you have to make a lot of effort for each individual emulator you test (and it only gets worse once you have plugin based stuff to deal with which is the entirety of N64 emulation more or less) and any accurate emulator usually comes with really high PC requirements and I get that it's less work to tell off the few people that know about emulator complaining about PJ64 1.6 being a dumpster fire than having to deal with potentially every toaster user complaining about their craptop catching fire / the required emulator not running (or not running full speed) because they have a pre-2010 PC etc, and there's also the question of moderating those runs as you need to know where to look for suspicious things and there's a lot more ways one could cheat not even necessarily intentionally.
There's also a very high amount of people in many speedrunning communities who "Used ZSNES / Nesticle / Genecyst / Gens / Ultra HLE / pSX etc once and it was awful, so emulators are automatically bad", leading to people simply not wanting to even address the issue on either side, especially for big legacy games.

It honestly wouldn't hurt having something similar to Gambatte-speedrun (meaning a fork of a decently accurate emulator with tools that make it easier for the competition to be fair and that make it easier to moderate emulator runs) for every platform, at-least 5th gen and down, 6th gen is hairy at-best and 7th gen+ is never gonna be a fair comparison to actual hardware due to fundamental design choices in how those are being emulated (aka they completely disregard any limitation the actual hardware has and as such always load faster and run much better than the OG hardware ever could given a powerful enough PC) so people can have at-least a clean baseline, maybe it would also be worthwhile to try and make a guide that covers a few basics of what to look for when dealing with moderating emulator runs and what are ideas you can implement in your ruleset and what they achieve, maybe even a generic ruleset that you can just copypaste for people who don't really want to think about it too hard.

But I'm getting too comfy fighting windmills, so I'm probably gonna stop here.

 

Forum: Speedrunning

Thread: Handling Long Speedruns

Started by: Patrick_BarrettPatrick_Barrett

Long runs kinda depends on what is in the run, usually people think of JRPG runs but I have never ran any so my insights come from attempting runs in the following games / category (I say attempt because I haven't necessarily submitted a run for each of those, but I have at-least completed one run of each of those at some point and might have decided to not submit it for various reasons)
https://www.speedrun.com/acecombat3#100_PALNTSC-U
https://www.speedrun.com/alundra2 (this one is where I learned the importance of having your notes on hand)
https://www.speedrun.com/aac#All_Androids_Campaign (this one is by far the most straining of all of them)
https://www.speedrun.com/earth_defense_force_4.1_the_shadow_of_new_despair
https://www.speedrun.com/edf5

You're most likely not gonna get hungry enough for it to be distracting unless it's over 8h , but you can always have a snack near you if you're that afraid you might , preferably something not messy, easy to eat with one / no hand and not sugar heavy, obviously take note of places in your run where you can be less focused and not lose too much time / take too much risks, if that's not a thing then you'll have to take the time loss unless the game has rules for mid run breaks.
As for drinks water is a safe bet, energy drinks are definitely not a good idea, you'll feel pumped for a time and then you will crash.

Bathroom should again not be much of an issue with runs that aren't much longer than 8hr, take your precautions before and keep places where you can take a break in mind (if there is any, if there isn't just take the time loss), depending on your setup you could totally go full wireless and just continue playing while going to the bathroom, there's no rule against that that I know of, there's obviously some other options you can think of in a similar vein but I'm gonna leave you to figure those out on your own.

As for other things to think of, get a second device and have your notes on it (if it is in fact relevant to the game in question), make sure you're gonna be comfortable for the duration of the run, specifically for headphone avoid anything bass / treble heavy and turn the volume lower than you're used to if possible (and if at any point your ears start hurting / buzzing / ringing etc remove them immediately, same thing if the headphones themselves start hurting you due to a clamp that's too strong or something similar, ignoring that is a surefire way to get tinnitus or an ear infection), have a clean and dry towel near to wipe any sweat you might build up (again that's very relevant to headphone users) make sure you do not have a medical condition that you can make worse by sitting for that long or staring at a screen for that long (take any opportunity you can get to look around or outside a window / get up and walk around a bit regardless) , try to have some easy way to keep the lighting conditions of the room you're in good for the whole run.

 

Forum: Earth Defense Force 5

Thread: About Leaderboard Change

Started by: OJSNOJSN

>How does it look?
Fine, but there's is a slightly problem with filtering by difficulty, there are two "Any", one shows every single run, and the other only shows mine with multiple difficulty, just a matter of renaming the any to multiple in the variables.

>And for the Online categories, do we need all players' videos?
I don't think it's necessary, and from a quick check on other games none have implemented that requirement that I can find so I don't think it's very helpful either.
Although that does leave the question of whether a video from someone that isn't the host can be used to submit a run as there's definitely the possibility of having every player recording the run in case the host has recording issue in the middle of the run.

 

Forum: Speedrunning

Thread: I like speedrunning, but I feel like since I was forced to use project 64 1.6 it hasn't been the same

Started by: GalactagaGalactaga

I'd just like to point out that banning a specific version of a plugin based emulator, where every single aspect of the console has it's own set of plugins and where different plugins will interact with other plugins and/or other versions of PJ64 in wildly different ways seems strange, even more funny to me is that judging from the few leaderboards rules I've skimmed none seems to acknowledge that and just tell you to use X version of Y plugin based emulator, with no other precision.
I'd also like to point out that the video comparison that was just posted has some glaring issues that put into question the accuracy of what it tries to demonstrate, just take a look at the Vi/s counter in the bottom right, to keep it short and simple this should be 60 or as close to it as possible as this is what it is on the real hardware (I'm fairly sure, older console tend to deviate a tiny bit either slightly under or slightly over that number and TASvideo's ressources on the matter are not verified for N64 http://tasvideos.org/PlatformFramerates.html ) , but in that video it jumps all over the place sometimes up to 78Vi/s which is definitely not how PJ64 2.0 behaves by default
Not to mention the choice to compare it to WiiVC (however official it is it's still a very inaccurate emulator ) and not actual hardware, and with obviously very limited comparison points that don't actually show the full picture (specific example here is that the inventory opens faster, but from a quick check from existing runs, under the same conditions N64 opens the inventory faster than WiiVC, but WiiVC is in fact faster overall than N64 for OoT from my understanding)

KomradeKomrade and PASRCPASRC like this. 

Forum: Earth Defense Force 5

Thread: About Leaderboard Change

Started by: OJSNOJSN

>- made difficulties sub-categories
I'm not convinced this is a good idea, the routing between Easy/Normal/Hard is almost exactly the same but slower (with a few exceptions where it is faster), so this makes a lot of somewhat redundant runs (or a lot of empty leaderboards).
Maybe it could be an idea to merge those 3 difficulties into one leaderboard (and maybe have them not obsolete each other) and leave only Hardest and Inferno as separate, but that feels extremely arbitrary
Another would be to have any difficulty be the default category and have runs be submitted to both this and their respective difficulty category, would help having a well populated leaderboard at the forefront at-the very least.

 

Forum: Ace Combat 3 : Electrosphere

Thread: Few questions regarding rules

Started by: TransparentBlueTransparentBlue

Well I almost completely forgot about posting that until now.

>Regarding my submission, I used the regular ePSXe 1.9 (I think... it's been so long)
>So you can use any emulator as long as it does not affect the gameplay and save states are forbidden.
I kinda figured, not a big fan of ePSXe so I'll stick with Beetle PSX.

>Superplanes are able to be used when unlocked (check my 100% guide)
>O.S.L. is allowed when unlocked
So I can use everything except the hidden weapon select as long as I have met the requirements for unlocking them in my current run, guess that makes the route very simple then.

 

Forum: Crimsonland

Thread: Question about no hit runs

Started by: YuriNikolaiYuriNikolai

As it currently is no hit is extremely hard to moderate and way too hard to be reasonably ran in any real capacity outside of ILs, just as reminder the run is around 1h30 and done with 1.5x speed on and contains many levels that I doubt many people could claim any success rate above 10% if they ran those as no-hit ILs at normal gameplay speed.

One way this could be made more reasonable is having runners use a special save that has no levels done without damage and simply have the goal be getting a no-hit star next to each level, although then no-hit isn't really a literal no hit run since you merely need to finish a level with a full healthbar instead of not getting hit at all, but this seems a lot more reasonable to handle for everyone involved, but I still feel even with that the run is well above what people would actually want to run (as in more than once).

qwuzzyqwuzzy likes this. 

Forum: Earth Defense Force 5

Thread: Multiple difficulty runs?

Started by: TransparentBlueTransparentBlue

Hi,
I've been experimenting quite a bit to see if there were any easy way to improve my current run, and it seems like changing the difficulty mid run is one of the things I can do for an easy improvement.
Problem is, the run submission form doesn't allow for that unlike multiple classes, so I'd like to ask for that option to be added or be specifically denied as right now it's unclear whether you can do it or not.

Jax_The_OnederfulJax_The_Onederful likes this. 

Forum: Earth Defense Force 4.1 The Shadow of New Despair

Thread: Categories For Other Difficulties

Started by: meleemanmeleeman

I actually didn't even realize the other mod had resigned until getting the notification for your runs and forum post so I'll answer as the sole mod for that game.

If someone is willing to actively run it why not, as long as there's a run to put in it when it's created.
Thing is there's very little justification for it that I can see, I could be wrong but between easy and very hard it's the same spawns except they have more health and only Inferno has places where spawns differ, resulting in runs that use mostly the same strategy (as in use endgame weaponry) except it's a tiny bit different as the enemies have more HP but move towards you faster) up until inferno which while different to some degree presents it's own set of reasons why it's probably not a good run either, although those are more up to length and the credible risk that you can kill your run very far into it (not that I haven't thought about trying at some point anyway but that's another thing).

If you were to do a run with level limits on equipment in relation to mission and difficulty level like MP it would become more interesting to have difficulty level separations obviously, but that becomes lot more work for everyone involved as said limits have to be enforced by the player himself and obviously those have to be verified for each level afterwards.

As of right now I'm leaving the rules / categories as they are because they promote the fastest way to run which seems like it's the best possible thing they can do, I'm maybe tweaking the rules a bit regarding the health limit as it doesn't make much sense inn regards to the rest of the rules (also considering making the auto splitting script mandatory for any PC submission due to some quirks with how the game works)
But if you were to do and submit a run (maybe also a compelling argument as to why it's a good run and maybe even a ruleset) I have no reason to refuse barring some extremely stupid categories (which I might still add as misc. if I can find some sort of speedrunning value to them) or submission containing obvious cheats / modded weaponry, an Inferno run is something I personally have considered doing and will be added once I (or anyone else) do a run or.

tl;dr: For your main question the answer is probably yes, if someone submits runs for it.

 

Forum: Speedrunning

Thread: Need help with autosplitter

Started by: TaruPantherTaruPanther

I'm gonna assume you ran into the same issue as I did and you're trying to split when a specific value is equal to a specific number when you actually want to check if the value has changed and if the value is equal to a specific number in that case, like in that example where I check that the value from the MissionActive pointer has decreased and is equal to 1.
https:/​/​pastebin.​com/​WfbKs4pa

TaruPantherTaruPanther likes this. 

Forum: Streaming / Recording / Equipment

Thread: Silly question about emulators and their legality

Started by: WilsoonWilsoon

Emulators are legal as long as they do not officially package any copyrighted content, including BIOS, other firmwares, official logos, fonts and ROMs without being authorized to do so by the relevant copyright holders
ROMs are legal to make as long as it'd done within the laws that rule private backups in whatever country you live in, some country deem bypassing DRM at all to be illegal but then you'll have to argue what exactly is a DRM measure and what isn't which gets complicated (such as Nintendo arguing a cart constitutes one by itself), and obviously if the original copyright holder is involved he can distribute it like any other copy of said game.
Downloading a ROM is never legal, not even if you own the game yourself, the fact that no one is realistically gonna go after you for doing so doesn't change that.

So technically if you want to use an emulator legally you just have dump your own BIOS / firmware / ROMs (provided it is legal to do so where you live), but in practice there's very little probability that you would ever get in trouble if you're just a simple user (except maybe in Japan which has exceptionally hard sanctions against anything vaguely related to piracy) as long as you're not doing anything exceptionally stupid about it.

As for speedrunning it's up to individual communities how they handle emulator usage and whether proof of ownership is actually a thing they'd care to enforce (I'd wager a lot of communities for older games don't actually care that much that you don't actually own the game besides the impact emulating / backup loading has on the run time not to mention the fair few communities that will outright give you a link to the game if you ask for it, whereas any community for somewhat recent game especially indies would probably react a lot worse to a runner admitting they have not bought the game they're running)
There's other factors relevant to speedrunning when it comes to dumping or acquiring ROMs besides legality as some dumping methods and many already existing ROMs are not necessarily good copies of the original which might or might not affect the way it runs (usually not or at-least not in a way that's easily observed), and that's without considering the large quantity of prepatched ROMs that aren't labelled as such floating around

xDrHellxxDrHellx likes this. 

Forum: Speedrunning

Thread: Auto splitter Help / Request

Started by: TransparentBlueTransparentBlue

Sure, it's mostly all the resources from the Speedrun Tool Development discord server ( https:/​/​discordapp.​com/​invite/​N6wv8pW )

Specifically http:/​/​pastebin.​com/​raw/​DHgMG8ch which is as simple as you're gonna get.
Additionally https:/​/​fatalis.​pw/​livesplit/​asl-list/​ for a mostly complete list of existing scripts which will most definitely help you figure out smarter ways to do what you're trying to do
And https:/​/​cdn.​discordapp.​com/​attachments/​253158314798481408/​648835702800252958/​UnityAutosplitters.​pdf courtesy of DevilSquirrel if you're trying to make one for an Unity game.

I especially recommend getting comfortable with Cheat Engine and Address / Unknown address / Pointer scanning, because that's what you're gonna spend most of your time doing, I'd even recommend trying your hand at something fairly simple first then going for what you want.
The hard part is figuring out what values can help you do what you want if there isn't an easy one, it can become very tedious.
You'll have to become creative and really pay attention to what values could help you in that case, like for example in my case the game only sets the main health value when the player has control of the character, which was surprisingly helpful in making my script work well.

diggitydingdongdiggitydingdong likes this. 

Forum: Speedrunning

Thread: Auto splitter Help / Request

Started by: TransparentBlueTransparentBlue

>If a tool like that should be created, the best place I would go search for is with existing runners of the game and its community and should ideally be created without (money) reward and mostly because of shared interest and willingness to help out.
That's true but there's not much of a community for that game, I guess I should ask around anyway.

I'm also making some very small amount of progress on my own towards making it myself which is good, if I'm lucky and the game behaves similarly to EDF5 I might be able to figure out something myself.

I also tried for a video auto splitter but even disregarding the fact that it is resource intensive which makes the game itself run worse the game also has that thing where it will leave you able to control your character during loading screens on some missions so that's not an option to begin with.

EDIT: Well shit, turns out the game more or less uses the same way to track loading screens as EDF5 so I pretty much have load removal working, it might need a small adjustment but it's close to what I needed, now I just need to figure out the splitting part of the deal

EDIT2: Well looks like I managed on my own after finding a decent tutorial and some lengthy bruteforcing and copypasting.
It's very likely not as good as it could be if I actually had any clue about what I was doing but it seems to do what I wanted it to do well enough.
https:/​/​github.​com/​TransparentBlue/​EDF4.​1-ASL

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

I'd like to request mod for Fairy Bloom Freesia, I have a pending run since about 3 month and the only mod hasn't been active on here in about 4 month or active anywhere else in over a month.
Less of an issue but one of the game I moderate, Space invaders 1999, has a completely inactive supermod which I haven't been able to contact at all since june and hasn't had any activity in over a year anywhere.

 

Forum: Speedrunning

Thread: Auto splitter Help / Request

Started by: TransparentBlueTransparentBlue

I know it's not a good idea but it's pretty much the only thing I can think of right now.
It would be nice to have a place where you could ask somewhat trusted people to make an auto splitter (either graciously or for some sort of bounty) since I'm fairly sure there are other games with similar issues and no auto splitter / no member of the community with the technical abilities to make one.

 

Forum: Speedrunning

Thread: Auto splitter Help / Request

Started by: TransparentBlueTransparentBlue

I was wondering if someone would be willing to either walk me through the full process of getting an auto splitter with load removal made or make one for one of the games I currently run which has a lot of load time inconsistencies and other issues which an auto splitter would solve nicely (EARTH DEFENSE FORCE 4.1).
I'm willing to provide a copy of the game on steam if someone is interested in doing so but doesn't have the game itself.

 

Forum: Earth Defense Force 4.1 The Shadow of New Despair

Thread: Variable load times

Started by: TransparentBlueTransparentBlue

The game seems to have loads that not only get longer over the course of the run but are fairly random in lenght to begin with.
Obviously the ideal solution to that would be an autosplitter / LRT.

But since that's not a thing and I'm clueless as to how you even make one to begin with, I have came up with the next best thing, restarting the game every so often.
Thing is it's actually fairly complex to test out what the optimal places to do so are and it would also help to know as a rule where exactly the game considers a mission cleared or not to know whether I have to get back to the premission screens or if I can quit right as the "mission clear".
For now I'm going with restarting every 20 levels since that equates to 4 restart in a run and even a single one of those restart seems to save enough time to cover for all 4 restarts